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Unread 08-24-2005, 03:53 AM  
Tinilya
A Grove Wisp

Server: Splitpaw
Forum posts: 27
File comments: 5
Uploads: 0
I'm being really picky now ... but when the large experience number is showing xx.1 there's a small glitch between the . and the 1 ... not sure if this is the font or something else.

I'd post pictures to show what I mean for this and the /loc problem I mentioned above but I can't attach any images for some reason ... nothing happens when I click the "insert image" button
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Unread 08-24-2005, 01:44 PM  
Eloora
A Griffon
 
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Server: Najena
Forum posts: 265
File comments: 32
Uploads: 0
I installed the included fonts, which do not account for all font displayed in this UI and doesn't pertain directly to my complaint. With smooth fonts on, all the fonts in my UI look better, no matter if they're Highspeed or Arial or Zapf or whatever. However despite them looking better, they take up too much room when smoothed and are sometimes shoved out of display range due to the limitations of space set by the UI windows. Someone posted a screenshot showing part of this problem recently in the Profit UI thread.

I guess I'll keep messing with it for now.
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Unread 08-25-2005, 04:16 AM  
Wiking
A Weald Wolf

Server: Antonia Bayle
Forum posts: 82
File comments: 29
Uploads: 0
I like this 1.5 E but I have a few points.

I do not like the new stat bar, remoce it

The auto combat sword is now red? I would like it White when inactive, and Red when Im in auto combat.

The render distance bar is nor wirking correct. (see pic) I have mine to 500.. but everytime I start the game, it set it to 1000 (max) then I need to go to settings and set it back to 500.

http://img398.imageshack.us/img398/2482/render6hn.jpg
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Unread 08-25-2005, 05:36 AM  
Profit
A Griffon
Interface Author - Click to view interfaces

Server: Everfrost
Forum posts: 253
File comments: 29
Uploads: 3
Quote:
Originally posted by Wiking
I like this 1.5 E but I have a few points.

I do not like the new stat bar, remoce it

The auto combat sword is now red? I would like it White when inactive, and Red when Im in auto combat.

The render distance bar is nor wirking correct. (see pic) I have mine to 500.. but everytime I start the game, it set it to 1000 (max) then I need to go to settings and set it back to 500.

http://img398.imageshack.us/img398/2482/render6hn.jpg
Um, the star bar is optional as it was always intended - I too do not like it, but was asked for it.
To remove it go to window settings and unselect Titlebar.

The combat sword is not coloured - it is sword colour until combat, when it goes red. (perhaps you were locked incombat ?)

The render distance and complex shader sliders will always reset as we have no way of saving settings

You could always edit the start button to put it halfway.
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Unread 08-25-2005, 11:40 AM  
Jimbobjeff85
A Young Mystail Rat

Server: Antonia Bayle
Forum posts: 3
File comments: 1
Uploads: 0
Looks pretty good profit. Not sure if its me, but my experience percentage isnt displaying right, missing a bit in the middle. This a bug or did install it wrong?

Only thing i would say improvements wise is the combat hotbars are a little small, but then again I likes them nice and big.
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Unread 08-25-2005, 04:07 PM  
Eloora
A Griffon
 
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Server: Najena
Forum posts: 265
File comments: 32
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The combat sword turns yellow and even blue sometimes for me after going in and out of combat a few times, maybe zoning too. As long as it still flashes red, which it does, with autoattack on, not a big problem.
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Unread 08-26-2005, 01:31 AM  
Profit
A Griffon
Interface Author - Click to view interfaces

Server: Everfrost
Forum posts: 253
File comments: 29
Uploads: 3
Quote:
Originally posted by Eloora
The combat sword turns yellow and even blue sometimes for me after going in and out of combat a few times, maybe zoning too. As long as it still flashes red, which it does, with autoattack on, not a big problem.
I wonder if it's to do with class and attack type?

I'm a templar - only seen it go red...

Last edited by Profit : 08-26-2005 at 01:34 AM.
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Unread 08-26-2005, 05:41 PM  
Eloora
A Griffon
 
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Server: Najena
Forum posts: 265
File comments: 32
Uploads: 0
Quote:
Originally posted by Profit
I wonder if it's to do with class and attack type?

I'm a templar - only seen it go red...
That's what I thought too at first, but I play both a Mystic and a Templar. I tend to see blue more on the Mystic and yellow more on the Templar /shrug.
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Unread 08-27-2005, 01:26 PM  
TAG
A Young Mystail Rat

Forum posts: 5
File comments: 1
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Quote:
Originally posted by Profit

The render distance and complex shader sliders will always reset as we have no way of saving settings

You could always edit the start button to put it halfway.
OCD-Advanced uses text files to default settings for sound levels. It would be easier to edit a text file than an XML file for most. Similar to the mechanism provided for the manastone, sword, rings hotbar you made.
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Unread 08-28-2005, 10:12 AM  
Profit
A Griffon
Interface Author - Click to view interfaces

Server: Everfrost
Forum posts: 253
File comments: 29
Uploads: 3
Quote:
Originally posted by TAG
OCD-Advanced uses text files to default settings for sound levels. It would be easier to edit a text file than an XML file for most. Similar to the mechanism provided for the manastone, sword, rings hotbar you made.
ok, cool I'll look into it.
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Unread 09-15-2005, 04:47 PM  
Kazkorac
A Coastal Crab
 
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Server: Befallen
Forum posts: 1
File comments: 9
Uploads: 0
AWESOME

I just switched over from my old UI and I love it - I can see things better and a lot of the quick buttons are really helpful. Two questions though - One, is there a clock that I can dowload that will work with the UI and Two is there another version of the experience bar besides the digital one? Congrats on making an excellent UI. Thanks for sharing it with us.

Gregg AKA Kazkorac
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