04-07-2005, 02:27 PM
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A Brown Bear
Server: Crushbone
Forum posts: 8
File comments: 2
Uploads: 0
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Should there be jusy one set of includes around the last line??
PASTED=========================
Add this:
<include>eq2ui_harvest.xml</include>
<include><include>eq2ui_mainhud_notes.xml</include></include>
so it will look like
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<include>eq2ui_harvest.xml</include>
<include>eq2ui_mainhud_notes.xml</include> <-------------???????????
</Page>
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04-06-2005, 07:14 PM
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A Berserk Golem
Server: Antonia Bayle
Forum posts: 58
File comments: 59
Uploads: 9
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Quote:
Originally posted by Goldi
Hey Grim
Actually, that is what the "Skills" button did, but in this version, i added that information in the notes....
You can add yourself up to 10 different notes, it is very easy to do
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04-06-2005, 02:08 AM
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A Forest Scavenger
Server: Everfrost
Forum posts: 15
File comments: 3
Uploads: 0
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I just stumbled upon this mod and think I will be installing it very soon... however, I was wondering if anyone has considered creating/adding a "hint" button that lists each of the classes "Key Knowledges"... I for one would find this very useful when I find an adept dropped and wonder if any of my guildmates might be able to use it. With this handy tool I could compare the "Skill" with class and know who to ask.
Just a thought!
Grymmtooth
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04-01-2005, 01:02 AM
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a hedgehog
Server: Nagafen
Forum posts: 854
File comments: 43
Uploads: 22
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great combination work! I was going to do this a while back, but i got wrapped up in the whole mapping scene
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