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12-18-2010, 12:05 PM
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A Coastal Crab
Server: Unkown
Forum posts: 0
File comments: 4
Uploads: 0
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Quote:
Originally posted by Drumstix42
I'll look into this more, either this individual download didn't get the latest code, or I missed some leftover code. I'll update if I find the problem, otherwise give an option to always keep that page visible.
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Thank you for the quick reply. I'll keep my eyes peeled for an update.
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12-17-2010, 05:47 PM
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A Griffon
Server: Antonia Bayle
Forum posts: 3287
File comments: 591
Uploads: 44
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Quote:
Originally posted by mjanicki
Hi, Drums. First, thanks for great UI addons, especially this one for the smaller tradeskill window.
I noticed in the release notes that you indicated:
"- window will now bypass the "Prepare" page ONLY when hitting the repeat button. This is the cleanest method to allow comissioned crafting to work and allow repeating to be more fluid."
However, as of 17 Dec 2010 this doesn't seem to be the case. The "Prepare" page is being skipped nearly always -- the exception being the first crafted item of a login session, and after trying to create something for which you don't have the components.
Because the page is being skipped, the previously reported problems with commission crafting and when running out of fuel appear to still be present.
I really like the smaller window, so was wondering if there's something I can change in the XML to force the "Prepare" page to just always be shown, or if there's something I'm doing wrong.
Thanks for any feedback and, again, thanks for the great addons.
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I'll look into this more, either this individual download didn't get the latest code, or I missed some leftover code. I'll update if I find the problem, otherwise give an option to always keep that page visible.
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12-17-2010, 04:54 PM
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A Coastal Crab
Server: Unkown
Forum posts: 0
File comments: 4
Uploads: 0
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Hi, Drums. First, thanks for great UI addons, especially this one for the smaller tradeskill window.
I noticed in the release notes that you indicated:
"- window will now bypass the "Prepare" page ONLY when hitting the repeat button. This is the cleanest method to allow comissioned crafting to work and allow repeating to be more fluid."
However, as of 17 Dec 2010 this doesn't seem to be the case. The "Prepare" page is being skipped nearly always -- the exception being the first crafted item of a login session, and after trying to create something for which you don't have the components.
Because the page is being skipped, the previously reported problems with commission crafting and when running out of fuel appear to still be present.
I really like the smaller window, so was wondering if there's something I can change in the XML to force the "Prepare" page to just always be shown, or if there's something I'm doing wrong.
Thanks for any feedback and, again, thanks for the great addons.
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09-13-2010, 05:10 AM
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A Brown Bear
Server: Permafrost
Forum posts: 8
File comments: 28
Uploads: 0
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Single Pane Tradeskill Window
Thanks Drums. I would really appreciate it. I'm a crafter, so I use the tradeskill window all the time.
-Fadani
PS: I'm sure you're already aware of this, but if not... The Tradeskill window is the only window that doesn't remain in the same location, even if you lock it, it always resets to a different spot.
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09-12-2010, 06:46 PM
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A Griffon
Server: Antonia Bayle
Forum posts: 3287
File comments: 591
Uploads: 44
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Hmm okay. I'll try to just include an alternate version in the future that defaults to single pane.
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09-12-2010, 01:59 AM
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A Brown Bear
Server: Permafrost
Forum posts: 8
File comments: 28
Uploads: 0
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I tried that out. It didn't work. The tradeskill window still opens in the dual window mode. The was no change with the added code.
Fadani
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09-12-2010, 01:13 AM
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A Griffon
Server: Antonia Bayle
Forum posts: 3287
File comments: 591
Uploads: 44
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Quote:
Originally posted by Fadani
Guess it's not easy enough for me to change =x ... I dont know coding at all, not sure where you mean for me to add that line.
Fadani
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Make this line #3 in the file:
Code:
<Page Activated="true" BackgroundColor="#0000FF" eq2opensound="ui_window_book_open" eq2usescomwndcontrols="true" Location="105,184" MinimumSize="752,346" Name="TradeSkills" OnShow="Recipes.ExtendHide.press=true
Create.OnShow=' '" ScrollExtent="752,346" Size="752,346" UserMovable="true" UserResizable="true">
*note* this is untested code.
Last edited by Drumstix42 : 09-12-2010 at 01:13 AM.
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09-11-2010, 11:32 PM
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A Brown Bear
Server: Permafrost
Forum posts: 8
File comments: 28
Uploads: 0
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Guess it's not easy enough for me to change =x ... I dont know coding at all, not sure where you mean for me to add that line.
Fadani
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09-11-2010, 09:11 PM
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A Griffon
Server: Antonia Bayle
Forum posts: 3287
File comments: 591
Uploads: 44
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Re: Single tradeskill window request
Quote:
Originally posted by Fadani
Hiya Drums,
Could you offer the mod in single window as well? Or if its easy to change the code so it always opens as "unchecked" I could change the code myself. I've tried to figure out what to change in the code myself with little luck. I never want to have the recipe window open while Im on the combine window.
Fadani
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Try adding this property to the <Page> on line 3 (the second TradeSkills page, not line 2)
Code:
OnShow="Recipes.ExtendHide.press=true
Create.OnShow=' '"
Last edited by Drumstix42 : 09-11-2010 at 09:12 PM.
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09-11-2010, 07:56 PM
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A Brown Bear
Server: Permafrost
Forum posts: 8
File comments: 28
Uploads: 0
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Single tradeskill window request
Hiya Drums,
Could you offer the mod in single window as well? Or if its easy to change the code so it always opens as "unchecked" I could change the code myself. I've tried to figure out what to change in the code myself with little luck. I never want to have the recipe window open while Im on the combine window.
Fadani
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09-11-2010, 06:42 AM
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A Young Mystail Rat
Server: Unkown
Forum posts: 2
File comments: 2
Uploads: 0
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Quote:
Originally posted by Drumstix42
That is quite odd. Try doing a /load_uisettings and loading a different character's UI layout, and see if that helps.
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Thanks for the info! I loaded up the settings from my one unaffected character and now all 3 of my characters have no problems.
Wonder how it happened in the first place =\
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09-11-2010, 02:36 AM
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A Griffon
Server: Antonia Bayle
Forum posts: 3287
File comments: 591
Uploads: 44
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That is quite odd. Try doing a /load_uisettings and loading a different character's UI layout, and see if that helps.
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09-11-2010, 02:02 AM
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A Young Mystail Rat
Server: Unkown
Forum posts: 2
File comments: 2
Uploads: 0
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Last edited by Zzinged : 09-11-2010 at 02:02 AM.
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09-10-2010, 02:27 AM
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A Griffon
Server: Antonia Bayle
Forum posts: 3287
File comments: 591
Uploads: 44
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Quote:
Originally posted by Maime
I like this mod but there is a bug in it. Say you're making something and run out of fuel. If you buy the fuel off the merchant while leaving your tradeskill window open, when you go back to it the 'create' button is gone. You have to log out of the game to get it back. Hope you can figure it out and thanks for the good work you do. I use a lot of your mods.
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I'll look into it. You can manually right click the recipes in the list to hit "Create", which should fix it for now after the next successful creation.
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09-09-2010, 11:35 PM
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A Coastal Crab
Server: Unrest
Forum posts: 0
File comments: 2
Uploads: 0
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I like this mod but there is a bug in it. Say you're making something and run out of fuel. If you buy the fuel off the merchant while leaving your tradeskill window open, when you go back to it the 'create' button is gone. You have to log out of the game to get it back. Hope you can figure it out and thanks for the good work you do. I use a lot of your mods.
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