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03-23-2005, 02:21 AM
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A Brown Bear
Server: Antonia Bayle
Forum posts: 8
File comments: 3
Uploads: 0
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Same bug here since the Adventure Pack posted. Confirmed this morning that only this UI causes the issue.
To be more specific, it wont let us type in Merchant, Broker, Bug Report, or in Visit Apartment windows at all. After deleting all UIs and installing one by one, this was the one that causes the issue.
Please update and post a new version, I would hate to be without such an AWESOME UI. Truly, one of my favs.
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03-25-2005, 11:00 AM
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A Green Troll
Server: Blackburrow
Forum posts: 2221
File comments: 125
Uploads: 37
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3.0 available for download. Should resolve all known issues and is less likely to break in general.
Last edited by Zonx : 03-31-2005 at 03:58 AM.
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03-31-2005, 05:28 AM
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A Coastal Crab
Server: Runnyeye
Forum posts: 0
File comments: 5
Uploads: 0
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another great work from u.
u also keep ythem up to date, THANKS !!!
i dont know how i used to play be4 i had this, its great when shrinked, give me the time to anequip hertige items when i gonne die, sav lots of golds .
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04-01-2005, 07:27 PM
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A Young Mystail Rat
Server: Antonia Bayle
Forum posts: 2
File comments: 2
Uploads: 0
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bag not opening
Can't open the bag in slot nubber 4, either that, or it opens far enough off screen, i can't see it. I did try turning off the windows off scrren, but that didn't seem to help, any ideas? Other than thet, nice mod.
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04-02-2005, 06:34 AM
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A Green Troll
Server: Blackburrow
Forum posts: 2221
File comments: 125
Uploads: 37
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Re: bag not opening
Quote:
Originally posted by faiaden
Can't open the bag in slot nubber 4, either that, or it opens far enough off screen, i can't see it. I did try turning off the windows off scrren, but that didn't seem to help, any ideas? Other than thet, nice mod.
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Other than hosing the slot entirely, there's nothing I can do that would affect 1 bag and not all bags. Try this...
Open Game options, find the "Open All Bags" Hotkey setting and assign it to a key. Then use that key to open all your Inventory bags.
If you don't see the bag, its off screen and you'll need to use Game Options again to reset all your windows to default locations.
If you do see the bag using the Open All key, let me know. Could be slot 4 got hosed in this stand alnoe version. So far noeone else has reported this prob and I haven't seen it myself.
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04-10-2005, 11:52 PM
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A Fallen Diplomat
Server: Antonia Bayle
Forum posts: 50
File comments: 11
Uploads: 0
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Re: Re: bag not opening
Quote:
Originally posted by Zonx
Other than hosing the slot entirely, there's nothing I can do that would affect 1 bag and not all bags. Try this...
Open Game options, find the "Open All Bags" Hotkey setting and assign it to a key. Then use that key to open all your Inventory bags.
If you don't see the bag, its off screen and you'll need to use Game Options again to reset all your windows to default locations.
If you do see the bag using the Open All key, let me know. Could be slot 4 got hosed in this stand alnoe version. So far noeone else has reported this prob and I haven't seen it myself.
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Can't seem to get the bag window to open? it makes a noise, but no window?
dunno, maybe its off screen
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04-12-2005, 03:32 AM
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A Green Troll
Server: Blackburrow
Forum posts: 2221
File comments: 125
Uploads: 37
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Re: Re: Re: bag not opening
Quote:
Originally posted by Ricki
Can't seem to get the bag window to open? it makes a noise, but no window?
dunno, maybe its off screen
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Sounds like you don't have the bagstrip file properly included. You either need to install the copy of eq2ui_mainhud.xml I provided, or insert the Include code to your version.
Also note the stated incompatability with other mods using MainHUD.Inventory.
Lastly, please use the support link for technical questions in the future. Posts to a download page probably wont be seen for DAYS, if not longer.
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07-20-2005, 06:52 PM
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A Coastal Crab
Server: Antonia Bayle
Forum posts: 1
File comments: 3
Uploads: 0
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EQ2 crashes with this in place after LU12
After LU12 this causes EQ2 to crash.
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08-02-2005, 04:29 PM
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A Young Mystail Rat
Server: Antonia Bayle
Forum posts: 5
File comments: 2
Uploads: 0
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Re: EQ2 crashes with this in place after LU12
Quote:
Originally posted by Jabbamagnus
After LU12 this causes EQ2 to crash.
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Im having the same problem. I LOVE this ui ( its great for keeping an eye on ammo ) and am reluctantly playing with out it for the time being. Hope to see a fix realativly soon.
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08-19-2005, 09:54 PM
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A Crazed Gnoll
Server: Antonia Bayle
Forum posts: 20
File comments: 1
Uploads: 0
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i was refered to this thread from the ThorUI thread
found one thing while Tradskilling that is driving me insane....
when you click into your componant window and dont have the ingreidiants needed and cancel out it sends you back to the top of the list and you have to scroll all the way back down.there is also no way to scroll down unless you click in the window on a recipe.
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10-05-2005, 12:26 PM
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A Coastal Crab
Server: Antonia Bayle
Forum posts: 0
File comments: 1
Uploads: 0
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using another UI
hi I am using THorUI and I cant figure out how to get this inventory mod to work with thor? Can you please explain how I would go about this?
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11-10-2005, 07:00 PM
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Premium Member
Forum posts: 38
File comments: 9
Uploads: 0
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The dock in Version 5.0 doesn't work. ui.log lists some failed dependancies, and some other issues (none of which seem to be causing a huge problem):
Couldn't load eq2ui_listboxrow_template2.xml
:: Could not access resource _Fetish_mainhud_minimap.xml
:: Failed to load data from included resource: _Fetish_mainhud_minimap.xml
:: Could not access resource eq2map/_Fetish_TM_map_dock.xml
:: Failed to load data from included resource: eq2map/_Fetish_TM_map_dock.xml
:: Could not access resource eq2ui_Inventory_FetishDock.xml
Encountered data outside of container tags
Encountered data outside of container tags
Any ideas for a workaround that doesn't involve installing the entire Fetish UI? It looks like it's missing some files that are in the map package. If I can just plop them where this mod can see tehm without actually installing the map mod, that would be ideal.
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11-12-2005, 12:03 PM
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Premium Member
Forum posts: 38
File comments: 9
Uploads: 0
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I found the solution myself - I dumped all the files from the map mod that were referenced in my UI folder, and also eq2ui_inventory_inventory.xml, which somehow is not part of the Fetish Inventory distribution, yet required for the dock to work.
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11-12-2005, 02:11 PM
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A Grove Wisp
Server: Antonia Bayle
Forum posts: 26
File comments: 2
Uploads: 0
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Quote:
Originally posted by Daeanor
I found the solution myself - I dumped all the files from the map mod that were referenced in my UI folder, and also eq2ui_inventory_inventory.xml, which somehow is not part of the Fetish Inventory distribution, yet required for the dock to work.
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You'd get more responses if you posted in the thread hotlinked up at the top of the author's post. You might want to look in the zip file, eq2ui_inventory_inventory.xml was definitely in this distrib for me. And as far as the map stuff, you could have just removed the includes from the eq2ui_mainhud.xml. That's the file that tells EQ2 what xml files it needs to load in, if you tell it not to look for the map ones you won't need the excess files.
I think the file you really meant was missing was eq2ui_Inventory_FetishDock.xml for the dock.
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11-13-2005, 07:23 AM
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Premium Member
Forum posts: 38
File comments: 9
Uploads: 0
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Quote:
Originally posted by fraenhawk
You'd get more responses if you posted in the thread hotlinked up at the top of the author's post. You might want to look in the zip file, eq2ui_inventory_inventory.xml was definitely in this distrib for me. And as far as the map stuff, you could have just removed the includes from the eq2ui_mainhud.xml. That's the file that tells EQ2 what xml files it needs to load in, if you tell it not to look for the map ones you won't need the excess files.
I think the file you really meant was missing was eq2ui_Inventory_FetishDock.xml for the dock.
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The system for posting problems with UI pieces is confusing. I'm no forum amateur, but I have trouble figuring out what the heck the appropriate place is to post. It really should be in the actual thread about the mod, not in another thread linked by it. That would be more intuitive and less likely to be overlooked.
And, looking at my distribution, I see the inventory_inventory file was in fact included. I have no idea how it didn't make it into my UI folder. As for the others - well, I did it all at the same time, I wasn't sure what fixed it. But it's working, that's all I'm concerned about.
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