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Category: Effects & MaintainedSpell Effects Window |
Interface Information |
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Name: |
Spell Effects Window |
Author: |
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Date: |
01-23-2005 04:12 PM |
Size: |
1.27 Kb |
Version: |
N/A |
Rate Addon: |
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Quib's Spell Effects Window
eq2ui_mainhud_character.xml discovered by Drumstix42, brought to my attention by Deathbane27
Modified to be the size of the Quest Helper-window and only display Spell Effects info
Quib
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File Statistics |
User Rating: |
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Downloads: |
10958 |
Views: |
59083 |
Favorites: |
9 |
Uploaded By: |
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Last Modified: |
03-14-2005 06:20 PM by Quib |
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12-04-2005, 04:16 PM
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A Coastal Crab
Server: Antonia Bayle
Forum posts: 0
File comments: 1
Uploads: 0
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looks like agrat mod. i can not get it to work. i put the xl file in my UI folder and it replaced the SOE one. the command is not workign for me. Can someone give me a idiots guide to getting this to work.
thr
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07-07-2005, 01:19 AM
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A Young Mystail Rat
Server: Lucan DLere
Forum posts: 6
File comments: 10
Uploads: 0
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Aye...I loved this. Any chance of fixing this???
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05-09-2005, 10:20 AM
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A Crazed Gnoll
Server: Permafrost
Forum posts: 22
File comments: 6
Uploads: 2
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Window still works, however it doesn't appear automatically. Can't understand why, the OnHide line is still there..
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05-05-2005, 10:10 PM
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A Grove Wisp
Server: Befallen
Forum posts: 27
File comments: 6
Uploads: 0
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Yepper. Mine just disappeared as of this patch. Anyone looking into this?
Last edited by Adder : 05-05-2005 at 10:11 PM.
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05-05-2005, 02:06 AM
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A Brown Bear
Server: Antonia Bayle
Forum posts: 13
File comments: 2
Uploads: 0
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No Longer working
Seems to be not working since the patch today, May 4th. Any idea what happened and if we can get it fixed, this was one of my most used windows.
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03-23-2005, 07:09 AM
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A Coastal Crab
Server: Najena
Forum posts: 0
File comments: 4
Uploads: 0
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for my monk!
Thanks so much! I use this now to tell if FD worked for my monk since it'll pop a # up right when I FD (feign death).
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03-11-2005, 09:35 PM
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A Grove Wisp
Server: Antonia Bayle
Forum posts: 25
File comments: 2
Uploads: 2
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IT R RESIZABLE NOW DOH!
I R GRAET!
download this tooo maek yoor winder resizeable!
YAR!
code was easy too... poop on overhauling! (5 values added to UIBuilder)
BAH! going to have to add this as a new mod... cant add crap to coments section
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02-07-2005, 04:36 PM
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A Coastal Crab
Server: Antonia Bayle
Forum posts: 0
File comments: 1
Uploads: 0
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it seems the mana report per tick is not correct but haste works celerity 42 percent at ap 4, alacrity 35% at adept 1
adding breeze or SA does not change mana per tick
Last edited by Azureblaze : 02-07-2005 at 04:36 PM.
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02-02-2005, 06:06 PM
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A Griffon
Forum posts: 720
File comments: 8
Uploads: 9
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Quote:
Originally posted by Grygg
If you get time though, the resizable issue would be nice to fix and also, from the screenshot, it shows things that you don't have going. Lets say you dont have anyone Hasted or something like that, will it still show up in the window and say 0? WOuld be nice to only show things that are active.
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I have no intention of making this resizable.
I have no control over what's displayed in that scroll box as it's hardcoded. So yes, things will display whether they're at 0 or not and that can't be changed.
Quib
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02-01-2005, 10:53 AM
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A Brown Bear
Server: Lavastorm
Forum posts: 12
File comments: 2
Uploads: 0
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VERY awesome mod!!
If you get time though, the resizable issue would be nice to fix and also, from the screenshot, it shows things that you don't have going. Lets say yu dont have anyone Hasted or something like that, will it still show up in the window and say 0? WOuld be nice to only show things that are active. Of course I havent used it yet, but thats my first thoughts.
I have an Illusionist, and was wanting to see how well this would work for me.
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01-27-2005, 04:08 AM
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A Griffon
Server: Antonia Bayle
Forum posts: 217
File comments: 35
Uploads: 4
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Truly a GREAT mod
Does this information only viewable in the Character Window or can I put those info in another window ?
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01-26-2005, 01:59 AM
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A Griffon
Forum posts: 720
File comments: 8
Uploads: 9
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Although the file name is eq2ui_mainhud_character.xml and it's included by eq2ui_mainhud.xml, after the window autoloads itself, and with OnHide=" " (disabling OnHide="Visible=true") /hide_window MainHUD.Character doesn't hide the window but /hide_window HUD.Character does, and if you type /show_window MainHud.Character after this one autoloads, it opens a second instance of it (that is jsut as functional as HUD.Character).
It's weird, but HUD.Character is the name of the window that EQ2 designates by default. MainHUD.Character works just because of how parent/child associations work with the UI, but isn't the proper designation for the window.
As for resizing, I used pretty fixed code for window size/location/etc. It'd take an overhaul to make it sizable.
Quib
Last edited by Quib : 01-26-2005 at 02:00 AM.
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01-26-2005, 12:51 AM
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A Griffon
Server: Unrest
Forum posts: 306
File comments: 19
Uploads: 5
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This mod really kicks ass. Is there anyway I can get it so I can resize the window, I tried changing it to resizeable but it didn't add more scroll lines.
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01-25-2005, 11:51 PM
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A Griffon
Server: Unrest
Forum posts: 306
File comments: 19
Uploads: 5
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Quote:
Originally posted by Quib
By Having the xml in your UI folder, it should auto-show every time you login... if it doesn't, try:
/show_window HUD.Character
(case sensitive)
Quib
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Should have known how to load it. think its MainHUD.Charcter? But anyway it autoloads.
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01-25-2005, 09:35 PM
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A Griffon
Forum posts: 720
File comments: 8
Uploads: 9
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Quote:
Originally posted by sunthas
How do we get the window to popup?
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By Having the xml in your UI folder, it should auto-show every time you login... if it doesn't, try:
/show_window HUD.Character
(case sensitive)
Quib
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