EQ2Interface.com
Search Downloads


Go Back   EQ2Interface > Developer Discussion > UI Developer Discussion

Reply
Thread Tools Search this Thread Display Modes
  #1  
Unread 05-04-2007, 02:13 PM
Othesus's Avatar
Othesus Othesus is offline
A Griffon
This person is a EQ2Map developer.
Interface Author - Click to view interfaces
 
Join Date: Mar 2005
Server: Lucan DLere
Posts: 847
Default Test update 5/4/2007 probably for GU 35

If anyone has patched the Test server today there's a ton of new things to look at-- Neriak, Darklight Woods, Arasai race etc.

Changed and new xml files:
eq2ui_mainhud_lfg.xml
eq2ui_popup_bagoptions.xml
eq2ui_newcharscene2.xml
eq2ui_mainhud_guildcreation.xml
eq2ui_lfg_slot_template.xml
eq2ui_popup_houseitems.xml
eq2ui_windowelements.xml
eq2ui_specialelements.xml
eq2ui_arenachampions_arenamain.xml
eq2ui_mainhud_quantityselector.xml
eq2ui_mainhud_persona.xml
eq2ui_mainhud_map.xml
eq2ui_mainhud_groupmembers.xml
eq2ui_mainhud.xml
eq2ui_loginscene.xml
eq2ui_gamedata.xml

I'm going to see what the new LFG window looks like in a minute.
Reply With Quote
  #2  
Unread 05-04-2007, 03:09 PM
Dolby's Avatar
Dolby Dolby is offline
Bacon Eater
Premium Member
EQ2Interface Admin
This person is a EQ2Map developer.
 
Join Date: Feb 2004
Posts: 2,452
Default

Yeah I saw the patch just as I was leaving for work. I'll get a compare done as soon as I get home at 11:30pm cst. Post some pictures if you see any windows that changed alot.
Reply With Quote
  #3  
Unread 05-04-2007, 04:04 PM
Othesus's Avatar
Othesus Othesus is offline
A Griffon
This person is a EQ2Map developer.
Interface Author - Click to view interfaces
 
Join Date: Mar 2005
Server: Lucan DLere
Posts: 847
Default

The only obvious visible change is the new LFG window. When you press the "!" button in the group window it opens the new window. I didn't get to really test it much but it seems at least partially functional so far. There are some really nice options included. Here are some pictures.


I was a new Arasai brigand so I'm guessing those were the default roles.

Reply With Quote
  #4  
Unread 05-04-2007, 08:06 PM
Othesus's Avatar
Othesus Othesus is offline
A Griffon
This person is a EQ2Map developer.
Interface Author - Click to view interfaces
 
Join Date: Mar 2005
Server: Lucan DLere
Posts: 847
Default

Oh, some more interesting news here:
http://forums.station.sony.com/eq2/p...60432&#4081298

Interface

* Custom UI's that change the quest journal should not longer crash when looking at group members' quests.
* The LFG window has received new functionality to help adventurers pool their resources and face the challenges of Norrath. Click the LFG button on your group window or use the /lfg command to open the LFG window.
* The interface for creating a guild has been improved.
* Custom Options file names are now limited to 50 characters.
* Since the world has seen the addition of multiple cities now, chat channels will now reflect that by using a good and evil naming convention.
* The client will now load the target ring textures from the ui/images folder allowing users to customize target rings
Reply With Quote
  #5  
Unread 05-04-2007, 08:17 PM
Talyns's Avatar
Talyns Talyns is offline
A Griffon
This person is a EQ2Map developer.
Interface Author - Click to view interfaces
 
Join Date: Jul 2004
Server: Everfrost
Posts: 604
Default

Quote:
Originally Posted by Othesus View Post
....
* The client will now load the target ring textures from the ui/images folder allowing users to customize target rings
Finally
__________________
Talyns
Reply With Quote
  #6  
Unread 05-04-2007, 08:25 PM
Dolby's Avatar
Dolby Dolby is offline
Bacon Eater
Premium Member
EQ2Interface Admin
This person is a EQ2Map developer.
 
Join Date: Feb 2004
Posts: 2,452
Default

Quote:
Originally Posted by Othesus View Post
* The client will now load the target ring textures from the ui/images folder allowing users to customize target rings
Added a Target Ring download/upload category.
Reply With Quote
  #7  
Unread 05-05-2007, 06:35 AM
gm9 gm9 is offline
gm10-1
Premium Member
EQ2Interface Super Mod
Featured
 
Join Date: Feb 2006
Posts: 6,479
Default

Interesting news on the target ring. Seems like some real work is being done on the interface recently, many old old bugs being ironed out. I applaud that.

LFG window also looks nice.
__________________
P R O F I T U I ∙ R E B O R N [Auto-Updater] | [Portal] | [F.A.Q.] | [Support Forums]
~ Retired ~
If it does not work, you likely installed it incorrectly. Always try a clean install before reporting bugs.
Reply With Quote
  #8  
Unread 05-05-2007, 06:43 AM
Othesus's Avatar
Othesus Othesus is offline
A Griffon
This person is a EQ2Map developer.
Interface Author - Click to view interfaces
 
Join Date: Mar 2005
Server: Lucan DLere
Posts: 847
Default

Yes, the icons in the LFG tab are obviously mixed up and I would suggest that they make both tabs the same layout for consistency, but I'll give them a week or so before bothering them.

I'm going to have to try out some new target rings and see what I can come up with.

Oh, and the Mentor Yes/No thing is a radio button... have those ever been used anywhere else before?

Last edited by Othesus : 05-05-2007 at 06:45 AM.
Reply With Quote
  #9  
Unread 05-05-2007, 06:58 AM
gm9 gm9 is offline
gm10-1
Premium Member
EQ2Interface Super Mod
Featured
 
Join Date: Feb 2006
Posts: 6,479
Default

I have seen radio buttons before, I think the character creation window uses some, for example. I've never tried to make some myself, however. Possibly you just need to set Radio=true and every checkbox on the same hierarchy level behaves like a radio button then. But as I said, never tested this. Easy enough to manually script in any case.
__________________
P R O F I T U I ∙ R E B O R N [Auto-Updater] | [Portal] | [F.A.Q.] | [Support Forums]
~ Retired ~
If it does not work, you likely installed it incorrectly. Always try a clean install before reporting bugs.
Reply With Quote
  #10  
Unread 05-06-2007, 09:50 PM
Othesus's Avatar
Othesus Othesus is offline
A Griffon
This person is a EQ2Map developer.
Interface Author - Click to view interfaces
 
Join Date: Mar 2005
Server: Lucan DLere
Posts: 847
Default

I just threw together a couple target ring images. I was hoping that the con ring would be a separate, stationary texture so I could put a pointer on one side so you could more easily see the direction a mob is facing but it looks like it rotates with the target ring.



One strange thing I noticed is that at certain camera distances the con ring sends out a colored line that circles like a beacon. This might be because the two DDS tools that I use (the GIMP plugin and the Microsoft DirectX Texture Tool) make 10 mip maps whereas the default target rings only use 3. What would be the easiest way to to generate just 3 mip maps (without the NVIDIA Photoshop plugin)?


Hmm, after some more research it looks like the ATI Compressonator can make a specific number of mip maps. Othewise it's kind of a clunky program.
Reply With Quote
  #11  
Unread 05-06-2007, 10:50 PM
Landiin Landiin is offline
Slayer of clock cycles
This person is a EQ2Map developer.
Featured
 
Join Date: Nov 2004
Server: Oasis
Posts: 3,464
Default

I've played with the radio buttons in the UIB but never got them to work like they should. Maybe they work correctly in game but they never have in the UIB.
__________________
Landiin's EQ2MAP Updater Discussion Download
Reply With Quote
  #12  
Unread 05-07-2007, 03:10 AM
gm9 gm9 is offline
gm10-1
Premium Member
EQ2Interface Super Mod
Featured
 
Join Date: Feb 2006
Posts: 6,479
Default

Quote:
Originally Posted by Othesus View Post
I just threw together a couple target ring images. I was hoping that the con ring would be a separate, stationary texture so I could put a pointer on one side so you could more easily see the direction a mob is facing but it looks like it rotates with the target ring.

That one will probably hypnotize you when it rotates but I like it, looks sweet. Did you check whether there is a /cl_ command for controlling the target ring rotation?
__________________
P R O F I T U I ∙ R E B O R N [Auto-Updater] | [Portal] | [F.A.Q.] | [Support Forums]
~ Retired ~
If it does not work, you likely installed it incorrectly. Always try a clean install before reporting bugs.
Reply With Quote
  #13  
Unread 05-07-2007, 11:08 AM
Othesus's Avatar
Othesus Othesus is offline
A Griffon
This person is a EQ2Map developer.
Interface Author - Click to view interfaces
 
Join Date: Mar 2005
Server: Lucan DLere
Posts: 847
Default

Well, it was maybe just wishful thinking really. You can control the opacity of each ring separately but when you make the target ring transparent, it cuts transparent pixels into the con ring. Also, when you turn your character it doesn't change the rotation of the rings at all.

One thing I noticed is that you have to put custom files for both rings in your custom UI images, ring_target.dds and ring_target_con.dds. You can't just use one or the other.

Last edited by Othesus : 05-08-2007 at 12:38 AM.
Reply With Quote
  #14  
Unread 05-08-2007, 12:37 AM
Othesus's Avatar
Othesus Othesus is offline
A Griffon
This person is a EQ2Map developer.
Interface Author - Click to view interfaces
 
Join Date: Mar 2005
Server: Lucan DLere
Posts: 847
Default

A couple more target ring tests I was messing with. These are all 100% opacity-- you probably wouldn't have them both so bright normally.



Reply With Quote
  #15  
Unread 05-08-2007, 06:37 AM
roccie's Avatar
roccie roccie is offline
A Young Mystail Rat
 
Join Date: Nov 2004
Server: Antonia Bayle
Posts: 6
Default New Toys

I LUV it when you guys get new toys ! ! That yellow ring is soooo HOT
Keep up the great work.
Reply With Quote
  #16  
Unread 05-16-2007, 07:04 AM
Othesus's Avatar
Othesus Othesus is offline
A Griffon
This person is a EQ2Map developer.
Interface Author - Click to view interfaces
 
Join Date: Mar 2005
Server: Lucan DLere
Posts: 847
Default

a few changed files from the patch yesterday (5/15/2007)
eq2ui_popup_bagoptions.xml
eq2ui_newcharscene2.xml
eq2ui_mainhud_lfg.xml
eq2ui_mainhud_guildcreation.xml
eq2ui_popup_houseitems.xml
eq2ui_mainhud_map.xml
eq2ui_mainhud_groupmembers.xml
eq2ui_mainhud.xml
eq2ui_hud_selection.xml
eq2ui_gamedata.xml
eq2ui_community.xml

plus new Miles folder (somehow connected to sound/audio) and a lot of updated vpks.
Reply With Quote
Reply



Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

vB code is On
Smilies are On
[IMG] code is On
HTML code is Off
Forum Jump


All times are GMT -5. The time now is 03:52 PM.


Our Network
EQInterface | EQ2Interface | WoWInterface | LoTROInterface | ESOUI | MMOUI