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  #1  
Unread 07-21-2005, 06:39 AM
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Default BoundryPolygon: does it work?

In an effort to squeeze the new self effects icon indormation into my player windows without having to make them any better I hit on an idea for how to condense the concentration display. Problem is, in order to do it I have to overlap all 5 indicators—I had thought that by using mostly transparent images and BoundryPolygon settings I could make all 5 distint to a mouseover even though they're really stacked atop one another, but it doesn't seem to work. Any suggestions? (XML & DDS attached below)
Attached Files
File Type: dds target_frame.dds (128.1 KB, 209 views)
File Type: xml eq2ui_mainhud_player.xml (7.7 KB, 261 views)
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Unread 07-22-2005, 12:31 AM
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Deathbane27 Deathbane27 is offline
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BoundaryPolygon worked as expected when I experimented with it (which was... what, 6 months ago?), but I only tried it on Page elements. Might want to try putting each conc bubble in a Page and set the BoundaryPolygon for each page. The conc bubbles use DynamicData so it should work.
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Unread 07-22-2005, 07:20 AM
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Good idea, but it didn't seem to work. *sigh* Back to the drawing board, I guess.
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