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  #1  
Unread 12-16-2008, 04:16 PM
drider1969 drider1969 is offline
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Default [MAP] Befallen: Cavern of the Afflicted - Upper Dungeon (needs zone rect)

This is my first attempt here to make a map for a dungeon that I do not yet see has having a map. Wanted to get some feedback on if it is complaint with the requirements and works as requited before spending the rest of the time required to build the lower dungeon out.

Also what are the best tips for doing multi-level dungeons with various heights inside like this one? I can run around and get all the /locs but did not know how to integrate that with the required files. I want to make sure I get all the needed data.

Thanks!
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Name:	Befallen Cavern of the Afflicted2.jpg
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Name:	Befallen Cavern of the Afflicted.jpg
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Attached Files
File Type: dds Befallen Cavern of the Afflicted.dds (170.8 KB, 669 views)
File Type: dds Befallen Cavern of the Afflicted3.dds (170.8 KB, 644 views)
File Type: dds Befallen Cavern of the Afflicted2.dds (170.8 KB, 554 views)
File Type: zip Afflicted.zip (40.5 KB, 361 views)

Last edited by drider1969 : 12-21-2008 at 10:26 PM. Reason: Put in thumnail files too.
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  #2  
Unread 12-17-2008, 11:24 AM
lordebon lordebon is offline
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Looks pretty good. You probably don't need to have written on the map that its 'upper' or 'lower' or anything like that, or that the hole in the first one leads down (that would be something for a POI).

As for splitting them... basically you have to find a height (z cooridate, the middle /loc number) when it would be safe to switch from one map to the next. It should be basically slightly below the lowest point of one level but above the highest point of the next level (i.e. find those two and split the difference).
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Unread 12-17-2008, 12:57 PM
gm9 gm9 is offline
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Pretty much what lordebon said, it is probably easiest to understand by looking at existing multilevel zones (defined in your customUI\eq2maps\core_mapstyles.xml). The relevant parameters here are in particular heightmin and heightmax, in most cases that is enough.

And as lordebon said please do not print the map's name on it. One of the reasons is that SOE often reuses zone layouts and therefore a generic image can simply be reused for a new zone with the same layout.

Also may I suggest that you vertically center the map images? I think that will look nicer.

To use the maps we will also need the zonerects, but these can only be calculated once you have the final image.
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  #4  
Unread 12-21-2008, 10:36 AM
drider1969 drider1969 is offline
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Updated modified image files, dds files, and a zip with the log files and spreadsheets per the faq. Let me know what else is needed to get this map added. Thanks!
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Unread 12-21-2008, 12:12 PM
lordebon lordebon is offline
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Looks pretty good now. What you still need is the zonerects and heightmin/max values -- I'm guessing they might be in the zip file? Looks like you forgot to upload it.
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Unread 12-21-2008, 10:27 PM
drider1969 drider1969 is offline
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Drat. Well thats what I get for trying to post while holding a sick baby.
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