I play on test server as my normal server.
Theres been a lot added and changed to the UI over the last couple of patches actually. The main things added is a new tab in the persona window that has checkboxes for most of the common toggles. The addition of effects on your target window, some more work on making the compass resize properly
, new button on house window for collecting individual items, CAs now highlight red when out of range and blue when out of power (This is pretty sweet btw), nd a bunch of misc stuff.
Heres the relevant parts from our latest patches:
*** Commands, Controls, and User Interface ***
- The housing window (displayed by clicking your door while inside your
house) now has a button for picking up a single item. Clicking this
button brings up a window showing all items that you own which are
currently placed within your house. You can then select the item that
you would like to move to your inventory. Alternately, you can type the
/pickup command which will also bring up the list of housing items you
own.
- The target and implied target windows will now automatically resize to
accomodate target information. If no spell effects are present on the
target, these windows will be the size they used to be.
*** UI Files Modified ***
eq2ui_mainhud_impliedtarget.xml
eq2ui_mainhud_target.xml
eq2ui_playerhousing.xml
*** Commands, Controls, and User Interface ***
- UI windows have received a facelift: They are now more streamlined.
- Spell icons will now highlight red if the target is out of range or too close.
- The target window will now show spells active on your target.
- The death window now shows distances to respawn locations and sorts them by nearest to furthest. Locations in a different zone will not have a distance associated with them.
- Mouse cursor changes for actions (loot, hail, banking, merchant, etc.) will now happen at a further distance, but will be greyed out when out of range.
- Chat window text is now color-coded based on the type of chat you are using.
- Waypoints and Find NPC requests will now place a marker on your map in addition to the light trail if there is a map for your current zone.
- Clicking on the pet window will now target your pet.
- Shift + Page Up/Page Down will force mouseover opacity on the chat window (thanks, Mortac).
- The Mender "Repair All" button again has a total cost tooltip.
- You can now mouse over icons and text within the mender and merchant windows to see item tooltips.
- When countering a tradeskill event, the reaction art icon will become green or red whether you successfully countered the event or failed, respectively.
- There is now an Options tab in the Persona window that allows you perform the following functions at the click of a button:
* Character Flags: Anonymous, Roleplaying, Away From Keyboard, Looking For Group, Looking For Work
* Graphics: Hide My Hood or Helmet, Hide My Illusion Form
* Privacy: Decline Invitations to Duel, Decline Invitations to Trade, Decline Invitations to Join Groups, Decline Invitations to Join Raids, Decline Invitations to Join Guilds.
- The compass will again point in the right direction when resized.
- Your recipe book can again be sorted.
- You will now see the warning about your level being too low if you invite a high enough level player into your group from a different zone.
- Notification of heals in Combat/Spell chat will now give the spell that caused the heal.
*** UI Files Modified ***
eq2ui_mainhud_target.xml
eq2ui_mainhud_impliedtarget.xml
eq2ui_mainhud_map.xml
eq2ui_journals_quest.xml
eq2ui_tradeskills.xml
eq2ui_mainhud_experience.xml
eq2ui_mainhud_inspectplayer.xml
eq2ui_mainhud_player.xml
eq2ui_mainhud_compass.xml
eq2ui_gamedata.xml
eq2ui_mainhud_persona.xml
UI\default\eq2ui_hud_choice.xml
UI\default\eq2ui_journals_active.xml
UI\default\eq2ui_mainhud_casting.xml
UI\default\eq2ui_mainhud_inspectplayer.xml
UI\default\eq2ui_mainhud_onscreenmessage.xml
UI\default\eq2ui_mainhud_player.xml
UI\default\eq2ui_mainhud_restarttrial.xml