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  #1  
Unread 09-18-2005, 11:28 PM
ogrebear ogrebear is offline
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Default [Map] The Clefts of Rujark (Level 1)

This is the ground level of The Clefts of Rujark (There are other level above this level. (each level wil have to be on a differnet map as they will over lap))

I don't have enought time tonight to finshed it in photoshop so if anyone else would like to go ahead.

I have inclued the SVG file and a bit map of it.


exp01_rgn_sinking_sands+exp01_dun_clefts_of_rujark.iop
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  #2  
Unread 09-19-2005, 09:30 AM
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Please attach the log file for the zone.

Also, any screenshots of the floor textures would make the final product look significantly better.
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Unread 09-19-2005, 03:06 PM
ogrebear ogrebear is offline
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Quote:
Originally Posted by SaintPeter
Please attach the log file for the zone.

Also, any screenshots of the floor textures would make the final product look significantly better.
Sigh i knew i forgot something before i left the house....
I won't be able to get back to my computer tell Thursday.

I'll see if i can get my friend to upload the log while i'm out of town.


But for colors the um... big thing in the middle with the 3 branches coming off of it are in an outdoor light color rocky area. And the rest of it is indoor caves (dark rock colors and some blues)

Last edited by ogrebear : 09-19-2005 at 03:08 PM.
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  #4  
Unread 09-21-2005, 12:45 PM
ogrebear ogrebear is offline
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OK here my log file sorry for the wait. (Log file is ziped)

And remeber this is only the first floor of the zone, from what i've seen there either 3 or 4 floors stacked on top of each other
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  #5  
Unread 09-21-2005, 02:50 PM
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Not to be a complete noob, but where is the enterance to this zone? What are the requirements?

I'd like to get my Guild in there and maybe we can do some more of the zone.
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Unread 09-21-2005, 03:25 PM
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Azounstone Azounstone is offline
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You enter the zone from sinking sands. The ground floor is solo content with the level of the mobs getting harder as you go up.
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Unread 09-21-2005, 03:42 PM
ogrebear ogrebear is offline
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You can enter from the sniking sand or Pillar of flames...

Sinkning sand is easier. when you get to the orc highway head left and you'll be at the zone.

The first floor is all solo, You need to do a quest to get access to the higher levels. (starts from the elevator). All higher levels are group mobs. I will be doing a log of the second level today i think (depends on how many see threw invise or not).
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  #8  
Unread 09-23-2005, 01:44 AM
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OMG, WAY too many /locs.

You don't need to LITERALLY spam the /loc macro.
Read this:
http://www.eq2interface.com/forums/s...ead.php?t=4000
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  #9  
Unread 09-23-2005, 10:26 AM
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Posted.

Should be on the updater and site.
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  #10  
Unread 09-23-2005, 02:05 PM
ogrebear ogrebear is offline
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Quote:
Originally Posted by SaintPeter
OMG, WAY too many /locs.

You don't need to LITERALLY spam the /loc macro.
Read this:
http://www.eq2interface.com/forums/s...ead.php?t=4000
Haha ya i know this first one i did way to many location, The others 2 i did should have a lot less than this.


There is also a level 3 to this zone, but about 1/4 of the mobs can see threw my invise so i won't have location for that for about a week. (if when i level to 52 they don't see threw it)
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  #11  
Unread 09-23-2005, 03:03 PM
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Actually, your second floor had a pretty high concentration of /locs too.

Look for the geometry of the level to let you know where to click it. There is no use doing 5 clicks on a perfectly straight wall - just do it at the begining and the end of the wall. For corners, look for the vertexes on the floor - there are usually only 4-5 of them for even a very round corner.
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  #12  
Unread 09-23-2005, 05:36 PM
ogrebear ogrebear is offline
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Quote:
Originally Posted by SaintPeter
Actually, your second floor had a pretty high concentration of /locs too.

Look for the geometry of the level to let you know where to click it. There is no use doing 5 clicks on a perfectly straight wall - just do it at the begining and the end of the wall. For corners, look for the vertexes on the floor - there are usually only 4-5 of them for even a very round corner.
K i'll keep that in mind... (normaly i just run along the walls pushing the /loc probably 2 or 3 times a second.
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