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  #1  
Unread 09-07-2007, 02:30 PM
Gaiddan Gaiddan is offline
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Default Super Small Debuffs Icons

I must say I really love this UI but when I get hit with debuffs the debuff icons show up to the right of my health bar where there's text. And they are very small. I was wondering how do I move those icons from their to below my health bar?

And a second thing is their anyway of disabling the enter key on loot (selects all) and attunement? Make it where it only turns on the chat cursor?

Thanks in advance!
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  #2  
Unread 09-07-2007, 03:57 PM
lordebon lordebon is offline
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Quote:
Originally Posted by Gaiddan View Post
I must say I really love this UI but when I get hit with debuffs the debuff icons show up to the right of my health bar where there's text. And they are very small. I was wondering how do I move those icons from their to below my health bar?

And a second thing is their anyway of disabling the enter key on loot (selects all) and attunement? Make it where it only turns on the chat cursor?

Thanks in advance!
In the next release of my improved click-cure patch I plan on moving those icons down to the bottom of the window so that it kind of matches the group window (they are too small and the different order is a bit distracting to me) so keep your eyes peeled for that

For disabling enter on loot: http://www.eq2interface.com/forums/s...87&postcount=2

I'm not sure which file contains the attunement pop-up, so I can't give you any advice there.
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  #3  
Unread 10-14-2007, 02:59 PM
kosmetas kosmetas is offline
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Yes! I've been contemplating making this suggestion for a while now. It is very difficult to determine whether u have arcane, noxious, trauma or elemental on you. The size of the icons from SOE's UI are decent. Perhaps any future icons can be made detachable so they don't have to be connected to the player window.

This is a great UI that is getting even better.

Thanks,
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  #4  
Unread 10-14-2007, 06:07 PM
lordebon lordebon is offline
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Unfortunately, for them to work properly (show only when you have that) they have to be in a specific spot that is actually in the player window, I believe.
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  #5  
Unread 10-15-2007, 01:46 AM
gm9 gm9 is offline
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The /GameData.Group.Group_0.Effect1 ..4 are some of the few dynamic data objects of the group tree that work, so you can display those effects anywhere.
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  #6  
Unread 10-15-2007, 08:51 AM
lordebon lordebon is offline
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Originally Posted by gm9 View Post
The /GameData.Group.Group_0.Effect1 ..4 are some of the few dynamic data objects of the group tree that work, so you can display those effects anywhere.
They do work? Awesome! I assumed that they were like everything else and were tantalizing, yet busted.
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