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Unread 01-15-2014, 06:50 PM
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A Griffon
Yes this person is from Daybreak!
 
Join Date: Sep 2007
Posts: 1,489
Default [Live] Update Notes: Thursday, January 16, 2014

MERCENARIES
In response to player feedback, we have revised the Mercenary user interface in the Character panel to add summon/suspend functionality and clarify the features overall.
As a reminder, mercenaries (normal and rare) may be resummoned after 60 seconds from when they were last suspended.


POPULATION / ZONE PROGRESSION
Vesspyr Isles
Fixed an issue that was preventing Draazak from being spawned when the correct items were turned in.
The red shinnies onAeternaGardenshave been moved a bit further away from Wuoshi.

Underfoot Depths
Regulus and Regulas should no longer reset a few seconds after they are triggered.

Temple of Veeshan: Guardian’s Edifice
The spell “Bone Rot” in the Andreis the Culler encounter should hit for slightly less and should tick less often.
The spell “Commanding Leadership” in the Gerid, Harin, and Merig encounter should hit for slightly less.
Sacrifice of Bone adds in the Andreis the Culler encounter should no longer occasionally spawn more than they should.
There should be more time between waves after the first group spawns in the second wing ring event.

Temple of Veeshan: Laboratory of Mutation (Heroic and Advanced Solo)
Corrected an issue that prevented the option to revive at the zone entrance.

Stratum of the Protector
Shazzak should now reliably return after the Fragment of Shazzak phase.

Channeler Epic
Sphere order in the final boss fight should now be predictable.


ABILITIES / ALTERNATE ADVANCEMENT
Channeler
Truespirit Rift is now click-through.


ITEMS
Insane Hammer of the Custodian is now a hammer.
Maximum stack size for Draconic Incense has been increased.


QUESTS
Quenching the Parched - Map quest marker has been adjusted to include all 12 of the flower spawn points.
Spiritbreaker and Spiritbreaker, Eianosheoll's Folly are now available from the Shady Erudite, if you have completed their respective quests.
Reduced the rotation on the daily Cobalt Scar missions from a full day to 18 hours.

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