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  #1  
Unread 05-10-2005, 02:42 PM
diabolist diabolist is offline
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Join Date: Mar 2005
Server: Antonia Bayle
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Default are these live?

<DataSourceContainer description="data about your group. id0 is you." Name="Group">
<DataSource Name="Group_1">
<DynamicData Name="Window"/>
<DynamicData Name="InZone"/>
<DynamicData Name="Name"/>
<DynamicData Name="Level"/>
<DynamicData Name="Race"/>
<DynamicData Name="Class"/>
<DynamicData Name="Subclass"/>
<DynamicData Name="HealthPercent"/>
<DynamicData Name="PowerPercent"/>
<DynamicData Name="CurrentHealth"/>
<DynamicData Name="CurrentPower"/>
<DynamicData Name="MaxHealth"/>
<DynamicData Name="MaxPower"/>
<DynamicData Name="Effect1"/>
<DynamicData Name="Effect2"/>
<DynamicData Name="Effect3"/>
<DynamicData Name="Effect4"/>
</DataSource>

or am I beating my head against a dead wall?

I have tried formatting the following ways:
/Gamedata.Group.Group_1.Window
/GameData.Group_1.Window
/Group.Group_1.Window

and I have tried the following fields in those combinations:
Window
InZone
Name
Level
Race
Class
SubClass
and
HealthPercent

all this was tried in a Mainhud_Test window not the Mainhud_GroupMembers if that makes a differeance, I switched to the test window so I could do bulk testing without screwing up my group window, after the first few attempts failed.

I have used known working dynamic data links from other windows and just changed the /code and still get nothing. so I have come to the conclusion either I can not understanding how DynamicData works, or that these may be in the gamedata file, but not actually live.

WTB a six-pack of clues

Basically I am trying to capture the SubClass so I can use it the way ArchTypeIcon is used in raid windows. Any suggestions would be appreciated.

Last edited by diabolist : 05-10-2005 at 02:57 PM. Reason: More info
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  #2  
Unread 05-11-2005, 05:14 PM
Zonx's Avatar
Zonx Zonx is offline
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Default

Group DDs aren't currently being suplied with info from the server, aka they are broken.
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  #3  
Unread 05-12-2005, 03:06 PM
diabolist diabolist is offline
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Posts: 59
Default thanks for info

was kinda what i figured, oh well, back to the drawing board.
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