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  #1  
Unread 04-12-2005, 05:56 AM
Rhilana Rhilana is offline
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Default Adding more slots to knowledge book?

Newbie question:

I'm trying to create a knowledge book which shows 30 icons per page instead of 15 but I can't get the additional icons working. Any chance it would work and if yes, how?

(Maybe someone can also give me a tip how I can get health/power % w/ decimal to show in any window and if/how I can set the clock display to 24hour mode)

Thanks in advance
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Unread 04-12-2005, 06:25 AM
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Fairly positive the number of slots per page is fixed.

There's a buncha XP window mods that include percentage displays. Easiest thing to do is download one and copy/paste the text objects from that into whatever window you want to show them.

Fairly certain the hour data is perma 12hr. It MIGHT be possible to grab the rotation number off the dial, and do some math to convert that to 24hr (Norath time), but it wouldn't auto-update and its not gonna give you real time. You'd have to set an event like OnHoverIn to update it.

hmm... MIGHT be possible to test for PM and add 12 to the hour, but you'd have the same update issue.
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Unread 04-12-2005, 08:14 AM
Rhilana Rhilana is offline
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Hmm, the knowledge book thingie isn't nice... would love to make it a bit more crafting friendly.

As for the 24hr mode, I think I'll have to get used to AM/PM... it was mere laziness

I'll try to copy the health/power % from somewhere, hope I can get it working.

Thanks for the advice Zonx
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Unread 04-12-2005, 09:30 AM
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Quote:
Originally Posted by Rhilana
Hmm, the knowledge book thingie isn't nice... would love to make it a bit more crafting friendly.

As for the 24hr mode, I think I'll have to get used to AM/PM... it was mere laziness

I'll try to copy the health/power % from somewhere, hope I can get it working.

Thanks for the advice Zonx

I may be possible to make a mod similar to the emotes for /useability (ability name) for the Crafters.
This would be a big project, but technically speaking it would be possible.

The upside, is it could free up hot bars for crafters.
the down side is it I don't think it could me made drag and drop, and it would have to include all the reaction events. Which would be annoying or many because it would pull up a page with every buff/reaction skill. When only a few are needed per crafter.

Possibilities coud include a drop down box, that would select a set of skills to load, per Crafting type. Like. Outfitter, Armorer etc..

To even consider beginning a project like this we would need some type of complete documentation chart on the full set of skills used by each tradeskill person. The best would be to use a full set of a level 50 crafter, because that list would include all lower skills for that trade.
We would need the names of the events as the would work in scrips.

With that information, I believe we coudl do what you are asking.

But as i said it would be a large project, but once its done, I dont think it would change much.

I'll post a thing on the EQ2 Traders and see if a list like this already exist at least to start with. For a future project.
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Unread 04-12-2005, 09:36 AM
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Quote:
Originally Posted by Kosmos
I may be possible to make a mod similar to the emotes for /useability (ability name) for the Crafters...

...if a list like this already exist at least to start with. For a future project.
Project in progress: http://www.eq2interface.com/forums/s...ead.php?t=2412
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Unread 04-12-2005, 09:40 AM
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Oh nice, thanks!
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Unread 04-12-2005, 10:30 AM
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Hmmm kinda interesting. Sounds like something I would like to jump into. I'm thinkink... /tradeskill/ subfolder, with an include file for each tradeskill ability from the book, with the /doability command. Then you could rearrange as neccessary in the main file.... hmmmm.
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Unread 04-12-2005, 10:44 AM
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Yep, that'd work. Isolate each button into a seperate page, each page the same size with the buttons possitioned identically. Make each button an Include, each with a numbered file name. Renumbering would swap button slots.

If yah really wanted to be a geek about it, you could probably setup a DataSource and listbox that would be fairly easy to edit. A DataSource would allow button names, commands and order to be edited all in 1 file. Downside is loss of variable icon, but even that might be possible. Stick a dropdown at the top to swap skill banks and you''re golden

It'd end up looking much like the Start Menu.
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Unread 04-12-2005, 10:53 AM
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Yeah hmm... I wonder if it could be made something like the maintain window/hot bar (forget the term here) so that it could be verticle, square, horizontal, ect, with only so many showing of course.
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Unread 04-12-2005, 11:08 AM
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Using method 1 above, yes easily. Just use a VolumePage.

The number of visible slots would be fixed baring some scripting, but it would function like a Hotbar when manually resized. It wouldn't snap to minimum size though.
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Unread 04-12-2005, 11:18 AM
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Quote:
Originally Posted by Drumstix42
Yeah hmm... I wonder if it could be made something like the maintain window/hot bar (forget the term here) so that it could be verticle, square, horizontal, ect, with only so many showing of course.
BAH! VolumePages would have saved me half the work. Ah well.
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Unread 04-12-2005, 11:24 AM
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Quote:
Originally Posted by Deathbane27
BAH! VolumePages would have saved me half the work. Ah well.
LOL, what you do now DB? Hand code a 5 bank 20 button per page, resizable window?
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Unread 04-12-2005, 11:27 AM
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Haven't gotten to the resizable part yet.

Actually I first trimmed down the reactions list and then pasted the appropriate XML before and after each ability name. The pain was all the clicking to arrange them in UIBuilder. It's almost ready for a beta upload, you'll see.
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Unread 04-12-2005, 11:36 AM
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Quote:
Originally Posted by Deathbane27
Haven't gotten to the resizable part yet.

Actually I first trimmed down the reactions list and then pasted the appropriate XML before and after each ability name. The pain was all the clicking to arrange them in UIBuilder. It's almost ready for a beta upload, you'll see.

That is going to be one popular mod, the crafting community has been neglected a bit. lol They will be happy to have a new mod!
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  #15  
Unread 04-12-2005, 12:02 PM
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Haha! I don't neglect crafters

I've had a crazy idea buzzing around for a while that I think would allow auto-crafting, but frankly I'm not wild about RELEASING it
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