EQ2Interface.com
Search Downloads


Go Back   EQ2Interface > Interface Discussion > Released

Reply
 
Thread Tools Search this Thread Display Modes
  #1  
Unread 01-13-2006, 11:53 AM
mother9987's Avatar
mother9987 mother9987 is offline
A Griffon
This person is a EQ2Map developer.
Interface Author - Click to view interfaces
 
Join Date: Dec 2004
Server: Everfrost
Posts: 204
Default Mother's UI Pieces Thread

It appears all the cool kids have threads in here for their interfaces. I wanna be cool, so here's the thread for discussion on any of the Mother's UI Pieces.

I apologize for the frequent updates of some of the pieces, but I use them all myself, so when I see a little thing the bothers me, it gets changed pretty quickly. As soon as I'm happy with them, I promise that the updates will slow.
__________________
'Tetht the printhiple, tetht the printhiple,' muttered Igor. 'Thorry, thur, but Igorth do not "tetht the printhiple". Thtrap it to the bench and put a good thick bolt of lightning through it, thatth our motto. Thatth how you tetht thomething.'
Reply With Quote
  #2  
Unread 01-16-2006, 01:38 PM
Vanyari's Avatar
Vanyari Vanyari is offline
A Griffon
Interface Author - Click to view interfaces
 
Join Date: Nov 2004
Server: Antonia Bayle
Posts: 122
Default

First let me say I love the new raid window. The flexability of it is just what i've been looking for. One request though, and maybe I just missed functionality that's already there, but is there a way to close windows that aren't needed? If your in a Raid x2 for example closing the other two unneeded raid windows. If not I'd very much appreciate that being added. Many thanks!
__________________
Korsh Hammerfell
Lvl 70 Troll Bruiser / 28 Woodworker
Vanyari Mistspeaker
Lvl 65 Mystic / 20 Tailor
Nahlis Muarr'Shef
Lvl 70 Brigand / 61 Jeweler


...honor is a harder master than the law. It cannot compromise for less than 100 cents on the dollar and its debts never outlaw.
- Mark Twain, a Biography
Reply With Quote
  #3  
Unread 01-16-2006, 02:30 PM
mother9987's Avatar
mother9987 mother9987 is offline
A Griffon
This person is a EQ2Map developer.
Interface Author - Click to view interfaces
 
Join Date: Dec 2004
Server: Everfrost
Posts: 204
Default

Quote:
Originally Posted by Vanyari
First let me say I love the new raid window. The flexability of it is just what i've been looking for. One request though, and maybe I just missed functionality that's already there, but is there a way to close windows that aren't needed? If your in a Raid x2 for example closing the other two unneeded raid windows. If not I'd very much appreciate that being added. Many thanks!
There's 3 and 2 group horizontal and vertical options in the raid options window. So, hopefully you're covered
__________________
'Tetht the printhiple, tetht the printhiple,' muttered Igor. 'Thorry, thur, but Igorth do not "tetht the printhiple". Thtrap it to the bench and put a good thick bolt of lightning through it, thatth our motto. Thatth how you tetht thomething.'
Reply With Quote
  #4  
Unread 01-17-2006, 08:46 PM
silver1978 silver1978 is offline
A Brown Bear
 
Join Date: Mar 2005
Server: Guk
Posts: 13
Default

Has anyone else had the problem that you cant see hps going up and down in
the raid window? It remains the same length and color bar always.
Reply With Quote
  #5  
Unread 01-18-2006, 07:55 AM
mother9987's Avatar
mother9987 mother9987 is offline
A Griffon
This person is a EQ2Map developer.
Interface Author - Click to view interfaces
 
Join Date: Dec 2004
Server: Everfrost
Posts: 204
Default

Quote:
Originally Posted by silver1978
Has anyone else had the problem that you cant see hps going up and down in
the raid window? It remains the same length and color bar always.
Are they stuck at 0, at 100, or some random point in the middle?
__________________
'Tetht the printhiple, tetht the printhiple,' muttered Igor. 'Thorry, thur, but Igorth do not "tetht the printhiple". Thtrap it to the bench and put a good thick bolt of lightning through it, thatth our motto. Thatth how you tetht thomething.'
Reply With Quote
  #6  
Unread 01-18-2006, 10:47 AM
mother9987's Avatar
mother9987 mother9987 is offline
A Griffon
This person is a EQ2Map developer.
Interface Author - Click to view interfaces
 
Join Date: Dec 2004
Server: Everfrost
Posts: 204
Default

Quote:
Originally Posted by silver1978
Has anyone else had the problem that you cant see hps going up and down in
the raid window? It remains the same length and color bar always.
I found it. I'm retarded. The health bars were referencing a style from mother's group window. That's the second time I've made that mistake, and I thought I had learned my lesson the first time.

New version just uploaded. Try it out once it gets approved.
__________________
'Tetht the printhiple, tetht the printhiple,' muttered Igor. 'Thorry, thur, but Igorth do not "tetht the printhiple". Thtrap it to the bench and put a good thick bolt of lightning through it, thatth our motto. Thatth how you tetht thomething.'
Reply With Quote
  #7  
Unread 01-18-2006, 10:53 AM
Dragonrealms Dragonrealms is offline
A Coastal Crab
 
Join Date: Jan 2005
Server: Antonia Bayle
Posts: 1
Default

what happened to the raid window in the downloads section? 0_o I know I saw it the other day (cuz I posted a suggestion there) but don't see it at all now...
Reply With Quote
  #8  
Unread 01-18-2006, 11:13 AM
mother9987's Avatar
mother9987 mother9987 is offline
A Griffon
This person is a EQ2Map developer.
Interface Author - Click to view interfaces
 
Join Date: Dec 2004
Server: Everfrost
Posts: 204
Default

Quote:
Originally Posted by Dragonrealms
what happened to the raid window in the downloads section? 0_o I know I saw it the other day (cuz I posted a suggestion there) but don't see it at all now...
It had a bug in it and I had to upload a corrected version. I'm pretty sure eq2interface manaully approves all downloads after virus scanning or something, so it could take a couple hours for the new version to show up.
__________________
'Tetht the printhiple, tetht the printhiple,' muttered Igor. 'Thorry, thur, but Igorth do not "tetht the printhiple". Thtrap it to the bench and put a good thick bolt of lightning through it, thatth our motto. Thatth how you tetht thomething.'
Reply With Quote
  #9  
Unread 01-29-2006, 04:13 AM
williamblade williamblade is offline
A Young Mystail Rat
 
Join Date: Dec 2005
Server: Antonia Bayle
Posts: 2
Default Nice UI

I like the modifications you made to the game's UI here. My main reason for looking around for an add-on though is I want one that'll show a player's pet when I'm grouped with them. When I play a healer I actually like to keep players' pets alive if they get hit, but starting at a group window that doesn't show pet hp makes it hard on me. Is there a way you could add that in, or any UI that does this already?
Reply With Quote
  #10  
Unread 01-30-2006, 04:10 PM
mother9987's Avatar
mother9987 mother9987 is offline
A Griffon
This person is a EQ2Map developer.
Interface Author - Click to view interfaces
 
Join Date: Dec 2004
Server: Everfrost
Posts: 204
Default

Quote:
Originally Posted by williamblade
I like the modifications you made to the game's UI here. My main reason for looking around for an add-on though is I want one that'll show a player's pet when I'm grouped with them. When I play a healer I actually like to keep players' pets alive if they get hit, but starting at a group window that doesn't show pet hp makes it hard on me. Is there a way you could add that in, or any UI that does this already?
Sony does not expose that data, so there's no way to do it. I'd be happy to if it were possible.
__________________
'Tetht the printhiple, tetht the printhiple,' muttered Igor. 'Thorry, thur, but Igorth do not "tetht the printhiple". Thtrap it to the bench and put a good thick bolt of lightning through it, thatth our motto. Thatth how you tetht thomething.'
Reply With Quote
  #11  
Unread 01-30-2006, 09:52 AM
williamblade williamblade is offline
A Young Mystail Rat
 
Join Date: Dec 2005
Server: Antonia Bayle
Posts: 2
Default

Quote:
Originally Posted by Dragonrealms
what happened to the raid window in the downloads section? 0_o I know I saw it the other day (cuz I posted a suggestion there) but don't see it at all now...
What does it take to get the raid options window to pop up?
Reply With Quote
  #12  
Unread 01-30-2006, 04:11 PM
mother9987's Avatar
mother9987 mother9987 is offline
A Griffon
This person is a EQ2Map developer.
Interface Author - Click to view interfaces
 
Join Date: Dec 2004
Server: Everfrost
Posts: 204
Default

Quote:
Originally Posted by williamblade
What does it take to get the raid options window to pop up?
Hover the mouse over the bottom left corner of the raid window, and a button should appear with "..." on it. click that button to open the raid options.

Worst case, try /show_window MainHUD.RaidOptions
__________________
'Tetht the printhiple, tetht the printhiple,' muttered Igor. 'Thorry, thur, but Igorth do not "tetht the printhiple". Thtrap it to the bench and put a good thick bolt of lightning through it, thatth our motto. Thatth how you tetht thomething.'
Reply With Quote
  #13  
Unread 02-01-2006, 04:43 PM
mother9987's Avatar
mother9987 mother9987 is offline
A Griffon
This person is a EQ2Map developer.
Interface Author - Click to view interfaces
 
Join Date: Dec 2004
Server: Everfrost
Posts: 204
Default

For the people who suggested I look at Ger's individualy movable raid window, I wanted to say that I'm getting closer. I've actually got a free-form mode I've added to the raid-layout option, and it is partially working. Windows are movable and hidable individually.

Currently, I'm having trouble saving the group layout you pick (and a few other things on initial display). Freeform mode has caused quite a bit of confusion to my super-sekret mode of saving that info. But if you're still waiting, hopefully relief is on the way.

So, I've recreated what he did. When I solve the problems I created by adding it, there will be a brand new version of the raid window on the way. If anyone has any more suggestions, now is the time to give them because with the amount of cussing I'm doing now, I don't know if I'll want to touch it again
__________________
'Tetht the printhiple, tetht the printhiple,' muttered Igor. 'Thorry, thur, but Igorth do not "tetht the printhiple". Thtrap it to the bench and put a good thick bolt of lightning through it, thatth our motto. Thatth how you tetht thomething.'
Reply With Quote
  #14  
Unread 02-03-2006, 02:28 PM
mother9987's Avatar
mother9987 mother9987 is offline
A Griffon
This person is a EQ2Map developer.
Interface Author - Click to view interfaces
 
Join Date: Dec 2004
Server: Everfrost
Posts: 204
Default

Raid window completed...
__________________
'Tetht the printhiple, tetht the printhiple,' muttered Igor. 'Thorry, thur, but Igorth do not "tetht the printhiple". Thtrap it to the bench and put a good thick bolt of lightning through it, thatth our motto. Thatth how you tetht thomething.'
Reply With Quote
  #15  
Unread 02-13-2006, 05:46 AM
SkylyJay SkylyJay is offline
A Young Mystail Rat
 
Join Date: Feb 2005
Server: Antonia Bayle
Posts: 5
Default Player window by Mother

I really like you're various windows, especially the group, target, and player windows.

I play a templar mostly, so I don't have a pet. I made the player window's minimum size the same as the player info page, so I could shrink the window to just show the player stuff but still be able to expand ti to show the pet stuff when I happen to play a pet class. However, the bars dissapear. Theres still a very dark set where the player hp bubbles were.

I simply just edited the Minimum size, to be the same as the Player page. Is there a way to fix that? i'd really like to minimize the blank space on my screen.

Thanks for all the hard work you put into making these.
Reply With Quote
  #16  
Unread 02-13-2006, 08:16 AM
mother9987's Avatar
mother9987 mother9987 is offline
A Griffon
This person is a EQ2Map developer.
Interface Author - Click to view interfaces
 
Join Date: Dec 2004
Server: Everfrost
Posts: 204
Default

Quote:
Originally Posted by SkylyJay
I really like you're various windows, especially the group, target, and player windows.

I play a templar mostly, so I don't have a pet. I made the player window's minimum size the same as the player info page, so I could shrink the window to just show the player stuff but still be able to expand ti to show the pet stuff when I happen to play a pet class. However, the bars dissapear. Theres still a very dark set where the player hp bubbles were.

I simply just edited the Minimum size, to be the same as the Player page. Is there a way to fix that? i'd really like to minimize the blank space on my screen.

Thanks for all the hard work you put into making these.
I'm not sure how I set the pack options on the different elements of the player window because I didn't indend it to resize. But apparently, other players put their windows somewhere I don't, because I think you're the second person to mention the dead space when there's no pet. My assassin has never noticed.

So, I'm guessing that non-pet users would prefer either a) the whole player window shrinks when there's no pet, eliminating the dead space, or b) I make a second version of the player window and put the pet info back in the pet window for it.

Vote now! /em plays jeopardy theme.
__________________
'Tetht the printhiple, tetht the printhiple,' muttered Igor. 'Thorry, thur, but Igorth do not "tetht the printhiple". Thtrap it to the bench and put a good thick bolt of lightning through it, thatth our motto. Thatth how you tetht thomething.'
Reply With Quote
  #17  
Unread 02-13-2006, 10:12 AM
maddbomber83's Avatar
maddbomber83 maddbomber83 is offline
A Fallen Diplomat
Interface Author - Click to view interfaces
 
Join Date: Dec 2004
Server: Oggok
Posts: 52
Default

You could just have the player window (the whole thing) able to resize. Minimum size is the size of just the player data, maximum size is the size of the player/pet data.

Then set the Pet data to be a fixed distance from the top, or side depending on the layout.

Your OnShow/OnHide commands still hide/show the pet data based off if you have a pet or not.

This way, if you are a pet class you have the window stretched full to show the pet data. If your pet dies the window does not resize but the pet data goes away.

If you are a non pet class or fluff pet class you can just shrink the window to the player info, and then it doesn't matter if you have a pet or not.
__________________
Reply With Quote
  #18  
Unread 02-13-2006, 10:48 AM
mother9987's Avatar
mother9987 mother9987 is offline
A Griffon
This person is a EQ2Map developer.
Interface Author - Click to view interfaces
 
Join Date: Dec 2004
Server: Everfrost
Posts: 204
Default

Quote:
Originally Posted by maddbomber83
You could just have the player window (the whole thing) able to resize. Minimum size is the size of just the player data, maximum size is the size of the player/pet data.

Then set the Pet data to be a fixed distance from the top, or side depending on the layout.

Your OnShow/OnHide commands still hide/show the pet data based off if you have a pet or not.

This way, if you are a pet class you have the window stretched full to show the pet data. If your pet dies the window does not resize but the pet data goes away.

If you are a non pet class or fluff pet class you can just shrink the window to the player info, and then it doesn't matter if you have a pet or not.
I thought I had read somewhere that the player window didn't save it's size. Maybe I imagined that. Because it's way easy to just modify the window to be resizeable.
__________________
'Tetht the printhiple, tetht the printhiple,' muttered Igor. 'Thorry, thur, but Igorth do not "tetht the printhiple". Thtrap it to the bench and put a good thick bolt of lightning through it, thatth our motto. Thatth how you tetht thomething.'
Reply With Quote
  #19  
Unread 02-13-2006, 01:47 PM
maddbomber83's Avatar
maddbomber83 maddbomber83 is offline
A Fallen Diplomat
Interface Author - Click to view interfaces
 
Join Date: Dec 2004
Server: Oggok
Posts: 52
Default

My player window remembers its size. I didn't do anything special to make it that way so I think everyone's should.
__________________
Reply With Quote
  #20  
Unread 06-28-2006, 11:33 AM
eq2fury eq2fury is offline
A Coastal Crab
 
Join Date: Sep 2005
Server: Antonia Bayle
Posts: 1
Thumbs Up

MapSpoiler Installation for ThorUI.

Ok, I have the ThorUI Interface. I just documented completely how I installed this so that someone that has problems might be able to install this AWESOME assistant MOD easier. If I did something wrong. Please correct me.

Thanks for your hard work Mother.

1) Download the Mod

2) Extract it to a directory on your PC.

3) You should have the following files and folders:
eq2map (Folder)
mapspoiler (Folder)
eq2ui_mainhud_mapspoiler.xml (File)
example_eq2ui_mainhud.xml (File)

4) If you are a ThorUI user and have your interfaced installed to the default:
C:\Program Files\Sony\EverQuest II\UI\thorui you can do the following.

This is what I did:

5) Go to your thorui\eq2map directory and rename the Plugin_7.xml file to Plugin_7.xml.backup. Copy from extracted folder listed above the "eq2map" folder and paste it within the \thorui. It will ask you to copy over. Simply say yes and the "new" plugin_7.xml file will be copied into your thorui\eq2map folder.

6) Copy from your extracted folder listed above the "mapspoiler" folder and paste it in C:\Program Files\Sony\EverQuest II\UI\thorui folder.

7) Copy from your extracted folder listed above the
"example_eq2ui_mainhud.xml" file and paste it in: C:\Program Files\Sony\EverQuest II\UI\thorui. Rename this file to
"eq2ui_mainhud.xml"

8) Copy from your extracted folder listed above the "example_eq2ui_mainhud.xml" file and paste it in: C:\Program Files\Sony\EverQuest II\UI\thorui. Rename the current "eq2ui.mainhud.xml"
file to "eq2ui_mainhud.xml.backup". Rename "example_eq2ui_mainhud.xml" to "eq2ui_mainhud.xml".

9) Copy from your extracted folder listed above the "eq2ui_mainhud_mapspoiler.xml" file and paste it in: C:\Program Files\Sony\EverQuest II\UI\thorui.

10) Edit the C:\Program Files\Sony\EverQuest II\UI\thorui\eq2ui_mainhud.xml and do a search for the following code:

Code:
<include>eq2ui_mainhud_map.xml</include>

Go to the end of the line and create a "new" line. Enter the following Code to the file.

Code:
<include>eq2ui_mainhud_mapspoiler.xml</include>

Close and Save the file. Remember you can always delete the file and go back to your previous version now named:
eq2ui_mainhud.xml.backup.

11) Start up EQ2. You may have to press "M" a couple of times. Give it a moment to load all the spoilers in the area. Depending on what zone you are in. It's greeeeat!
Reply With Quote
  #21  
Unread 06-29-2006, 12:39 AM
Wozamil Wozamil is offline
A Young Mystail Rat
 
Join Date: Jun 2005
Server: Antonia Bayle
Posts: 4
Default

Not sure the issue, but since this last LU, the game will close shortly after I activate the timer. No problems as long as I don't activate it
Reply With Quote
  #22  
Unread 06-29-2006, 08:03 AM
mother9987's Avatar
mother9987 mother9987 is offline
A Griffon
This person is a EQ2Map developer.
Interface Author - Click to view interfaces
 
Join Date: Dec 2004
Server: Everfrost
Posts: 204
Default

Quote:
Originally Posted by Wozamil
Not sure the issue, but since this last LU, the game will close shortly after I activate the timer. No problems as long as I don't activate it
Wow, you're right. I have no idea what could be wrong, or even who to ask. I guess I'll try to take it to tech support. I've been playing a new alt that's not yet using any timers since lu24 so I didn't see this issue.

But, the timer window appears to be a quite effective /exit command at this time.
__________________
'Tetht the printhiple, tetht the printhiple,' muttered Igor. 'Thorry, thur, but Igorth do not "tetht the printhiple". Thtrap it to the bench and put a good thick bolt of lightning through it, thatth our motto. Thatth how you tetht thomething.'
Reply With Quote
  #23  
Unread 06-29-2006, 08:04 AM
mother9987's Avatar
mother9987 mother9987 is offline
A Griffon
This person is a EQ2Map developer.
Interface Author - Click to view interfaces
 
Join Date: Dec 2004
Server: Everfrost
Posts: 204
Default

Quote:
Originally Posted by eq2fury
MapSpoiler Installation for ThorUI.

...
The instructions seem pretty good. There's a few places I might do things differently or that it seems you're doing extra work, but it's very step-by-step and you say the end-result is a working spoiler and that's what counts!

Congrats and glad you like.
__________________
'Tetht the printhiple, tetht the printhiple,' muttered Igor. 'Thorry, thur, but Igorth do not "tetht the printhiple". Thtrap it to the bench and put a good thick bolt of lightning through it, thatth our motto. Thatth how you tetht thomething.'
Reply With Quote
  #24  
Unread 07-01-2006, 03:56 AM
Dismal's Avatar
Dismal Dismal is offline
A Grove Wisp
 
Join Date: Apr 2006
Server: Runnyeye
Posts: 25
Default Tradeskill Mod

Halloo Mother,

Just wanted to check before I d'load this doesyour tradeskill mod have the "enter/escape" function?

Looks very nice by the way, and I miss search too

Ttfn.
__________________
Reply With Quote
  #25  
Unread 07-01-2006, 06:00 AM
mother9987's Avatar
mother9987 mother9987 is offline
A Griffon
This person is a EQ2Map developer.
Interface Author - Click to view interfaces
 
Join Date: Dec 2004
Server: Everfrost
Posts: 204
Default

Quote:
Originally Posted by Dismal
Halloo Mother,

Just wanted to check before I d'load this doesyour tradeskill mod have the "enter/escape" function?

Looks very nice by the way, and I miss search too

Ttfn.
I actually had to double-check, as the buttons were the first thing I did for the mod, and getting everything else done took quite a while.

But, the buttons behave exactly like fetish. On the component summary page, enter is begin.

On the actual crafting page, enter is repeat. Escape is cancel (you owe me a cherry kindling from that test ) or recipes depending which button is active.

Thanks for the compliment!
__________________
'Tetht the printhiple, tetht the printhiple,' muttered Igor. 'Thorry, thur, but Igorth do not "tetht the printhiple". Thtrap it to the bench and put a good thick bolt of lightning through it, thatth our motto. Thatth how you tetht thomething.'
Reply With Quote
Reply



Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

vB code is On
Smilies are On
[IMG] code is On
HTML code is Off
Forum Jump


All times are GMT -5. The time now is 12:46 AM.


Our Network
EQInterface | EQ2Interface | WoWInterface | LoTROInterface | ESOUI | MMOUI