Grr... Health % text color
So I'm making my player window "better" by increasing the thickness of the HP/Power bars, and overlaying the current/max and % in text over the bars, just like I had it with my EQ1 UI.
So far I have it just how I want it (magnified image attached), except that using GameData.Self.Health for the Health % text makes it the same color as the bar it's sitting on! It also changes color with the bar when your health drops. And, naturally, adding the Color property doesn't work.
I'm currently getting around this by adding ShadowStyle="/ShadowStyles.BlackOutlineNoShadow.Outline1", but I'd prefer to just have the text be white.
Anyone know if there's another DynamicData tag for the health% that doesn't change color with the bar, or a way to force the color?
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