Quote:
Originally Posted by Laffs
Yeh I remember that UI
I am crap at grafix related stuff but..
Maybe you need a transparent "hole" in the middle of the orb and the vertical progress bar grafic needs to be the same as the grafic that is in the middle now...
Does that make any sense?
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Yes it does. And thats the surprising part!
Basically what Laffs is saying is that you need to go into Photoshop, and create a casting "bar" that is round. The standard bar fill styles are rectangular which is why they wont work. If you make a 'round' "bar" with the alpha so that only the circle is transparent, then *poof* you have a nice spherical casting progress ... er, shape.
Hope that clears the bar part up.
As for the "hole" he is correct there also. Take that orbs.dds, and modify the alpha so that it is partially transparent. Since you will be placing the progressbar behind it, the main sphere portion needs to be partly transparent. In the alpha, black = no transp, and white = 100% transp. Thus: various forms of grey = different transparency percents.