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  #1  
Unread 05-02-2005, 10:07 PM
shynnmoon shynnmoon is offline
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Join Date: Apr 2005
Server: Antonia Bayle
Posts: 9
Question Displaying Target Examine

I am using Fenix Arcane (excellent UI) and I have noticed that if I hover the cursor over the target window - it will display more info on the Mob like anticipated difficulty and such. Is there a way to place this info into a window that would stay open similar to the Quest helper window??

I have read through some of the other post and I have tryed using the UIEditor and I think this is one time to NOT brag ... I am a better player than a programmer. As another colorblind user - I use this info to determine mob difficulty knowing that the color is only level based anyhow and I can figure out whether it is leveled similar to me by looking at the number next to its name. I need a better way of telling quickly that something is dangerous.

If it is possible could someone drop a link to something I could DL and toss into my Fenix folder, that would be fantastic.

If it is NOT possible ... I employ all the people who are having similar issues to /feedback to SOE and get this info tagged for use. The info is there each time I hover, why can't I see it and still be able to use my mouse for other inreface uses also.

Last edited by shynnmoon : 05-02-2005 at 10:30 PM.
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  #2  
Unread 05-03-2005, 01:45 AM
Deathbane27's Avatar
Deathbane27 Deathbane27 is offline
aka Mook
This person is a EQ2Map developer.
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Join Date: Jul 2004
Server: Nektulos
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Default

Unfortunately (last I checked) the tooltip info doesn't get updated until you hover over the window.

It may be possible to use boolean statements to check the target name's color and do a text print-out of it...

OnShow="Parent.YellowButton.Activated=(Color=='#FFFF00')... Parent.SecondName.LocalText=(LocalText) visible=false"

Barring that, if you know the hex color codes...

Parent.ConColor.LocalText=(Color)

Then you just have to know that #FFFF00 is yellow, #FF8000 is orange, etc.
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  #3  
Unread 05-03-2005, 08:30 AM
shynnmoon shynnmoon is offline
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Join Date: Apr 2005
Server: Antonia Bayle
Posts: 9
Default Not quite

It's not the color of the con that is an issue.

Red.............Outleveled
Orange.........2-3 lvls up
Yellow..........1-2 lvls up
White/Even...Same Level
Blue.............1-3(5) lvls down
Green...........3(5)-5(7) lvls down or so
Grey.............To low to bother

I get that. That's all based off my level. I'm looking for the line that reads:
ie Red Mob ...... This creature is Godly, Why are you even in the same room
or grey Mob ..... This creature could be killed easily but may be harder than it looks

but you mentioned that that info is not even sent until hover so I'm guessing that it can't be done. The game doesn't slow down any when I am viewing the info, I really don't see why they don't just packet that info to us always.

Oh well, guess I'll just keep busy with the ol' opti-mouse.

Last edited by shynnmoon : 05-03-2005 at 08:35 AM.
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