Landiin,
I tried that and while it worked in the UI builder it didn't work in the game. As for the rotation of the tradeskill/adventure levels in game I have figured out that you can rotate text directly but not if it is too wide. I figured this out by making a skinny vertical multiline text box and rotating it. It works fine but is fairly close to worthless (though maybe I'll have a need in the future). I did figure out a psuedo work-around for text rotation (though it doesn't work for my needs). You can create a button that does nothing and, by making your own buttonstyle, you can effect how the text is aligned and looks. Buttons and their text rotate fine. However, if the text you are trying to rotate is pushed from the server it doesn't update like a text object does. I tried renaming the button to what I was trying to replace and it didn't work. I tried to see what text objects had that button objects didn't and all I found was interactive=true. I tried to add that (not a normal button attribute) but alas that did not work.
I am happy about what I'm learning along the way. I realize sometimes you have to MacGuyver things but so far I haven't been able to rotate text with ductape and chewing gum (at least not in game
)