Here's the map and zonerect for The Sullon Mines....instances dungeon zone entered from Zek.
I see a problem here with implementing these instanced zone maps. When I looked at the internal zone name after I entered this zone, it is the same as when I entered The Tallon Hording Halls the other night. Two different zones....both with the same internal zone name (orcishwastes_mini01).
I'll let the experts figure that one out.
Bah...just zoned out and forgot to get the /loc of the zone-in. I attached a pic with a yellow dot where the zone-in/out is.
Did this go through? I didn't notice a download in the patcher, and Sullon Mines still not listed in the dropdown list on the web site. As one of the largest instances it would be a nice map to have in game.
I think we are going to have to treat it like a two page map (which shouldn't be hard really). I'll take a look at the zonerects in a bit. If they overlap, it means we need to look into using a z-axis filter. If they don't overlap, availablerects will work.
I'll see if I can get into the 3rd instanced dungeon in Zek tonight when I get home from work. It's the same type of zone I believe (entrance appears in different locations). If my suspicions are correct, it's going to be using the same internal zone name as well (in which case, ye got a 3 page map).
Ok, the Tallon and Sullon zones are stacked vertically above one another. If the third instanced zone also has the same internal zone name, I suspect it too will be at another level, vertically. I'll have Tallon and Sullon working in-game within the hour hopefully. ^_~
If you can manage to get back into the zones to test them out, that'd be good. They should be working in-game, though the zonerects will be off a little.
Thanks. The whole Sullon Mines map is off a bit, it's too far to the south by a few yards.
I added some POI's for Sullon Mines including the zone entry point, and they show how the map is slightly off, as all three POI's are displayed as being in solid bedrock by about 10 feet.
I know it's a small zone, but the more POIs that get submitted for it, the easier it is for me to adjust it's alignment since I can use the POIs as a guide. I'll see about getting it fine-tuned during the next few days.
Thanks. The whole Sullon Mines map is off a bit, it's too far to the south by a few yards.
I added some POI's for Sullon Mines including the zone entry point, and they show how the map is slightly off, as all three POI's are displayed as being in solid bedrock by about 10 feet.
Attached image shows how the zone in POI is off.
Were the two named you included in the heroic or solo version of the dungeon? I've only ever been in the solo version and have never seen any named at all.
I know it's a small zone, but the more POIs that get submitted for it, the easier it is for me to adjust it's alignment since I can use the POIs as a guide. I'll see about getting it fine-tuned during the next few days.
Quib
Yeah, I zoned in to check it out tonight and the POI's and zone marker are a bit above where they should be. Horizontal alignment is just about right...it's just the vertical that is off. If you bring the whole thing down to where the zone marker is right on the line below it, ya should have it.
BTW, I'd be interested to know what all is involved in aligning these. Is it something fairly involved, or maybe something that's fairly simple to accomplish (would be more than willing to help out any way I can).
Master Sapper Z-something (name forgotten) was in the solo version, and was lvl 37 normal linked with a 37v. Old Ok'guy (shaman) was in the heroic version, and was level 37^^ linked with 3 normals.