ZoneRect is a calculation of the smallest possible area that all of the points in the map can fit on. This program uses a ZoneRect that's 5% bigger than that and tells you what to resize your image to so you don't have to do it yourself (i.e.: it leaves a margin so the edges of your map don't touch the border of the map image). If the ZoneRect is too large, you may want to consider splitting the map into multiple images, of course. That would be apparent either way.
With this program, the overall procedure looks like this now:
(1) get a map log of /loc's
(2) run it through this program
(3) open the created .svg in inkscape -- edit as desired
(4) export to image size given in this program (don't go the full 436 width)
(5) do your thing in adobe or photoshop with the template, shading, etc. to make it pretty, save as .dds
(6) upload .dds and the two (yes, two) zonerects the program gives you and you're done
If you want to make your own waypoints, the waypoint generator takes care of writing the code, you just need to plop it into the .xml exactly as it appears.
The two zonerects are used in code like this:
<ImageStyle Name="adv02_dun_sundered_splitpaw_hub" zonerect="GRID SIZE" availablerect="ZONE RECT">
<ImageFrame Name="imageFrame" Source="images/maps/map_adv02_dun_sundered_splitpaw_hub.dds" SourceRect="0,0,436,506"/>
</ImageStyle>
This tells EQ2 to scale the map correctly so you don't walk to the borders.
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