Pretty much what lordebon said, it is probably easiest to understand by looking at existing multilevel zones (defined in your customUI\eq2maps\core_mapstyles.xml). The relevant parameters here are in particular heightmin and heightmax, in most cases that is enough.
And as lordebon said please do not print the map's name on it. One of the reasons is that SOE often reuses zone layouts and therefore a generic image can simply be reused for a new zone with the same layout.
Also may I suggest that you vertically center the map images? I think that will look nicer.
To use the maps we will also need the zonerects, but these can only be calculated once you have the final image.
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