Nice, texturing is much better than on the last one.
However, your map has the same issue as the last one, on this one you can even easily see it just by looking at it:you have horizontally squeezed it. In other words the rooms which should be round are in fact oval. Or mathematically spoken, one meter on your map is vertically 13.8% longer than horizontally.
While the immediate cure would be to stretch the image by 13.8% in the horizontal direction that wouldn't do the textures no good. Also since this is the same issue your last maps had I'll hold this map back until you find out what you are doing wrong with the image to cause that. You will probably want to reupload a fixed image then.
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