[Map] The Laboratory of Lord Vyemm
2 Attachment(s)
exp02_rgn_realm_of_night+exp02_dun_halls_of_fate.iop
If anyone want to make a pretty map. |
I will make the artwork. Hope you will like it :). give me a few days....
|
1 Attachment(s)
Here is the map. I never posted a map before so I don't know if the size and format is ok. If I need to submit a different format/size pls tel me..the master is PSD format anf I can scale to the desired size. Hope you like it
|
1 Attachment(s)
Standard Map background attached, and yes it needs to have the extra black space on the right.
Looks good btw ;) |
Thnx :) , but erm...another noob question : I can open the DDS blank map, but how do I position the map that I have made into the blank template, in order not to get offset positions for the player locs on the map. The png that I used as a template is a bit bigger than the blank map area and I don't know how much I should scale my map and where the corners are....any help would be welcome :)
|
Nice map but maps that work with EQ2MAP require a little more work and require a zonerect.
I will have to sit down and write a new tutorial soon. |
1 Attachment(s)
Quote:
|
You'll need to proportionally scale your image to fit inside the tan area. Once that's done, someone will need to generate a zonerect using ingame locs and corisponding pixel locations on your image.
|
2 Attachment(s)
Sorry..was away yesterday. Is this better ? Made a dds and a jpeg. Hope the match is good but needs to be checked. If the picture is ok, can enhance it afterwards...
|
quick calculation give the zonerect for that map as
<ImageStyle Name="exp02_dun_halls_of_fate_0" zonerect="-294, 187, 204, 777"> <ImageFrame Name="imageFrame" Source="images/maps/map_exp02_dun_halls_of_fate_0.dds" SourceRect="0,0,436,506"/> </ImageStyle> although I haven't fully tested it yet problem is that halls of fate uses the same map zone, the last room in halls of fate is the first room in lab, so will need to get a map for halls included and figure out how where to split the 2 maps |
1 Attachment(s)
got the outline for halls to go with lab, will try to pretty it up a bit, split it up and work out the zonerects
|
3 Attachment(s)
got the maps made, but I can't get the dds plugin for gimp to export to a file. I have added them here as png files if anyone can convert.
kept the color scheme the same as the one bogdanus made zone erects as follows <ImageStyle Name="exp02_dun_halls_of_fate_0" zonerect="-189, -169, 119, 190" heightmin="16"> <ImageFrame Name="imageFrame" Source="images/maps/map_exp02_dun_halls_of_fate_0.dds" SourceRect="0,0,436,506"/> </ImageStyle> <ImageStyle Name="exp02_dun_halls_of_fate_1" zonerect="-189, -169, 119, 190" heightmin="-46" heightmax="16"> <ImageFrame Name="imageFrame" Source="images/maps/map_exp02_dun_halls_of_fate_1.dds" SourceRect="0,0,436,506"/> </ImageStyle> <ImageStyle Name="exp02_dun_halls_of_fate_2" zonerect="-102, 150, 215, 503" heightmin="-72" heightmax="-46"> <ImageFrame Name="imageFrame" Source="images/maps/map_exp02_dun_halls_of_fate_2.dds" SourceRect="0,0,436,506"/> </ImageStyle> <ImageStyle Name="exp02_dun_halls_of_fate_3" zonerect="-295, 193, 203, 770" heightmax="-72"> <ImageFrame Name="imageFrame" Source="images/maps/map_exp02_dun_halls_of_fate_3.dds" SourceRect="0,0,436,506"/> </ImageStyle> the lab.dds file previously posted will be map_exp02_dun_halls_of_fate_3.dds |
1 Attachment(s)
Quote:
Hmmm small overlook... u missed stairs and one room leading to arena. |
Quote:
The best way to calculate zonerects is to use SaintPeters Mapper2 mod in combention with taco-mans zonerect calculator. SaintPepters Mapper 2 will put 2 crosshairs on the svg map with /loc's (upper left, lower right). Once you convert your svg to png and get the map into your graphics editing program and overlaid onto the map background and re-sized nicely with a margin... find the pixel location (x,y) of each crosshair (Upper left, Lower Right), then feed that into taco-mans calculator along with the corresponding /locs for those crosshairs and you get a near perfect zonerect. Now if your working with splitting maps because the zone is so large use SaintPeters Slice Log and Trim Log script. Basicly the zonrect is a calculation based on needing the graphic pixel location of an in game /loc for two different locations on the map and it works best when you use a Upper Left and Lower Right posistion. |
1 Attachment(s)
You zone in on ogrebear's map correct? It looks like it but I've only done labs twice so far. If thats true I'm gonna make his map _0
btw added the stairs to the arena... (does that look right?) |
ya that look correct
The zone in is the little circle on the right... It shared with some others zone i know that.. It the room that has all the crack and non cracked egg shells (one of the last room in HOF i belive) |
Quote:
|
The first map has been added http://maps.eq2interface.com/map.php?zone_id=247
Once i get the /loc's for the other parts to verify the zonerect I'll add those maps. Also I need to know where / how you get to the area those other maps show so I can name the maps properly. I just need to know what to call these maps and where that area is in releation to the labs map i linked. |
Just went to grab them from my USB thumb drive and it is corrupted, I might have a copy on my work computer that I can get monday, otherwise I can do another run thru halls and just get the locs for the most north, south, east and west points of each map. I used the tool here http://www.eq2interface.com/forums/showthread.php?t=963 to calc them for halls and I did the calculations manually for lab (hadn't found the tool yet on the site).
My map zone is the same as the lab zone in that they have the same ioplan. However, Halls of Fate zones into one section of the map (what I labelled as map 0), from inside the building on the middle island in bonemire, and Lab zones into the map 3 from on top of the same building. The room where halls of fate finishes (southern most round room on my map 2) is the same room as where lab starts (it has a height of -71.78). Depending on the instance you are in, one door in that shared room is unlocked and the other is locked, you can't actually transition from my maps to ogrebears in the same instance. Not sure if there is any xml codes that will allow you to show the exact same room on different maps depending on which instance you are in, otherwise the altitude change of -72 is the only way I could see to seperate them. All of my map 2 is just above that alltitude and labs goes down stairs as soon as you leave the entry room I made an adjustment to the min max heights on the 2 transitions and a minor change to the alignment once I re visited halls, edited my prior post. |
Ok, I'm going to ask SOE_Bobble if there is a custom map style name for these instances so that we can have different poi's for each zone. This was a feature added a couple LU's back but isnt always working.
|
Quote:
I think but i'm not 100% sure On Ogrebear map the small circle on the top right. Is the same circle on caoimhin 3rd map. |
i'm unable to add POI to this map... I've made sure that the location is right... I've put the loaction in the fide loaction area on the map and that works.. but adding a New POI give me
The following error(s) occured: * The loc '-6.00, -94.00, 514.00' does not appear to fit into this or any related zone. |
Quote:
btw SOE_Bobble got back to me and told me the map style name for labs so that I can seperate the zone maps from halls. |
Ok the halls of fate maps have been added. Please let me know if there are any issues and/or they are named correctly since that info wasnt clear.
http://maps.eq2interface.com/map.php?zone_id=248 http://maps.eq2interface.com/map.php?zone_id=249 http://maps.eq2interface.com/map.php?zone_id=250 |
All times are GMT -5. The time now is 11:01 AM. |
vBulletin® - Copyright ©2000 - 2024, Jelsoft Enterprises Ltd.
© MMOUI