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Category: Macro / ScriptingClick Buff Macro Scripting (Queued Buffing)
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Name: Click Buff Macro Scripting (Queued Buffing)   Popular!
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Date: 09-25-2009 02:21 PM
Size: 43.25 Kb
Version: 1.4
Rate Addon: 5 out of 5 with 6 votes  
Patch & Add-on List
File Name
Version
Size
Author
Date
Type
1.3.1
1.55 Kb
06-16-2009 01:51 PM
Addon
1.0
1.39 Kb
03-23-2009 09:04 PM
Addon
1.3
1.46 Kb
03-12-2009 04:53 PM
Addon
1.0
4.78 Kb
01-28-2009 07:25 AM
Addon
1.0
4.74 Kb
01-28-2009 07:17 AM
Addon
1.0
4.75 Kb
01-28-2009 07:10 AM
Addon
1.0
4.78 Kb
01-28-2009 07:02 AM
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Description
As a note, version 1.0 of slippery's addons are incompatible with this mod. The v1.0 ones made by garth were made for v1.2 of this mod and are compatible with this version as well(v1.3).

Click Buff Macro Scripting v1.4 by Aditu of Permafrost (ACT Author) aditu@maine.rr.com
Changes: When the mod is unable to cast a buff due to a pop-up error message or a hidden chat message, it will display an alert with the error along with the spell and target attempted. The alert will disappear with time or if the mouse moves to it. The custom target box should try to grab input slightly less than before.

Click Buff Macro Scripting v1.3 by Aditu of Permafrost (ACT Author) aditu@maine.rr.com
Changes: The Custom Target textbox will no longer automatically update to your target while the mouse is inside of the mod's window. This is so the DynamicData would not randomly overwrite your custom entry while you were still typing. Two buttons were added: Set Buffs and Reset Buffs. The first button will replace the buff list with your current maintained buffs and the second button will reload the spell set for your current class if available.

Click Buff Macro Scripting v1.2 by Aditu of Permafrost (ACT Author) aditu@maine.rr.com
Changes:
The number of buffs that can be checked was changed from 20 to 30. The default spell list remains in the main file, however external class files may be added and used depending on your detected character class. A basic Templar profile has been included to show the template. To create another profile from the template, simply rename the file to the lowercase version of your class name, rename the main page name from "Templar" to your class and edit the spell definitions as normal. If you do not have a subclass file for your class, the default spell list will be used.


Click Buff Macro Scripting v1.11 by Aditu of Permafrost (ACT Author) aditu@maine.rr.com
Changes:
Worked around a bug where a dynamic data filter would not be applied before it tried to hide the target textbox. IE, if you camped to a new character, the game would hide the textbox even though it was told not to touch visibility.


Click Buff Macro Scripting v1.1 by Aditu of Permafrost (ACT Author) aditu@maine.rr.com
Changes:
The 'T' button next to each target entry no longer enters your current target's name, but enters what is displayed in the Custom Target textbox. The textbox while editable will also fill itself in when you change targets.
Less scripting actions are performed when you cast a spell with the buffing toggle disabled. If casting spells with this mod installed caused noticeable CPU spikes, hopefully this will alleviate it.


Click Buff Macro Scripting v1.0 by Aditu of Permafrost (ACT Author) aditu@maine.rr.com

Synopsis:
Essentially the purpose of this mod was to reduce the tedium of the most annoying part of my personal gameplay. Which was buffing my group after every death. Maybe 90% of my gameplay is raiding content so death is a rather common part of my playing experience.

The windows is a listing of buff names and targets that are preconfigured in the XML file. Each buff will be marked red or green depending on if the script thinks it has already been cast. Clicking the script toggle button will make the script attempt to cast the red-marked buffs in order until it: runs out of red buffs; is stopped early within a cast; a spell other than the one it attempted is cast; you enter combat or a spell failure message appears(such as target out of range). If all buffs are able to cast successfully, the script should be able to queue the entire list of buffs. The script does not simply cast a static order of buffs but casts buffs that are missing in the maintained effects window. If nothing is missing, it will cast nothing.

Installation:
This is a "Custom" UI mod in which it does not replace any other UI piece. It is standalone in which it is not dependent on having any other UI piece installed already.

That said, you *are* required to be using a non-default UI in order to view this UI piece. If you are using Default as your current UI, you will need to create a new UI folder for this mod as you cannot simply copy it into the Default folder and have it function. If you fall into this category, please follow this guide to set up a non-Default UI folder. http://www.eq2interface.com/forums/f...q_new_faq_item

As this is a "Custom" namespace UI mod, you will either need to have a "eq2ui_custom.xml" file to add this file's reference to, or use a new one. If you do not already have this file, one is included in the download archive. If you do already have it, do not overwrite it, open it in a text editor and within the "Custom" page element add the following:
Code:
<Include>eq2ui_custom_clickbuff.xml</Include>
Before using this mod you must edit the XML file for your class(IE eq2ui_custom_clickbuff_templar.xml); to enter the buff names and initial targets. Near the top of the files there will be thirty lines labeled Spell00 to Spell29. There will be properties named Checked, Value and Target. Checked is true or false and determine if the entry is checked in the window initially. Unchecked entries are ignored by the script. For Value, enter the name of the buff to cast exactly as it would appear in your maintained effects window. For Target, enter the target's name as it would appear in the maintained effects window. This may be a player name or it may be something like Group, Self, Pet etc.

Usage:
To view the new UI window, you can type or make a hotkey with the following command: (CAPITALIZATION MATTERS)
/show_window Custom.ClickBuff
You can also make a hotkey that will click the start button without having the window open:
/show_window Custom.ClickBuff.ToggleAuto

The spell names are statically defined in the XML file, however you may change the spell targets while playing. To change a spell target, target the player you wish to switch to and press the 'T' button next to the entry you wish to change. The script will take the name of the Custom Target textbox. The Custom Target textbox will only update with your current target if the mouse is not inside of the mod window.

You can use the Set Buffs button to replace the defined buffs with the ones currently in your maintained buffs window. This can be useful if you change groups and need to completely revise your buff strategy. This will also pick up buffs cast by items which the script has no ability to cast, so you must uncheck those detected entries. Additionally it will also pick up debuffs on mobs which the script also has no ability to cast.

You can use the Reset Buffs button to force reselection of external class definitions. If you use the Set Buffs feature and want to go back to your original class definitions, you may use this. This will not reset the buffs back to the internal defaults however, it will only work if you use external class definition files.
Archive List (Old Versions)
File Name
Version
Size
Author
Date
1.3
11.89 Kb
EQAditu
03-12-2009 04:35 PM
1.2
11.13 Kb
EQAditu
02-09-2009 03:26 PM
1.11
13.72 Kb
EQAditu
01-22-2009 06:47 PM
1.1
13.59 Kb
EQAditu
01-22-2009 02:40 PM
1.0
13.09 Kb
EQAditu
01-19-2009 03:40 PM
File Statistics
User Rating:
5 out of 5 with 6 votes
Downloads: 1444
Views: 14224
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Old 09-24-2009, 08:43 PM  
Kattmando
A Young Mystail Rat

Server: Antonia Bayle
Forum posts: 6
File comments: 10
Uploads: 0
Excellent Mod, I've been using this for a few months now, easy to configure for multiple toons.
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Old 08-12-2009, 07:18 PM  
Minenau
A Young Mystail Rat

Server: Antonia Bayle
Forum posts: 6
File comments: 1
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Question

AWESOME MOD!!!

Last edited by Minenau : 08-12-2009 at 10:43 PM.
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Old 08-10-2009, 07:01 PM  
scottden2000
A Grove Wisp

Forum posts: 25
File comments: 9
Uploads: 0
Somehow i got an older version of the main clickbuff file...

I know i downloaded the newest version and I thought i had replaced it properly... guess not..

Everything working fine as documented and I now have text on my buttons too....

Thanks for all your patience and help
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Old 08-10-2009, 04:56 PM  
EQAditu
A Griffon
 
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Interface Author - Click to view interfaces

Server: Permafrost
Forum posts: 136
File comments: 112
Uploads: 8
Quote:
Originally posted by scottden2000
Got this working...

apparently the spell list settings need to be tacked onto the end of the templar file, rather than being a separate file.
I'm not sure I understand this part. The class files should be separate.

Quote:
I found this by looking through the code in the clickbuff main file and only finding an include for the templar file, and no other file.
Are you saying that around 280 your file doesn't list all the classes like this?
Code:
	<Include>eq2ui_custom_clickbuff_monk.xml</Include>
	<Include>eq2ui_custom_clickbuff_bruiser.xml</Include>
	<Include>eq2ui_custom_clickbuff_guardian.xml</Include>
	<Include>eq2ui_custom_clickbuff_berserker.xml</Include>
	<Include>eq2ui_custom_clickbuff_paladin.xml</Include>
	<Include>eq2ui_custom_clickbuff_shadowknight.xml</Include>
	<Include>eq2ui_custom_clickbuff_warden.xml</Include>
	<Include>eq2ui_custom_clickbuff_fury.xml</Include>
	<Include>eq2ui_custom_clickbuff_templar.xml</Include>
	<Include>eq2ui_custom_clickbuff_inquisitor.xml</Include>
	<Include>eq2ui_custom_clickbuff_mystic.xml</Include>
	<Include>eq2ui_custom_clickbuff_defiler.xml</Include>
	<Include>eq2ui_custom_clickbuff_swashbuckler.xml</Include>
	<Include>eq2ui_custom_clickbuff_brigand.xml</Include>
	<Include>eq2ui_custom_clickbuff_ranger.xml</Include>
	<Include>eq2ui_custom_clickbuff_assassin.xml</Include>
	<Include>eq2ui_custom_clickbuff_troubador.xml</Include>
	<Include>eq2ui_custom_clickbuff_dirge.xml</Include>
	<Include>eq2ui_custom_clickbuff_wizard.xml</Include>
	<Include>eq2ui_custom_clickbuff_warlock.xml</Include>
	<Include>eq2ui_custom_clickbuff_conjuror.xml</Include>
	<Include>eq2ui_custom_clickbuff_necromancer.xml</Include>
	<Include>eq2ui_custom_clickbuff_illusionist.xml</Include>
	<Include>eq2ui_custom_clickbuff_coercer.xml</Include>
Quote:
I do still have the problem of no text, however i can live with that for the most part.
Every time you open the window the text should be updated from its internal settings. It does so by triggering the command "/show_window Custom.ClickBuff.SetLabelText". Are you sure you're using EXACT capitalization when opening the main window? Things like this would break if you're not.
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Old 08-10-2009, 04:31 PM  
scottden2000
A Grove Wisp

Forum posts: 25
File comments: 9
Uploads: 0
Got this working...

apparently the spell list settings need to be tacked onto the end of the templar file, rather than being a separate file.

I found this by looking through the code in the clickbuff main file and only finding an include for the templar file, and no other file.

I do still have the problem of no text, however i can live with that for the most part.
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Old 08-10-2009, 04:04 PM  
scottden2000
A Grove Wisp

Forum posts: 25
File comments: 9
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I tried capitalizing this as you said, and it still does not work.

I tried making a file for my conjuror, and it did not load.

I loaded a templar and tried it with the included file and it loaded.

Not sure what i have wrong here, but there is nothing in the ui log file that is in my everquest folder.

Also when bring this window up, there is not any text on any of the buttons.
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Old 08-10-2009, 09:29 AM  
EQAditu
A Griffon
 
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Server: Permafrost
Forum posts: 136
File comments: 112
Uploads: 8
Quote:
Originally posted by scottden2000
OK.. thought it was working fine... and it was until i logged out and back.. died... when to use it and the window was blank and had not saved my list of buffs.

I ready that i need to make a file for my class... so i tried doing that, and it is not working.

named the file: eq2ui_custom_clickbuff_berserker.xml
placed it in my fetishnightfall folder... and nothing. I modified the templar file that is included, so i dont think i screwed the formatting... how do i get this thing to save my list of buffs.

contents of eq2ui_custom_clickbuff_berserker.xml
Code:
<?xml version="1.0" encoding="utf-8"?>
<!-- Click Buff Macro Scripting Templar Class Addon for v1.2+ -->
	<Page Name="berserker" Size="0,0" Visible="false">
		<Data Name="Spell00" Checked="true" Value="Abandoned Fury VI" Target="Self" />
		<Data Name="Spell01" Checked="true" Value="Aggressive Defense VI" Target="Self" />
		<Data Name="Spell02" Checked="true" Value="Berserk Rage VII" Target="Self" />
		<Data Name="Spell03" Checked="true" Value="Blood Rage V" Target="Self" />
		<Data Name="Spell04" Checked="true" Value="Bloodlust VI" Target="Group" />
		<Data Name="Spell05" Checked="true" Value="Destructive Rage V" Target="Raid" />
		<Data Name="Spell06" Checked="true" Value="War Cry V" Target="Group" />
		<Data Name="Spell07" Checked="false" Value="NoSpell" Target="" />
{...}
Hmm, I'm not sure if this is the case or not... but you may need to capitalize Berzerker on line 3. I should have probably added a file for every class with blank definitions instead of making people shoot in the dark.
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Old 08-09-2009, 11:07 PM  
scottden2000
A Grove Wisp

Forum posts: 25
File comments: 9
Uploads: 0
OK.. thought it was working fine... and it was until i logged out and back.. died... when to use it and the window was blank and had not saved my list of buffs.

I ready that i need to make a file for my class... so i tried doing that, and it is not working.

named the file: eq2ui_custom_clickbuff_berserker.xml
placed it in my fetishnightfall folder... and nothing. I modified the templar file that is included, so i dont think i screwed the formatting... how do i get this thing to save my list of buffs.

contents of eq2ui_custom_clickbuff_berserker.xml
==============================================
<?xml version="1.0" encoding="utf-8"?>
<!-- Click Buff Macro Scripting Templar Class Addon for v1.2+ -->
<Page Name="berserker" Size="0,0" Visible="false">
<Data Name="Spell00" Checked="true" Value="Abandoned Fury VI" Target="Self" />
<Data Name="Spell01" Checked="true" Value="Aggressive Defense VI" Target="Self" />
<Data Name="Spell02" Checked="true" Value="Berserk Rage VII" Target="Self" />
<Data Name="Spell03" Checked="true" Value="Blood Rage V" Target="Self" />
<Data Name="Spell04" Checked="true" Value="Bloodlust VI" Target="Group" />
<Data Name="Spell05" Checked="true" Value="Destructive Rage V" Target="Raid" />
<Data Name="Spell06" Checked="true" Value="War Cry V" Target="Group" />
<Data Name="Spell07" Checked="false" Value="NoSpell" Target="" />
<Data Name="Spell08" Checked="false" Value="NoSpell" Target="" />
<Data Name="Spell09" Checked="false" Value="NoSpell" Target="" />
<Data Name="Spell10" Checked="false" Value="NoSpell" Target="" />
<Data Name="Spell11" Checked="false" Value="NoSpell" Target="" />
<Data Name="Spell12" Checked="false" Value="NoSpell" Target="" />
<Data Name="Spell13" Checked="false" Value="NoSpell" Target="" />
<Data Name="Spell14" Checked="false" Value="NoSpell" Target="" />
<Data Name="Spell15" Checked="false" Value="NoSpell" Target="" />
<Data Name="Spell16" Checked="false" Value="NoSpell" Target="" />
<Data Name="Spell17" Checked="false" Value="NoSpell" Target="" />
<Data Name="Spell18" Checked="false" Value="NoSpell" Target="" />
<Data Name="Spell19" Checked="false" Value="NoSpell" Target="" />
<Data Name="Spell20" Checked="false" Value="NoSpell" Target="" />
<Data Name="Spell21" Checked="false" Value="NoSpell" Target="" />
<Data Name="Spell22" Checked="false" Value="NoSpell" Target="" />
<Data Name="Spell23" Checked="false" Value="NoSpell" Target="" />
<Data Name="Spell24" Checked="false" Value="NoSpell" Target="" />
<Data Name="Spell25" Checked="false" Value="NoSpell" Target="" />
<Data Name="Spell26" Checked="false" Value="NoSpell" Target="" />
<Data Name="Spell27" Checked="false" Value="NoSpell" Target="" />
<Data Name="Spell28" Checked="false" Value="NoSpell" Target="" />
<Data Name="Spell29" Checked="false" Value="NoSpell" Target="" />

<Page Name="SetSpells" Size="0,0" Visible="false" OnShow="
Parent.Parent.Vars.Spell00.Checked=Parent.Spell00.Checked
Parent.Parent.Vars.Spell00.Value=Parent.Spell00.Value
Parent.Parent.Vars.Spell00.Target=Parent.Spell00.Target
Parent.Parent.Vars.Spell01.Checked=Parent.Spell01.Checked
Parent.Parent.Vars.Spell01.Value=Parent.Spell01.Value
Parent.Parent.Vars.Spell01.Target=Parent.Spell01.Target
Parent.Parent.Vars.Spell02.Checked=Parent.Spell02.Checked
Parent.Parent.Vars.Spell02.Value=Parent.Spell02.Value
Parent.Parent.Vars.Spell02.Target=Parent.Spell02.Target
Parent.Parent.Vars.Spell03.Checked=Parent.Spell03.Checked
Parent.Parent.Vars.Spell03.Value=Parent.Spell03.Value
Parent.Parent.Vars.Spell03.Target=Parent.Spell03.Target
Parent.Parent.Vars.Spell04.Checked=Parent.Spell04.Checked
Parent.Parent.Vars.Spell04.Value=Parent.Spell04.Value
Parent.Parent.Vars.Spell04.Target=Parent.Spell04.Target
Parent.Parent.Vars.Spell05.Checked=Parent.Spell05.Checked
Parent.Parent.Vars.Spell05.Value=Parent.Spell05.Value
Parent.Parent.Vars.Spell05.Target=Parent.Spell05.Target
Parent.Parent.Vars.Spell06.Checked=Parent.Spell06.Checked
Parent.Parent.Vars.Spell06.Value=Parent.Spell06.Value
Parent.Parent.Vars.Spell06.Target=Parent.Spell06.Target
Parent.Parent.Vars.Spell07.Checked=Parent.Spell07.Checked
Parent.Parent.Vars.Spell07.Value=Parent.Spell07.Value
Parent.Parent.Vars.Spell07.Target=Parent.Spell07.Target
Parent.Parent.Vars.Spell08.Checked=Parent.Spell08.Checked
Parent.Parent.Vars.Spell08.Value=Parent.Spell08.Value
Parent.Parent.Vars.Spell08.Target=Parent.Spell08.Target
Parent.Parent.Vars.Spell09.Checked=Parent.Spell09.Checked
Parent.Parent.Vars.Spell09.Value=Parent.Spell09.Value
Parent.Parent.Vars.Spell09.Target=Parent.Spell09.Target
Parent.Parent.Vars.Spell10.Checked=Parent.Spell10.Checked
Parent.Parent.Vars.Spell10.Value=Parent.Spell10.Value
Parent.Parent.Vars.Spell10.Target=Parent.Spell10.Target
Parent.Parent.Vars.Spell11.Checked=Parent.Spell11.Checked
Parent.Parent.Vars.Spell11.Value=Parent.Spell11.Value
Parent.Parent.Vars.Spell11.Target=Parent.Spell11.Target
Parent.Parent.Vars.Spell12.Checked=Parent.Spell12.Checked
Parent.Parent.Vars.Spell12.Value=Parent.Spell12.Value
Parent.Parent.Vars.Spell12.Target=Parent.Spell12.Target
Parent.Parent.Vars.Spell13.Checked=Parent.Spell13.Checked
Parent.Parent.Vars.Spell13.Value=Parent.Spell13.Value
Parent.Parent.Vars.Spell13.Target=Parent.Spell13.Target
Parent.Parent.Vars.Spell14.Checked=Parent.Spell14.Checked
Parent.Parent.Vars.Spell14.Value=Parent.Spell14.Value
Parent.Parent.Vars.Spell14.Target=Parent.Spell14.Target
Parent.Parent.Vars.Spell15.Checked=Parent.Spell15.Checked
Parent.Parent.Vars.Spell15.Value=Parent.Spell15.Value
Parent.Parent.Vars.Spell15.Target=Parent.Spell15.Target
Parent.Parent.Vars.Spell16.Checked=Parent.Spell16.Checked
Parent.Parent.Vars.Spell16.Value=Parent.Spell16.Value
Parent.Parent.Vars.Spell16.Target=Parent.Spell16.Target
Parent.Parent.Vars.Spell17.Checked=Parent.Spell17.Checked
Parent.Parent.Vars.Spell17.Value=Parent.Spell17.Value
Parent.Parent.Vars.Spell17.Target=Parent.Spell17.Target
Parent.Parent.Vars.Spell18.Checked=Parent.Spell18.Checked
Parent.Parent.Vars.Spell18.Value=Parent.Spell18.Value
Parent.Parent.Vars.Spell18.Target=Parent.Spell18.Target
Parent.Parent.Vars.Spell19.Checked=Parent.Spell19.Checked
Parent.Parent.Vars.Spell19.Value=Parent.Spell19.Value
Parent.Parent.Vars.Spell19.Target=Parent.Spell19.Target
Parent.Parent.Vars.Spell20.Checked=Parent.Spell20.Checked
Parent.Parent.Vars.Spell20.Value=Parent.Spell20.Value
Parent.Parent.Vars.Spell20.Target=Parent.Spell20.Target
Parent.Parent.Vars.Spell21.Checked=Parent.Spell21.Checked
Parent.Parent.Vars.Spell21.Value=Parent.Spell21.Value
Parent.Parent.Vars.Spell21.Target=Parent.Spell21.Target
Parent.Parent.Vars.Spell22.Checked=Parent.Spell22.Checked
Parent.Parent.Vars.Spell22.Value=Parent.Spell22.Value
Parent.Parent.Vars.Spell22.Target=Parent.Spell22.Target
Parent.Parent.Vars.Spell23.Checked=Parent.Spell23.Checked
Parent.Parent.Vars.Spell23.Value=Parent.Spell23.Value
Parent.Parent.Vars.Spell23.Target=Parent.Spell23.Target
Parent.Parent.Vars.Spell24.Checked=Parent.Spell24.Checked
Parent.Parent.Vars.Spell24.Value=Parent.Spell24.Value
Parent.Parent.Vars.Spell24.Target=Parent.Spell24.Target
Parent.Parent.Vars.Spell25.Checked=Parent.Spell25.Checked
Parent.Parent.Vars.Spell25.Value=Parent.Spell25.Value
Parent.Parent.Vars.Spell25.Target=Parent.Spell25.Target
Parent.Parent.Vars.Spell26.Checked=Parent.Spell26.Checked
Parent.Parent.Vars.Spell26.Value=Parent.Spell26.Value
Parent.Parent.Vars.Spell26.Target=Parent.Spell26.Target
Parent.Parent.Vars.Spell27.Checked=Parent.Spell27.Checked
Parent.Parent.Vars.Spell27.Value=Parent.Spell27.Value
Parent.Parent.Vars.Spell27.Target=Parent.Spell27.Target
Parent.Parent.Vars.Spell28.Checked=Parent.Spell28.Checked
Parent.Parent.Vars.Spell28.Value=Parent.Spell28.Value
Parent.Parent.Vars.Spell28.Target=Parent.Spell28.Target
Parent.Parent.Vars.Spell29.Checked=Parent.Spell29.Checked
Parent.Parent.Vars.Spell29.Value=Parent.Spell29.Value
Parent.Parent.Vars.Spell29.Target=Parent.Spell29.Target
Visible=false" />
</Page>
==========================================
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Old 08-09-2009, 05:15 PM  
scottden2000
A Grove Wisp

Forum posts: 25
File comments: 9
Uploads: 0
Thanks.

It was off screen... got it on screen and now working like a charm.
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Old 08-08-2009, 05:25 PM  
EQAditu
A Griffon
 
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Interface Author - Click to view interfaces

Server: Permafrost
Forum posts: 136
File comments: 112
Uploads: 8
Quote:
Originally posted by scottden2000
{...}
If there are any other changes that i need to make, please let me know. Razc's attack bar is working fine.
I cannot really think of much except maybe the window somehow got behind another window or is off the screen. If you type: /show_window Custom.ClickBuff.ToggleAuto and turn up your sound, do you hear a clicking sound in response? If so, I suppose it could be off-screen somehow. You can try changing an EQ2 setting to disallow windows off-screen or see if you have an entry in your character's UI settings file. Under UISettings->Custom->ClickBuff.
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Old 08-08-2009, 02:45 AM  
dragowulf
A Griffon
 
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Interface Author - Click to view interfaces

Server: Nagafen
Forum posts: 905
File comments: 246
Uploads: 20
Quote:
Originally posted by EQAditu
Erm, not really. First, I have to have something that I want to use, as motivation. Second, it has to be "safe" enough to release without SoE looking at me funny.

Any suggestions?
Lol. I've had so many concepts of scripts to release, but then I had the same problem as you...It wasn't "safe" enough. Kind of like my queued harvesting concept that was quickly shot down on these forums.
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Old 08-08-2009, 02:02 AM  
EQAditu
A Griffon
 
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Interface Author - Click to view interfaces

Server: Permafrost
Forum posts: 136
File comments: 112
Uploads: 8
Quote:
Originally posted by dragowulf
EDIT: Nevermind!

Good work! Are you working on any other scripting mods?
Erm, not really. First, I have to have something that I want to use, as motivation. Second, it has to be "safe" enough to release without SoE looking at me funny.

Any suggestions?
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Old 08-07-2009, 11:40 PM  
dragowulf
A Griffon
 
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EDIT: Nevermind!

Good work! Are you working on any other scripting mods?

Last edited by dragowulf : 08-07-2009 at 11:43 PM.
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Old 08-06-2009, 08:10 PM  
scottden2000
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Both eq2ui_custom.xml and eq2ui_custom_clickbuff.xml are in the FetishNightfall folder.

If they are supposed to be somewhere else, then let me know plz.

Also the contents of my eq2ui_custom.cml file is:
=================================
<?xml version="1.0" encoding="utf-8"?>

<Page IgnoreTab="false" ismodule="true" Name="Custom" PackSize="1,1" PackSizeProp="0002/0003,0002/0003" ScrollExtent="1280,1024" Size="1280,1024" Visible="false">
<Include>eq2ui_custom_clickbuff.xml</Include>
<include>Razc_attack.xml</include>
</Page>
=================================

If there are any other changes that i need to make, please let me know. Razc's attack bar is working fine.
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Old 08-06-2009, 04:57 PM  
EQAditu
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Re: cant get this to show

Quote:
Originally posted by scottden2000
I have tried all the tricks i have seen in this thread and still cannot get this to work.

I am using current version of FetishNightfall (with a few replacements).

Anyone that can help me with this.. i put it in and edited the eq2ui_custom.xml as stated.
Well, if it doesn't show... the file is probably not in the right place. If it shows but it's all black, you either typed the show command wrong or entered the file wrong into the custom XML file.
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