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Unread 03-30-2011, 01:31 AM  
MacDaddy62
A Fallen Diplomat

Server: Crushbone
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Under the current version, I can't stop the icons from re-aligning themselves based on where the window is located on the screen. If I move it too far to the right, the icons always re-align into a right-to-left formation. This phenomenon occurs regardless of the window's "Frame and Title" setting. I was previously using the left-to-right variant of the 08/18/2010 release.
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Unread 03-30-2011, 01:46 AM  
Drumstix42
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Quote:
Originally posted by MacDaddy62
Under the current version, I can't stop the icons from re-aligning themselves based on where the window is located on the screen. If I move it too far to the right, the icons always re-align into a right-to-left formation. This phenomenon occurs regardless of the window's "Frame and Title" setting. I was previously using the left-to-right variant of the 08/18/2010 release.
I don't have any variants of this window currently updated, but you can easily add this:

VolumeFill="left2right_up"

... to the <VolumePage> line
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Unread 03-30-2011, 02:27 AM  
MacDaddy62
A Fallen Diplomat

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Thanks, that worked once I realized I actually just had to modify the already-existing VolumeFill value.
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Unread 06-30-2011, 08:21 AM  
spinedoc
A Coastal Crab

Server: Antonia Bayle
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Awesome mod, really helps my healing out. One request, on the stock maintained window if you moused over it would tell you who that buff was directed at. With your mod it doesn't show this info anymore. Is it possible to add back the mouseover target information? Thanks much.
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Unread 06-30-2011, 06:23 PM  
Drumstix42
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Quote:
Originally posted by spinedoc
Awesome mod, really helps my healing out. One request, on the stock maintained window if you moused over it would tell you who that buff was directed at. With your mod it doesn't show this info anymore. Is it possible to add back the mouseover target information? Thanks much.
If you are referring to the icons, they are covered by a button for quick canceling, however this invisible button top covers the top 60% of the icon. So, if you mouse over the bottom of the icon, it will still show the default tooltip.

I'm going to be updating this so that it will shade it so you know what you're mousing-over. Cheers

Last edited by Drumstix42 : 06-30-2011 at 06:29 PM.
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Unread 07-01-2011, 05:55 PM  
lakoda
A Young Mystail Rat

Server: Antonia Bayle
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just started using your UI....brilliant stuff

maybe I'm missing it, but is there a way to change the size of the maintained icons? Like with your good/bad effects window?
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Unread 07-01-2011, 07:42 PM  
Drumstix42
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Quote:
Originally posted by lakoda
just started using your UI....brilliant stuff

maybe I'm missing it, but is there a way to change the size of the maintained icons? Like with your good/bad effects window?
Not a setting. The text doesn't not resize, therefor the icons are not sizable.

Last edited by Drumstix42 : 07-01-2011 at 07:42 PM.
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Unread 07-01-2011, 11:53 PM  
lakoda
A Young Mystail Rat

Server: Antonia Bayle
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Quote:
Originally posted by Drumstix42
Not a setting. The text doesn't not resize, therefor the icons are not sizable.
Ah. Never thought about it like that...I have the text off. Oh well. Thanks for the quick reply btw, and keep up the excellent work!
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Unread 04-13-2012, 03:46 PM  
Zathor
A Coastal Crab

Server: Guk
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Dets / Effect windows?

You think you could make a simple determent and a effect window that match to this one? Or is there one already that i didnt see.
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Unread 04-14-2012, 01:24 AM  
Drumstix42
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Re: Dets / Effect windows?

Quote:
Originally posted by Zathor
You think you could make a simple determent and a effect window that match to this one? Or is there one already that i didnt see.
It's not possible to do. There is no UI data to use for these windows.
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Unread 11-13-2012, 03:11 PM  
cdec518
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Life saver.
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