Quantcast Alternate Target Tagging Window with Tradeskill Prestige Buttons - Standalone Piece - EQ2Interface
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Unread 01-31-2015, 03:51 PM
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Default Alternate Target Tagging Window with Tradeskill Prestige Buttons - Standalone Piece

Since this has been working for me for several days without issue, I figured I'd release it.

Please feel free to add/change it as you see fit.


http://www.eq2interface.com/download...TagWindow.html
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Last edited by Mystara0001 : 02-01-2015 at 05:10 AM.
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Unread 02-01-2015, 09:53 AM
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I've been using this as well with no issues other than the difficulty of seeing the grayed-out tiny icons. I'm keeping it on-screen on a regular basis for further testing, but at this point I'd vote to add it to the regular ProfitUI build.

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Unread 02-01-2015, 12:13 PM
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As per your comment on the tiny buttons, I've created a variant with larger ones.

Here's the screen, the release should be soon.

ETA: http://www.eq2interface.com/download...geButtons.html
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Last edited by Mystara0001 : 02-01-2015 at 02:21 PM.
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Unread 02-01-2015, 06:40 PM
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Okay. I've grabbed the latest version. I'll run with it tonight.

At this point I have simply memorized the location of the button I use the most often, which is Track Harvestables. I have gotten very fond of that command since I have quests to collect specific harvest types, and especially since I discovered that the skill also tracks collectibles. I've probably tracked more shinies than resource nodes, and I'll be using it to catch up on some collections where the spawns are rare and hard to find (like the Remnants of the Storm collection in the Withered Lands.) So the window will be getting a workout.

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Unread 02-02-2015, 09:15 AM
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The increased icon size is just enough to bring readability up to usable levels. That's on a 1680 x 1050 display at default size. If you solve the issue of the dimmed icons, that would improve things.

I have a suggestion for a command to use in place of the recipe window toggle. As I scanned my 'harvestiing and miscellaneous skills' hotbar to see what I could remove now, I realized that Catalog Creature was one of the commands. I think that would be a useful replacement for the recipe window. It's not a crafting skill, but I had it back up on the bar because I needed it again for one of the Isle of Refuge quests. It turns up often enough that it would be nice to have in your utility window.

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Unread 02-02-2015, 12:04 PM
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I have now recommended this mod in a post at EQ2Traders.

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