EQ2Interface.com
Search Downloads


Go Back   EQ2Interface > Featured Projects > EQ2MAP > EQ2MAP New maps

Reply
Thread Tools Search this Thread Display Modes
  #1  
Unread 01-05-2006, 02:07 AM
caoimhin caoimhin is offline
A Nerius Seer
Interface Author - Click to view interfaces
 
Join Date: May 2005
Server: Crushbone
Posts: 89
Default Shimmering Citadel, basement Locs

Shimmering Citadel, basement Locs

IOP:
exp01_dun_shimmering_citadel.iop

Floor is just a basic rock grey, I will try to get a screenshot tomorrow, forgot when I was in there.

Small amount of overlap in the middle.

Jpg of the zone is not a proper map size
Attached Thumbnails
Click image for larger version

Name:	basement flr.jpg
Views:	521
Size:	203.1 KB
ID:	4426  Click image for larger version

Name:	shim_citadel_basement.jpg
Views:	591
Size:	41.8 KB
ID:	4427  
Attached Files
File Type: txt eq2log_caoimhin_locs_sav_shim_citadel_basement.txt (156.7 KB, 424 views)
File Type: zip shim_citadel_basement_svg.zip (9.0 KB, 417 views)

Last edited by caoimhin : 01-07-2006 at 04:07 AM. Reason: add picture of floor
Reply With Quote
  #2  
Unread 01-07-2006, 02:42 AM
caoimhin caoimhin is offline
A Nerius Seer
Interface Author - Click to view interfaces
 
Join Date: May 2005
Server: Crushbone
Posts: 89
Default Ground level

Main floor locs for shimmering citadel
Attached Thumbnails
Click image for larger version

Name:	corridors and borders.jpg
Views:	444
Size:	158.0 KB
ID:	4414  Click image for larger version

Name:	walkways.jpg
Views:	414
Size:	251.0 KB
ID:	4415  Click image for larger version

Name:	grass.jpg
Views:	418
Size:	263.5 KB
ID:	4416  Click image for larger version

Name:	tower floor.jpg
Views:	416
Size:	250.3 KB
ID:	4417  Click image for larger version

Name:	shim_citadel_ground_outline.jpg
Views:	468
Size:	43.7 KB
ID:	4419  

Attached Files
File Type: txt eq2log_caoimhin_locs_sav_shim_cit_ground.txt (281.5 KB, 386 views)
File Type: zip shim_citadel_ground_svg.zip (15.0 KB, 381 views)
Reply With Quote
  #3  
Unread 01-07-2006, 03:33 AM
caoimhin caoimhin is offline
A Nerius Seer
Interface Author - Click to view interfaces
 
Join Date: May 2005
Server: Crushbone
Posts: 89
Default 2nd flr towers

Locs and picture for 2nd flr of all towers
Attached Thumbnails
Click image for larger version

Name:	2nd flr.jpg
Views:	407
Size:	283.9 KB
ID:	4420  
Attached Files
File Type: txt eq2log_caoimhin_locs_sav_shim_cit_2nd_flr.txt (34.7 KB, 440 views)
File Type: zip shim_citadel_2nd_flr_svg.zip (2.4 KB, 381 views)
Reply With Quote
  #4  
Unread 01-07-2006, 04:00 AM
caoimhin caoimhin is offline
A Nerius Seer
Interface Author - Click to view interfaces
 
Join Date: May 2005
Server: Crushbone
Posts: 89
Default 3rd floor

3rd flr locs and pictures
Attached Thumbnails
Click image for larger version

Name:	3rd flr.jpg
Views:	428
Size:	289.5 KB
ID:	4423  
Attached Files
File Type: zip shim_citadel_3rd_flr_svg.zip (2.6 KB, 387 views)
File Type: txt eq2log_caoimhin_locs_sav_shim_cit_3rd_flr.txt (40.2 KB, 412 views)
Reply With Quote
  #5  
Unread 01-07-2006, 01:14 PM
SaintPeter's Avatar
SaintPeter SaintPeter is offline
A Griffon
This person is a EQ2Map developer.
Interface Author - Click to view interfaces
 
Join Date: Nov 2004
Server: Guk
Posts: 536
Send a message via ICQ to SaintPeter Send a message via AIM to SaintPeter Send a message via MSN to SaintPeter Send a message via Yahoo to SaintPeter
Default

I'll get right on it.
__________________
Reply With Quote
  #6  
Unread 01-15-2006, 02:22 PM
SaintPeter's Avatar
SaintPeter SaintPeter is offline
A Griffon
This person is a EQ2Map developer.
Interface Author - Click to view interfaces
 
Join Date: Nov 2004
Server: Guk
Posts: 536
Send a message via ICQ to SaintPeter Send a message via AIM to SaintPeter Send a message via MSN to SaintPeter Send a message via Yahoo to SaintPeter
Default

Done.

Zones:
0,1 - Shimmering Citadel - Basement
2 - Shimmering Citadel - Palace

Zone 1 is a SUBZONE of 0 - Set Subzone_of and zone type of SUBZONE

Code:
<ImageStyle Name="exp01_dun_shimmering_citadel_0" zonerect="-188, -316, 303, 254" heightmin="80" heightmax="125">
<ImageFrame Name="imageFrame" Source="images/maps/map_exp01_dun_shimmering_citadel_0.dds" SourceRect="0,0,436,506"/>
</ImageStyle>
<ImageStyle Name="exp01_dun_shimmering_citadel_1" zonerect="-188, -316, 303, 254" heightmax="80">
<ImageFrame Name="imageFrame" Source="images/maps/map_exp01_dun_shimmering_citadel_1.dds" SourceRect="0,0,436,506"/>
</ImageStyle>
<ImageStyle Name="exp01_dun_shimmering_citadel_2" zonerect="-258, -381, 300, 266" heightmin="125">
<ImageFrame Name="imageFrame" Source="images/maps/map_exp01_dun_shimmering_citadel_2.dds" SourceRect="0,0,436,506"/>
</ImageStyle>
Notes:
I went back and got all the "roads" for this one as well. The basement was very hard to understand without them. Thanks again to my guildies for helping me slog through the bottom.

I decided not to put the 2nd and 3rd floors on the map. They were too small of areas to render properly

Caoimhin - Awesome work. I had to do almost no retouching on these maps. They were amazingly clean! You rock!
Attached Thumbnails
Click image for larger version

Name:	map_exp01_dun_shimmering_citadel_0.jpg
Views:	516
Size:	23.6 KB
ID:	4467  Click image for larger version

Name:	map_exp01_dun_shimmering_citadel_1.jpg
Views:	500
Size:	23.3 KB
ID:	4468  Click image for larger version

Name:	map_exp01_dun_shimmering_citadel_2.jpg
Views:	525
Size:	28.8 KB
ID:	4469  
Attached Files
File Type: dds map_exp01_dun_shimmering_citadel_0.dds (128.1 KB, 439 views)
File Type: dds map_exp01_dun_shimmering_citadel_1.dds (128.1 KB, 430 views)
File Type: dds map_exp01_dun_shimmering_citadel_2.dds (128.1 KB, 423 views)
__________________
Reply With Quote
  #7  
Unread 01-16-2006, 10:19 PM
ogrebear ogrebear is offline
A Rumbleroot Sapling
 
Join Date: Mar 2005
Server: Neriak
Posts: 67
Send a message via AIM to ogrebear
Default

That a great map. (the first level) almost looks like your abouve it.
Reply With Quote
  #8  
Unread 01-19-2006, 12:19 AM
caoimhin caoimhin is offline
A Nerius Seer
Interface Author - Click to view interfaces
 
Join Date: May 2005
Server: Crushbone
Posts: 89
Default

Great map, manually loaded it and the alignment looks good
Reply With Quote
  #9  
Unread 01-29-2006, 04:33 PM
Dolby's Avatar
Dolby Dolby is offline
Bacon Eater
Premium Member
EQ2Interface Admin
This person is a EQ2Map developer.
 
Join Date: Feb 2004
Posts: 2,452
Default

SP, I thought subzones share the same mapfile of the main zone. Not 100% sure how to add this one since the subzone _1 has its own map image. _0 and _1 should share the same map file from what I understand how subzones work.

Quote:
Originally Posted by SaintPeter
Done.

Zones:
0,1 - Shimmering Citadel - Basement
2 - Shimmering Citadel - Palace

Zone 1 is a SUBZONE of 0 - Set Subzone_of and zone type of SUBZONE

Code:
<ImageStyle Name="exp01_dun_shimmering_citadel_0" zonerect="-188, -316, 303, 254" heightmin="80" heightmax="125">
<ImageFrame Name="imageFrame" Source="images/maps/map_exp01_dun_shimmering_citadel_0.dds" SourceRect="0,0,436,506"/>
</ImageStyle>
<ImageStyle Name="exp01_dun_shimmering_citadel_1" zonerect="-188, -316, 303, 254" heightmax="80">
<ImageFrame Name="imageFrame" Source="images/maps/map_exp01_dun_shimmering_citadel_1.dds" SourceRect="0,0,436,506"/>
</ImageStyle>
<ImageStyle Name="exp01_dun_shimmering_citadel_2" zonerect="-258, -381, 300, 266" heightmin="125">
<ImageFrame Name="imageFrame" Source="images/maps/map_exp01_dun_shimmering_citadel_2.dds" SourceRect="0,0,436,506"/>
</ImageStyle>
Notes:
I went back and got all the "roads" for this one as well. The basement was very hard to understand without them. Thanks again to my guildies for helping me slog through the bottom.

I decided not to put the 2nd and 3rd floors on the map. They were too small of areas to render properly

Caoimhin - Awesome work. I had to do almost no retouching on these maps. They were amazingly clean! You rock!
Reply With Quote
  #10  
Unread 01-30-2006, 11:28 AM
caoimhin caoimhin is offline
A Nerius Seer
Interface Author - Click to view interfaces
 
Join Date: May 2005
Server: Crushbone
Posts: 89
Default

Just treat them like seperate maps, they are identical except for a slight difference in the middle to deal with some overlap. The xml works fine as saint peter listed it, I just added it exactly as it is and it works great, the maps are distinguished by altitude (min/max height).
Reply With Quote
  #11  
Unread 01-30-2006, 03:47 PM
Dolby's Avatar
Dolby Dolby is offline
Bacon Eater
Premium Member
EQ2Interface Admin
This person is a EQ2Map developer.
 
Join Date: Feb 2004
Posts: 2,452
Default

Quote:
Originally Posted by caoimhin
Just treat them like seperate maps, they are identical except for a slight difference in the middle to deal with some overlap. The xml works fine as saint peter listed it, I just added it exactly as it is and it works great, the maps are distinguished by altitude (min/max height).
Might work fine in game but its a different story on the webpage and automation. Since I didnt write the subzone php I want to make sure this works before I add the map as this goes against the description I got from him about how subzones work. thanks
Reply With Quote
  #12  
Unread 02-02-2006, 09:06 AM
SaintPeter's Avatar
SaintPeter SaintPeter is offline
A Griffon
This person is a EQ2Map developer.
Interface Author - Click to view interfaces
 
Join Date: Nov 2004
Server: Guk
Posts: 536
Send a message via ICQ to SaintPeter Send a message via AIM to SaintPeter Send a message via MSN to SaintPeter Send a message via Yahoo to SaintPeter
Default

Basically, a subzone tells the website to treat POIs coming into eithe map as being the same map. However, there are two seperate ZoneRect Entries, two seperate maps, and two seperate icons_* files generated.

The best example of this is the basement of Nektropos Castle. Although it's the SAME map, it could easily have been a seperate map. The reason it's a subzone, though, is so it has all the same POIs, regardless of where you are on the map.

You'll enter the info for the subzone as two seperate DB entries, but you'll need to set the subzone_of information to point to the zone it's a subzone of, and set the type as SUBZONE. The map IS different, even though it's the same . . . You'll note that it will generate the same XML as above.
__________________
Reply With Quote
  #13  
Unread 02-03-2006, 07:41 PM
Dolby's Avatar
Dolby Dolby is offline
Bacon Eater
Premium Member
EQ2Interface Admin
This person is a EQ2Map developer.
 
Join Date: Feb 2004
Posts: 2,452
Default

This map has been added.
Reply With Quote
Reply


Thread Tools Search this Thread
Search this Thread:

Advanced Search
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

vB code is On
Smilies are On
[IMG] code is On
HTML code is Off
Forum Jump


All times are GMT -5. The time now is 08:02 AM.


Our Network
EQInterface | EQ2Interface | WoWInterface | LoTROInterface | ESOUI | MMOUI