[Live] Update Notes: Thursday January 23, 2020 - EQ2Interface
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Unread 01-22-2020, 07:52 PM
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A Griffon
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Join Date: Sep 2007
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Default [Live] Update Notes: Thursday January 23, 2020

  • Plunderer of Blood of Luclin - Plundering each of the items should now update properly.
  • Ethereal Bracers of the Forest Scion now has the correct forearm appearance.
  • Itemset Empyral Aniquilacion will now grant a triggered heat damage effect instead of granting a heat damage effect directly onto damaging abilities.
  • Skirkoloc, the Enslaved - Can now be properly converted from a house item back into a usable mount, as intended.
  • Polished Gauntlets of the Theory Seeker - Gauntlets is now spelled correctly.
  • Heavy Gauntlets of the Akhevan Warlord - Gauntlets is now spelled correctly.
  • Defiant Gauntlets - Gauntlets is now spelled correctly.
  • Umbra, Shadow Screecher - House and mount item appearances now match.
  • Umbra, Shadow Screecher - Mount can now be hidden if desired, as intended.
  • Corrected an issue that was causing the Public Researchers to give requisitions from researchers other than themselves.
  • All Purpose Sprockets - Quest journal now accurately reflects the player having crafted and delivered sprockets needed by the townsfolk.
  • Removing the Darkness from Within... - Defeating Fulgothom the Ichorous spawns the Delupore Fungus, as intended.
  • Shattered Dawn: Mythic Passage Arranged - The Duality now has a quest icon when it is time to "Witness the Duality's spell..."
  • The Channeler Trainers have been reminded of the proper price for "Construct Color: Blue".
  • Dhaund Z'Kilndar, Containers & Ammunition merchant in Darklight Wood, will now sell his torch, dried bread, and murky water, once again.
  • Corrected an issue that would occasionally cause Nuniun to not respond to players who recently left the Shik'Nar Hive tradeskill instance.
  • Corrected an issue with adornment recipes that caused the one handed and two handed component count to be swapped.
  • Blood of Luclin Raids
    • Difficulty selection will no longer require the rest of the raid to select an option in order to set the zone's difficulty. Only raid leaders and those set as raid looter will be able to interact with the selector device.
    • When starting a new raid zone, if you are not the raid leader or assigned raid looter you should now get a message when attempting to choose a difficulty.
  • Aurelian Coast: The Emergent Eclipse [Raid]
    • Entering the zone should only require 1 player having completed the entrance requirements to let the entire raid into the zone.
    • Xi Xia Xius' vortex should not kill players who are further away.
    • The Stonegrabber Colossus should start his surge damage lower before ramping it up over the duration of the encounter.
    • Corrected an issue that could cause the Stonegrabber Colossus to not resummon his prismatic shield orbs, putting the boss mostly immune to damage.
  • The Blinding: Twisted Vista [Raid]
    • The Shik'Nar Imperiatrix should no longer reset the encounter around 4 minutes into the encounter.
  • Fordel Midst: Bizarre Bazaar [Heroic & Solo]
    • It is now possible to jump out of the pits on the ground floor of The Palaestra while not in combat.
  • Fordel Midst: The Listless Spires [Heroic & Solo]
    • War Master Ryzon will always respawn on his mount if the encounter is reset in any way.
    • Diretusk should always appear when War Master Ryzon dismounts.
  • Sanctus Seru: Arx Aeturnus [Heroic]
    • Adds during the challenge version of Archon of Life spawn as often as the normal version.
  • Sanctus Seru: Echelon of Divinity [Heroic & Solo]
    • The Echelon vigilants have a shorter range at which they will maintain firing at you before giving up.
  • Sanctus Seru: Echelon of Divinity [Solo]
    • The Automatons of Time should avoid indirect AOEs and AE Autoattacks during the encounter with Lord Triskian Seru.
  • Sanctus Seru: Echelon of Order [Heroic]
    • Cerio Vallain's Aria of Fire and Aria of Ice will no longer be cast on the same player, and the ring of ice will be visible on stage.
    • Moggtu the Mad (normal mode) should no longer attempt to cause a party wipe by spamming Gut Slice.
  • Sanctus Seru: Echelon of Order [Heroic & Solo]
    • The Echelon vigilants have a shorter range at which they will maintain firing at you before giving up.
    • Luminary rangers now follow the Echelon vigilant path, and will reset if nobody is within range to shoot at.
  • The Ruins of Ssraeshza [Heroic]
    • Additional clues have been added within Ssr'Veraz, the Shadowgate, regarding the spawning of its keeper.
    • Gorgorah's shadowmanic minions in challenge will no longer increment stacks of Shadowbrand.
  • The Ruins of Ssraeshza [Heroic & Solo]
    • The ramp wheel within The Python's Coil should remain accessible after the boss within the room is defeated if you re-enter the same instance.
    • The rings around the Shadowgate tube in the final room will remain in position when you re-enter a saved version of the zone.
    • Kor Va Xian's Shadow Burst has a smaller range and longer cast time.
  • The Ruins of Ssraeshza [Solo]
    • The number of shadow beast adds that spawn throughout the Kor Va Xian encounter has been reduced.

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