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  #51  
Unread 02-05-2005, 10:30 AM
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TyeJae TyeJae is offline
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Quote:
Originally Posted by Brimztone
Very Nice Work.

Would be great to have the implied target info on that target window.
Next update will include implied target window...it was getting late and I was getting tired. hehe

Tyejae
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  #52  
Unread 02-07-2005, 07:50 AM
essandor essandor is offline
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am i just plain dumb or this UI doesn't shows the spellcasting bar?

i am totally hopeless with XML so i cant figure out a way to make her show...

Essandor
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  #53  
Unread 02-07-2005, 09:42 AM
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Quote:
Originally Posted by essandor
am i just plain dumb or this UI doesn't shows the spellcasting bar?

i am totally hopeless with XML so i cant figure out a way to make her show...

Essandor
Spellcasting bar has not changed...it should be the original, but what might have happened to your bar is it might be behind one of the graphics. Move them around then cast a spell, that way you can move it around where you want it.

TyeJae
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  #54  
Unread 02-07-2005, 10:18 AM
Maycrof Maycrof is offline
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i have this problem

Error opening 'images/old/gridlist.tga.dds'
Error opening 'images/old/gridlist.tga.png'
Error opening 'images/old/gridlist.tga'
Error opening 'images/old/gridlist.tga.dds'
Error opening 'images/old/gridlist.tga.png'
Error opening 'images/old/gridlist.tga'
Error opening '/images/VitVial_UI.tga.dds'
Error opening '/images/VitVial_UI.tga.png'
Error opening 'images/fonts/FontArial14_0.tga.dds'
Error opening 'images/fonts/FontArial14_0.tga.png'
Error opening 'images/fonts/FontArialBold15_0.tga.dds'
Error opening 'images/fonts/FontArialBold15_0.tga.png'
Error opening 'images/fonts/FontZapf15_0.tga.dds'
Error opening 'images/fonts/FontZapf15_0.tga.png'
Error opening 'images/fonts/FontZapf16_0.tga.dds'
Error opening 'images/fonts/FontZapf16_0.tga.png'
Error opening 'images/fonts/FontZapf18_0.tga.dds'
Error opening 'images/fonts/FontZapf18_0.tga.png'
Error opening 'images/fonts/FontZapf20_0.tga.dds'
Error opening 'images/fonts/FontZapf20_0.tga.png'
Error opening 'images/fonts/FontZapf24_0.tga.dds'
Error opening 'images/fonts/FontZapf24_0.tga.png'
Error opening 'images/fonts/FontMorpheus24_0.tga.dds'
Error opening 'images/fonts/FontMorpheus24_0.tga.png'
Error opening 'images/fonts/FontKabosGyula24_0.tga.dds'
Error opening 'images/fonts/FontKabosGyula24_0.tga.png'
Error opening 'images/fonts/FontKabosGyula30_0.tga.dds'
Error opening 'images/fonts/FontKabosGyula30_0.tga.png'
Error opening 'tints/human_male.tga.dds'
Error opening 'tints/human_male.tga.png'
Error opening '$paperdoll.dds'
Error opening '$paperdoll.png'
Error opening '$paperdoll.tga'
Error opening '$paperdoll.dds'
Error opening '$paperdoll.png'
Error opening '$paperdoll.tga'
Error opening '$paperdoll.dds'
Error opening '$paperdoll.png'
Error opening '$paperdoll.tga'
Error opening 'cachedfont1.font256.dds'
Error opening 'cachedfont1.font256.png'
Error opening 'cachedfont1.font256.tga'
Error opening 'cachedfont2.font256.dds'
Error opening 'cachedfont2.font256.png'
Error opening 'cachedfont2.font256.tga'
Error opening 'cachedfont3.font256.dds'
Error opening 'cachedfont3.font256.png'
Error opening 'cachedfont3.font256.tga'

in zip file only have
tyejae7.dds
tyejae_steel.dds
tyejae_target.dds

what i do for your UI work???
i want use that but i cant because this error can u help me plz?
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  #55  
Unread 02-07-2005, 11:32 AM
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TyeJae TyeJae is offline
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Quote:
Originally Posted by Maycrof
i have this problem
what i do for your UI work???
i want use that but i cant because this error can u help me plz?
I am not sure I will see if I can get this to happen, then hopefully I can help you out...
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  #56  
Unread 02-07-2005, 06:07 PM
Yerkich Yerkich is offline
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Quote:
Originally Posted by Vermillion
Really nice work. I have a small (hopefully) request from you. My girlfriend has a 15" LCD monitor and space is at a premium. We both think your steel mod is great, but I was wondering if you'd release just the group bar of the Steel mod, without the character stats or money and so forth to save on space?
Quote:
Originally Posted by TyeJae
I could probably do this for you, give me about a week to get this done, I work 12 hour days 6 days a week, so I can access the internet at work, but not do any modding.
Nice looking mod TyeJae. I also would like a version of your group window seperate from the rest of the mod if possible. Sounds like work keeps you busy, I'll keep my eye out here for yoru responses to see if you get this done sometime.

Would also like to suggest (it may already do this) but that the group members health meter goes from Green to Red, instead of the Green to Black I see in the screenshot.

Last edited by Yerkich : 02-07-2005 at 06:08 PM. Reason: missed a [/Quote]
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  #57  
Unread 02-08-2005, 12:39 AM
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TyeJae TyeJae is offline
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Quote:
Originally Posted by Yerkich
Nice looking mod TyeJae. I also would like a version of your group window seperate from the rest of the mod if possible. Sounds like work keeps you busy, I'll keep my eye out here for yoru responses to see if you get this done sometime.

Would also like to suggest (it may already do this) but that the group members health meter goes from Green to Red, instead of the Green to Black I see in the screenshot.
1) I will see what I can do...

2) Something in the code isn't allowing my graphic to show up correctly, the actual graphic is from Red to Green but doesnt show up until 80% or so. I still think it looks good though.
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  #58  
Unread 02-08-2005, 12:44 AM
Nightlord Nightlord is offline
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Looks awesome, man. Keep up the good work. I'm even showing it off in the What does your interface look like thread.
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  #59  
Unread 02-08-2005, 08:27 AM
Maycrof Maycrof is offline
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Quote:
Originally Posted by TyeJae
I am not sure I will see if I can get this to happen, then hopefully I can help you out...
ty Tye... i really like your UI and i like use.
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  #60  
Unread 02-08-2005, 07:41 PM
Jakoa Jakoa is offline
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/bow /kneel

This UI ROCKS!

Thanks for the great work!

Last edited by Jakoa : 02-08-2005 at 07:47 PM.
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  #61  
Unread 02-09-2005, 04:03 AM
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perdition perdition is offline
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Hello Tyejae

I just made a Compass reskin for the interface users working with 1280 * 1024,(added tradeskill exp information and compass) it's not ultimate as the original but fit better than just putting the 1024*768 version on a 1280*1024 desktop

I also added a temporary Implied target while waiting yours that I'ms sure will be better than mine

Here are the files and what it looks like (mana has been added to implied target after the scren has been taken)
Attached Thumbnails
Click image for larger version

Name:	EQ2_000055.jpg
Views:	423
Size:	204.8 KB
ID:	1126  
Attached Files
File Type: xml eq2ui_mainhud_compass.xml (9.3 KB, 395 views)
File Type: xml eq2ui_mainhud_impliedtarget.xml (3.2 KB, 422 views)
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  #62  
Unread 02-09-2005, 08:52 AM
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TyeJae TyeJae is offline
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Quote:
Originally Posted by perdition
Hello Tyejae

I just made a Compass reskin for the interface users working with 1280 * 1024,(added tradeskill exp information and compass) it's not ultimate as the original but fit better than just putting the 1024*768 version on a 1280*1024 desktop

I also added a temporary Implied target while waiting yours that I'ms sure will be better than mine

Here are the files and what it looks like (mana has been added to implied target after the scren has been taken)
It looks good, that is exactly how I planned on adding the implied target and that is a good idea to get it to fit the 1280x1024 version window just by adding an extra graphic that fits on the end.

TyeJae
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  #63  
Unread 02-09-2005, 09:59 AM
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perdition perdition is offline
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Hello Again

If I can just make a litle comment, I think it would be very helpful for common users if you had modified directly the related files instead of the Mainhud.xml (target, group and player)

I think you will have a lot of question by people trying to use different parts of differents UI with yours.

Ps:In mine I have already put back your great code in the "correct files", I can send them to you if you whish.
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  #64  
Unread 02-09-2005, 05:58 PM
Maelsturm Maelsturm is offline
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Nice work Perdition. I love the way the Compass is added. However, I prefer the way Tyejae has it set up with the experience bars now, toggle between the two. I would love to see someone skin the chat bars and the Quest Helper window in this style. Give my whole UI a steel look. I run a 1280 resolution but I put the Quest helper window in the upper right hand corner to fill it in. Looks nice with no frame and a black background but would look better in steel. If I had any clue how to do UI modding I would give it a shot but it is all greek to me.


M
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  #65  
Unread 02-09-2005, 06:06 PM
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perdition perdition is offline
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Hello

Setting the Quest helper intsead of the tradeskill experience was my first wish, Unfortunatly, the graphics I took from Tyejae to make the extension is too small and even when I tried, it was unusable due to too little text in the window.
I tough about maintained buff also but it's too small either..so..I put the tradeskill exp
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  #66  
Unread 02-09-2005, 09:10 PM
aalwein aalwein is offline
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Quote:
Originally Posted by perdition
Hello Again

If I can just make a litle comment, I think it would be very helpful for common users if you had modified directly the related files instead of the Mainhud.xml (target, group and player)

I think you will have a lot of question by people trying to use different parts of differents UI with yours.

Ps:In mine I have already put back your great code in the "correct files", I can send them to you if you whish.
I would definately like these files, Perdition. I'm having a helluva time getting the UI tweaked with the little things I want.
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  #67  
Unread 02-10-2005, 03:45 AM
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perdition perdition is offline
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Hello Aalwein

Please find in this post the Tyejae code that I put in the regular files.

Don't forget that I do not make any changes and all credits are for Tyejae.

Ps: Tyejae, I hope it dosn't give you any concern, if it puts you in trouble, just tell me and I will remove them

[edit] put back the coreected groupmember by Aalwein.
Attached Files
File Type: xml eq2ui_mainhud_target.xml (3.6 KB, 398 views)
File Type: xml eq2ui_mainhud.xml (2.4 KB, 327 views)
File Type: xml eq2ui_mainhud_player.xml (7.0 KB, 347 views)
File Type: xml eq2ui_mainhud_groupmembers.xml (22.7 KB, 307 views)

Last edited by perdition : 02-11-2005 at 03:30 AM.
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  #68  
Unread 02-10-2005, 07:07 PM
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TyeJae TyeJae is offline
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Quote:
Originally Posted by perdition
Hello Aalwein

Please find in this post the Tyejae code that I put in the regular files.

Don't forget that I do not make any changes and all credits are for Tyejae.

Ps: Tyejae, I hope it dosn't give you any concern, if it puts you in trouble, just tell me and I will remove them
Fine by me...I actually have been contracted, now that is going to take up alot of my time and I don't know how much time I am going to have to update this one now...doh...as soon as I am done with the contract I will pick right back up where I left off though.

TyeJae
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  #69  
Unread 02-10-2005, 07:45 PM
aalwein aalwein is offline
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ok i guess i'll go to work and try to add a background to the mini quest journal and tack it up there in there corner for 1280x1024 ui's.
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  #70  
Unread 02-10-2005, 10:10 PM
aalwein aalwein is offline
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perdition: I can't seem to get my active quest journal window to incorporate a background image. All i did was add the background page that is in the other UI elements and directed it to an image I created off of the original steel background. Can you give it a whirl for me?

attached are the image file and the active quest journal I have up to this point. I'm not sure if I saved it correctly - I'm using the plugin for Adobe Photoshop.

Also, I discovered in the group window you broke off from the mainhud, I can't get a context menu up to lock it or change transparencies or whatnot. I have NO idea how to fix that hehe. Hang on I figured it out. you had eq2usescomwndcontrols="v" when it should have been "true"; with the change the context menu was added again. The alignment on the zone name text was also off, and now fixed. Attached this fixed file as well.
Attached Files
File Type: dds taejae_steel_helper.dds (85.5 KB, 282 views)
File Type: xml eq2ui_journals_active.xml (6.1 KB, 320 views)
File Type: xml eq2ui_mainhud_groupmembers.xml (22.7 KB, 303 views)

Last edited by aalwein : 02-10-2005 at 10:35 PM.
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  #71  
Unread 02-11-2005, 03:27 AM
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perdition perdition is offline
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Hello Aalwein

Sorry for the Bad Groupmember file, I just bypassed the mousecontrol , I recreate it too fast at work cause I forgot mine at home, and for the Location name, I forget to set it back to normal, in fact in mine I have added a big player Health and mana at the left of the location name (same alignment and size that the target window)


For your active quest helper, I will have a look on it
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  #72  
Unread 02-11-2005, 06:02 AM
Maelsturm Maelsturm is offline
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Could you guys release these in a sip file or tell me how to make the files you have attached to your post work.


Thanks

M
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  #73  
Unread 02-11-2005, 03:57 PM
TommyHawk TommyHawk is offline
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Could someone put together this ui along with the compass changes and implied target changes and mini quest log changes and all those other changes for like large 1280x1024 as a working copy? I cant seem to follow this thread very well and i've read it 10 times now, atleast. Thanks.
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  #74  
Unread 02-11-2005, 05:59 PM
Brimztone Brimztone is offline
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Is there a complete zip file to download? I downloaded the one from 2/5/2005 and then Perditions and Aalwen's additions and now i get a white box that doesnt have a title or anything.

Great UI so far
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  #75  
Unread 02-11-2005, 07:04 PM
aalwein aalwein is offline
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Quote:
Originally Posted by Brimztone
Is there a complete zip file to download? I downloaded the one from 2/5/2005 and then Perditions and Aalwen's additions and now i get a white box that doesnt have a title or anything.

Great UI so far
The white box is my active quest journal and it's broken atm. I only posted it so Perdition could take a look at it. Delete it from your TaeJae directory and you should be good to go.

As for a complete zip file, I would feel bad to usurp TaeJae's zip file with all of the addtions Perdition and I have made. If you just right-click on the xml files we've posted (be sure to skip my active quest journal as it doesnt work yet) and save as, you will have the xml files to copy over to your TaeJae directory.
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