EQ2Interface.com
Search Downloads


Go Back   EQ2Interface > Featured Projects > EQ2MAP > EQ2MAP New maps

Reply
Thread Tools Search this Thread Display Modes
  #1  
Unread 04-10-2023, 12:34 AM
benjcallaghan benjcallaghan is offline
A Griffon
 
Join Date: Dec 2017
Server: Unkown
Posts: 107
Default [Added] [Map] Buried Takish'Hiz: Empire of Antiquity

Here is the code for the new contested dungeon and the new image it requires. Most of the referenced images already exist from other dungeons. As a bonus, this also includes the new Takish'Hiz themed guild hall.

The Gateway region with its 8 branching hallways is somehow a different in-game size than the corresponding region of the original image, so an extra sub-zone is added to handle it. This secondary region (though first in the priority list) uses the same image but a different zonerect and availablerect to handle it.

There is still one spot where the Gateway and Exchange regions overlap, causing the wrong map to be shown in some cases. It is an incredibly small region in the northwest side room (and only the far western edge of that room) of the Exchange where the Gateway map will be shown instead. Given how close these two regions overlap, even a sub-zone approach may not be feasible. The wall is nearly paper thin, and a clever Mario speedrunner could probably glitch through the wall.

The Exchange and the Biome overlap with one hallway that physically connects the two regions. The hallway originally existed in the Biome's image. Rather than dealing with yet-another-zonerect, I simply copied the hallway into the new Exchange image. This means the hallway appears in both maps, but players standing in the hallway will see the Exchange map. This actually suits the look-and-feel of the zone quite well, since the portal in that hallway is labeled The Elddar Exchange in-game (and not Blooming Biome).

There are also two spots of the Contested zone that are within these zonerects, but have no image. They are small rooms with no hostile mobs. I can add these rooms by modifying two of the original images, but they are also small enough that players shouldn't be getting lost.

Code:
<ImageStyle Name="exp19_dun_takish_contested_0" displayname="Buried Takish'Hiz: Empire of Antiquity [Contested] (Gateway)" zonerect="-392, -194, 368, 369" availablerect="168, 60, 350, 245">
<ImageFrame Source="images/maps/map_exp19_dun_takish_01.dds" SourceRect="0,0,694,512" />
</ImageStyle>
<ImageStyle Name="exp19_dun_takish_contested_1" displayname="Buried Takish'Hiz: Empire of Antiquity [Contested] (Knowledge)" zonerect="-171, -90, 337, 286">
<ImageFrame Source="images/maps/map_exp19_dun_takish_01.dds" SourceRect="0,0,694,512" />
</ImageStyle>
<ImageStyle Name="exp19_dun_takish_contested_2" displayname="Buried Takish'Hiz: Empire of Antiquity [Contested] (Exchange)" zonerect="328, 27, 735, 501">
<ImageFrame Source="images/maps/map_exp19_takish_guildhall.dds" SourceRect="0,0,512,597" />
</ImageStyle>
<ImageStyle Name="exp19_dun_takish_contested_3" displayname="Buried Takish'Hiz: Empire of Antiquity [Contested] (Biome)" zonerect="571, -261, 1004, 113">
<ImageFrame Source="images/maps/map_exp19_dun_takish_02_0.dds" SourceRect="0,0,506,436" />
</ImageStyle>
<ImageStyle Name="exp19_dun_takish_contested_4" displayname="Buried Takish'Hiz: Empire of Antiquity [Contested] (Hollow)" zonerect="167, 286, 267, 402">
<ImageFrame Source="images/maps/map_exp19_dun_takish_02_1.dds" SourceRect="0,0,436,506" />
</ImageStyle>
<ImageStyle Name="exp19_dun_takish_contested_5" displayname="Buried Takish'Hiz: Empire of Antiquity [Contested] (Den)" zonerect="790, 284, 1067, 605">
<ImageFrame Source="images/maps/map_exp19_dun_takish_02_2.dds" SourceRect="0,0,436,506" />
</ImageStyle>
<ImageStyle Name="exp19_dun_takish_contested_6" displayname="Buried Takish'Hiz: Empire of Antiquity [Contested] (Well)" zonerect="1036, 90, 1211, 293">
<ImageFrame Source="images/maps/map_exp19_dun_takish_03.dds" SourceRect="0,0,436,506" />
</ImageStyle>

<ImageStyle Name="exp19_takish_guildhall" displayname="Verdant Takish'Hiz Guildhall" zonerect="328, 27, 735, 501">
<ImageFrame Source="images/maps/map_exp19_takish_guildhall.dds" SourceRect="0,0,512,597" />
</ImageStyle>
Attached Thumbnails
Click image for larger version

Name:	map_exp19_takish_guildhall.jpg
Views:	203
Size:	91.0 KB
ID:	9650  
Attached Files
File Type: dds map_exp19_takish_guildhall.dds (150.1 KB, 204 views)
Reply With Quote
  #2  
Unread 04-10-2023, 10:22 AM
jnils's Avatar
jnils jnils is offline
EQ2MAP Developer
This person is a EQ2Map developer.
Interface Author - Click to view interfaces
 
Join Date: Jan 2006
Server: Splitpaw
Posts: 1,651
Default

Nice work.
Who is the zone in map?
Any order i should sort them in ?
__________________
Pimigo / Splitpaw
Reply With Quote
  #3  
Unread 04-10-2023, 08:41 PM
benjcallaghan benjcallaghan is offline
A Griffon
 
Join Date: Dec 2017
Server: Unkown
Posts: 107
Default

The zone-in is in Takish Badlands. Gateway is the first room players will enter, followed by Exchange and Biome. I'm not sure on the order past that. There is a strict progression, but I didn't get far enough in the questline to see what that was. Gateway also acts as the transport hub. Players won't likely go directly between the other maps.

Last edited by benjcallaghan : 04-10-2023 at 08:46 PM.
Reply With Quote
  #4  
Unread 04-13-2023, 08:54 AM
jnils's Avatar
jnils jnils is offline
EQ2MAP Developer
This person is a EQ2Map developer.
Interface Author - Click to view interfaces
 
Join Date: Jan 2006
Server: Splitpaw
Posts: 1,651
Default

Should all Buried Takish'Hiz zones be in Takish Badlands ?
__________________
Pimigo / Splitpaw
Reply With Quote
  #5  
Unread 04-13-2023, 09:18 PM
benjcallaghan benjcallaghan is offline
A Griffon
 
Join Date: Dec 2017
Server: Unkown
Posts: 107
Default

Only the Contested zone is off of Takish Badlands. The other three instances are all off of Raj'Dur Plateaus. I think the raid zone is also Plateaus, but I'm far from gettinga ccess to that one.
Reply With Quote
Reply


Thread Tools Search this Thread
Search this Thread:

Advanced Search
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

vB code is On
Smilies are On
[IMG] code is On
HTML code is Off
Forum Jump


All times are GMT -5. The time now is 03:05 AM.


Our Network
EQInterface | EQ2Interface | WoWInterface | LoTROInterface | ESOUI | MMOUI