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  #1  
Unread 03-30-2023, 07:15 PM
benjcallaghan benjcallaghan is offline
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Default Buried Takish'Hiz Contested

I recently completed maps for each of the three Buried Takish'Hiz dungeons that are currently available on Live servers. In the next GU, there will be a new contested dungeon based on the Buried Takish'Hiz design. This dungeon is already available on the Beta server. I've been poking around there to see how much of the map can be reused from the first three dungeons. I've attached a rough draft of what the entire contested dungeon would look like on one canvas.

Within this mega-map, the blue sections represent areas that are present in the new contested dungeon, but not in the original maps. The right-most blue section is two rooms physically attached to the Well map. The left-most is two rooms (upper and lower floors of the same room) that is physically disconnected from all other regions. The central and largest is a brand new area physically attached to the Cavern map. These three regions will need to be sketched and mapped, possibly altering the existing images of two maps.

I have also tested the existing maps (as separate images, just like on live) in-game on Beta. Most the maps work perfectly for the new zone, but there is an alignment issue in the red section, known as the Branching Gateway. The player icon is offset slightly from the map, often standing outside the walls, as if the Zone Rect for that map wasn't quite accurate. I have confirmed that no such issues exist within the Foundation of Knowledge zone I used to originally make that map. However, there are no alignment issues in the green sections, which are part of the same image. The map as-is is functional and will still be better than nothing, but I'd like to fix it (preferably before Beta ends).

I would appreciate any advice on how to fix the issues listed above, how to expedite the map-making process, or whether the three new sections should be their own map images.
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  #2  
Unread 04-01-2023, 05:06 PM
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jnils jnils is offline
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That was a huge scattered map.
I don't know what you should do, depends on the resolution, make it separate maps if to crowded. or it will be hard to see any details.
I think the alignment issue could be fixed with availablerect and a modified zonerect.
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  #3  
Unread 04-01-2023, 11:21 PM
benjcallaghan benjcallaghan is offline
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Join Date: Dec 2017
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I'll look into the availablerect and zonerect options to try and fix the alignment. Some /loc testing showed that the 8 portals aren't in the same XYZ coordinates, nor is the center of the circle. It seems like the devs shifted the center and made the structure bigger to fit more things in it, but to the naked eye, it looks the same as always.

My current plan is to add the new sections on the left and right onto the existing images. They're both small and nearby existing regions. For the large central section, I'm planning on that being its own image with its own zonerect. The hardest part will be keeping myself alive while mapping it, since it's filled with constantly-respawning heroic mobs.
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  #4  
Unread 04-08-2023, 06:43 PM
benjcallaghan benjcallaghan is offline
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I found a new possibility which might make this map easier. The GU is also adding a new guild hall that looks like the missing room in the contested dungeon. Hopefully, I can map out the guild hall where there are no enemies instead of hiring an escort team.
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Unread 04-09-2023, 07:29 AM
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jnils jnils is offline
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Ah, that would make it much easier.
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