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  #26  
Unread 03-30-2005, 02:36 PM
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Should be starting the test at 4pm est... shoudl give some feedback for 5pm est and I should be able to make graphic when I know the height and space I have to leave... like I can put a graphic in empty hotbar slot? the same in all but can it be done?

And yeah had totally forgot about the zone.. good idea
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  #27  
Unread 03-30-2005, 03:38 PM
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Best way to do that is use 1 pic for the hotbar then i can just repeat it then it will still in the background but only show when an icon is not there.... the other way would be to change the slot unfilled image (I guess, without looking at it)
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  #28  
Unread 03-30-2005, 04:57 PM
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Chat window the sya buttom is in the middle in the top right.... hum move it somewhere else or simply remove it

The second bar missing day of teh month

Group window miss the % helath and mana and on that window you don't see ailment.... bad for a cleric and a bit for an arcane... Might wish to increase teh height to the top of casting bar and all sized ailment icon.

Could move the underwater bar to be under the casting and smaller to fit between the casting and the bottom of the compass

Player window:

Health: 99999/99999
Power: 99999/99999
Concentration
Money & Status

That window size could be from the chat window to teh right of the compass between said compass and hotbar... leaving space next to it and between player window and group window target and implied target

On a side note I found out that target window could be moved by selecting it far to the right.... could be a bug.

Would leave space over the journal help for a window with ammunition and inventory, a bit like in this image.
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  #29  
Unread 03-30-2005, 04:59 PM
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And I'm right on time... 6h58

Haha
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  #30  
Unread 03-30-2005, 05:01 PM
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most likely the packlocation for the chat bubble(the little thing you click to switch between modes) is either not set or set wrong, its an easy fix.
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  #31  
Unread 03-30-2005, 05:49 PM
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Your right Taco ,, you can see the space for it beside the close button..

If the group window got bugs lol they aint my bugs

As for the rest will look again soon as i get time
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  #32  
Unread 03-30-2005, 05:53 PM
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correct me if im wrong but packlocation should be FFF,CFC? right? trying to get better at the packlocation stuff.
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  #33  
Unread 03-30-2005, 07:41 PM
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So Laffs what's in the next version that I will have to test?

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  #34  
Unread 03-30-2005, 07:43 PM
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Re-read teh thing bug in group window? haven't said taht told you the change I would liek to see you do in it

Add % for health and power
add ailment status for F1-F6
You can make it as the chat window in height
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  #35  
Unread 03-30-2005, 07:43 PM
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I think so trying to learn / understand that better myself lol, if top,right etc dont work then I go digging into the FFF stuff

Will get there oneday, And then they will change it I bet hehe.
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  #36  
Unread 03-30-2005, 07:49 PM
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That's about the little say thingy? just remove it at worse... never used it anyway...

On a side note did you read teh two post I did while you wrote yours???
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  #37  
Unread 03-30-2005, 08:03 PM
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Quote:
Originally Posted by choker
Re-read teh thing bug in group window? haven't said taht told you the change I would liek to see you do in it

Add % for health and power
add ailment status for F1-F6
You can make it as the chat window in height
Ah I am not sure if i can add the ailment status for F1 (aka your char) but the status is there for the others on the right of the bars. in a block of 4
I can add you health and power % in there but the dynamic data for the groups in % is in the builder but not working in game as yet.
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  #38  
Unread 03-30-2005, 08:07 PM
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OK... at the size the window opened I was sure it was the size needed for the 6 player to be shown... three one side three other side... (been craftingall teh time I got so no real grouping..)

Coudl you move the LFG and Search to stand next to Zaolith (F1) this way it doesn't take space as it goes down and add a auto-follow key? no need for the % if not all can get it.
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  #39  
Unread 03-30-2005, 08:20 PM
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Also would removing the label form teh hotbar be much hard? I think I hate of 3/4 teh label... hide the icon too much and I rely on that icon to identify the ability this I will be better to test the change in real eq gaming.
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  #40  
Unread 03-30-2005, 08:25 PM
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just open it up and delete every text object with the name "buttonlabel"
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  #41  
Unread 03-31-2005, 11:13 AM
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Slow down a bit Choker bud lol......... Got 101 things to do for work first, I should have somthing for you to look at in a few hours.
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  #42  
Unread 03-31-2005, 01:02 PM
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Default Question

The player window..... what size? hotbar width or group width?

Health 1000/1000 "ToonName" Power 1000/1000 {Coins page...........}

Or

Health 1000/1000 {Coins page.........}
Power 1000/1000 {rest of coins page}

Changes so far,
Chat fixed ?
Group 3x3, player %
Hotkey no labels
Experiance gameday fixed?
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File Type: zip Choker_UI.zip (18.4 KB, 189 views)
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  #43  
Unread 03-31-2005, 04:03 PM
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Chat: still in the top right, better aligned so seems ok

Hotkey are #1

Experience seems to be good.. their can be TS exp debt???

Haven't manage to be mroe than 4 in a group so far but it gived me something like that:

F1
F2 - F3
F4

Is that normal?
If possible:
F1-F2
F3-F4
F5-F6

For the player window the picture will be comming later a bit but it will be fitted in the area between the hotbar and the compass. Siding next to teh chat and going to teh left ending flush with the compass...

Will test it a bit more and come back with a pics
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  #44  
Unread 03-31-2005, 04:34 PM
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Oks , I will check the group
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  #45  
Unread 03-31-2005, 04:41 PM
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White square - player window

Blue square could be the inventory window (could maybe add a remaining ammo # in the player window instead of putting a full square making it 7 .. hard to balance woudl also be fun if the number tip (when mouse is over) give the name of the ammo)

Yellow Square space for Implied and target window.

Added this to my personnal test of the ui:

The performance pannel but that will be integrated in the bottom bar

Compact75Horizontal-Effects-Maintained.zip - no problem
MookBag - Mookpet - Mookbroker - all no problem
Quest-Journal-Mod_v2.zip - no problem

Thinsg I wish to add but have no luck (conflicting files)
FetishTargetsTurbo_3_0.zip - The resizable would make it fit well in the yellow square
FetishTradeskills_3_0.zip
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  #46  
Unread 03-31-2005, 06:38 PM
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Noted about the targets will ahve a look at that version, and the location of other windows.
had a look at group window and cand find anything wrong , so all i can think is that it will only use the line opposite f1 when you get a full group, Will have to look at this outside of the builder maybe at some point.

Still need to know what way you want the player window laid out, and what info in it.



EDIT
Sorry missed the line up you wanted with the group window , Been a long day, here is update with the group window.
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File Type: zip Choker_UI.zip (18.4 KB, 178 views)
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Last edited by Laffs : 03-31-2005 at 06:57 PM.
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  #47  
Unread 04-01-2005, 07:03 AM
choker choker is offline
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Ok managed to hit the lvl I wanted in weaponcrafting.. should go grouping a bit more now.. will be able to test teh UI in combat situation...

great work so far.
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  #48  
Unread 04-01-2005, 12:18 PM
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Thanks.. I will wait for feedback then...
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  #49  
Unread 04-01-2005, 12:47 PM
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Well you can do the player window

Hehe put in the player window what is missing in the stats bar and teh like...
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  #50  
Unread 04-01-2005, 03:02 PM
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Player window inc...
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