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  #76  
Unread 03-17-2005, 09:15 PM
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I'd post a modified version of the groupmembers for this mod, but since I don't have it downloaded I'll just post the code I added to my own group window:

(Added to GroupMembers/GroupMember1/MemberInfoPage)
Code:
<Button LocalTooltip="Disband" Location="8,4" Name="Disband" OnPress="leavegroup leavegroup" ScrollExtent="10,10" Size="10,10" Style="/ButtonStyles.close_button" Tooltip="Disband"></Button>
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  #77  
Unread 03-18-2005, 12:51 AM
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Ger, can you show us a screenshot of what yours looks like with that button? Also, can you show us where to put it in the groupmember window?

Not to be difficult, it's just that all of us here requesting for modifications don't know how / where to add stuff without the .xml files breaking EQ2.

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  #78  
Unread 03-18-2005, 10:21 AM
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Thx for the input ger...btw...I am a HUGE fan of your mods!

/em bows down in grace and humility in the presence of the divine entity known as ger.
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  #79  
Unread 03-18-2005, 10:24 AM
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Quote:
Originally Posted by Jerry
Ger, can you show us a screenshot of what yours looks like with that button? Also, can you show us where to put it in the groupmember window?

Not to be difficult, it's just that all of us here requesting for modifications don't know how / where to add stuff without the .xml files breaking EQ2.

Ugh, sorry. Don't have a screenshot handy. Basically it's a 10x10 close button set 1 pixel in and 1 down from the group window frame. In terms of placement within the XML, I mostly posted it to make Perdition's life easier. While you could insert it into your eq2ui_mainhud_groupmembers.xml yourself (immediately under the PAGE declaratory for the first MemberInfoPage) you'd have to tweak the size and location to match Perdition's work. If you're comfortable doing that, by all means, go for it.
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  #80  
Unread 03-18-2005, 10:26 AM
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Quote:
Originally Posted by macgregs
Thx for the input ger...btw...I am a HUGE fan of your mods!

/em bows down in grace and humility in the presence of the divine entity known as ger.
Pfft. If you're going to bow in grace and humility how am I ever supposed to put my Inquisitor fluff ability to good use? Seriously though, thanks for the kind words.
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  #81  
Unread 03-18-2005, 12:27 PM
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Happened to think of it this morning while helping a friend out with something that required grouping, so here's how it looks in-game. (I use the BlackMarble UI I just posted to the Beta forum, so that's why the background isn't flat black. I also keep frames off on things in the HUD area, so no frame in this SS either.)
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Name:	GroupMembers.png
Views:	385
Size:	24.2 KB
ID:	1929  
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  #82  
Unread 03-18-2005, 08:52 PM
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That looks great Ger. Again, thank you. Now, where/how do I insert that text mod?
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  #83  
Unread 03-18-2005, 09:29 PM
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Quote:
Originally Posted by Aeolith
That looks great Ger. Again, thank you. Now, where/how do I insert that text mod?
You know how they say "it'd be faster to do it than to explain how to do it"? Well, this is one of those times. Apologies to Perdition to monkeying with his mod—damn fine job on the file, though. I aspire to having as little empty space as that groupmembers has.
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File Type: xml eq2ui_mainhud_groupmembers.xml (22.7 KB, 288 views)
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  #84  
Unread 03-22-2005, 08:35 PM
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I had to delete my equi_mainhud_maintained.xml last night. For some reason, with the lastest expansion, I was not getting a Maintained Buff box showing up on my screen at all and I was warned that some specialtiy UIs were causing game crashes. Will there be a fix to this coming?
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  #85  
Unread 03-23-2005, 08:03 AM
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Quote:
Originally Posted by Aeolith
I had to delete my equi_mainhud_maintained.xml last night. For some reason, with the lastest expansion, I was not getting a Maintained Buff box showing up on my screen at all and I was warned that some specialtiy UIs were causing game crashes. Will there be a fix to this coming?
Itanius' updated maintained spell window mod: http://eq2interface.com/downloads/fileinfo.php?id=3575
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  #86  
Unread 03-24-2005, 08:21 AM
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Any has the maintained buffs even smaller?
Maybe 15x15?
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  #87  
Unread 05-07-2005, 09:57 PM
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Since the last patch my targeted mob, implied target and personal bars are screwed up. Unless power and health at 100% the colors change to being very dark and hard to tell what they are. I need them to be always the bright yellow and blue again. Thank you for any help.
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  #88  
Unread 05-08-2005, 03:55 PM
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Yes, I'm experiencing the exact same issue as Annya and would love a fix for that myself.
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  #89  
Unread 05-09-2005, 07:02 PM
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/bump
Can anyone help us with this problem or do we have to down load a new UI? Thank you
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  #90  
Unread 05-23-2005, 10:15 PM
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Default Aye...

I am having the same problems too.

Alas!

Hey, did this thing ever make it to the downloads section?? It *should*, because it is still amazing, even with the update-induced glitch. I use it with every character, of every archetype.

-Jerry
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  #91  
Unread 05-25-2005, 07:58 PM
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Quote:
Originally Posted by annya
Since the last patch my targeted mob, implied target and personal bars are screwed up. Unless power and health at 100% the colors change to being very dark and hard to tell what they are. I need them to be always the bright yellow and blue again. Thank you for any help.

I am sure I know the fix for that... But need to know what file is the one you guys are using? ... even better post it here for me to take a looks at
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  #92  
Unread 05-26-2005, 01:01 AM
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Default something very important missing for the healer

I don't know why, but there is no UI groupmemmber that shows the pet health under his master. As I can heal pet it will be a MEGA plus to see it. Maybe the game doesn't offer that option (EQ1 you could).
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  #93  
Unread 05-26-2005, 05:52 PM
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Quote:
Originally Posted by Laffs
I am sure I know the fix for that... But need to know what file is the one you guys are using? ... even better post it here for me to take a looks at
I think we're all just using the last update from Perdition.

http://www.eq2interface.com/forums/s...3&page=3&pp=25

The thing was, Perdition would get it working perfectly, and then some update would come along to make it not work / look perfect.

Oh, how all healers would love to see this thing make it to the downloads page, in the way that so many other mods have! (like, with constant updating)

Jerry
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