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  #51  
Unread 03-10-2005, 04:17 AM
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Hello Tobiah

Here is the groupmember window with labels and with small buff square.
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File Type: xml eq2ui_mainhud_groupmembers.xml (22.4 KB, 226 views)
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  #52  
Unread 03-10-2005, 04:40 AM
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/bow
/thanks

Group window is perfect.

Only odd thing is target % and player % shows white. Could change player % so it follows the rest of the gauge color but cant get it done on target window. Like you see on picture. Does not help with old con or new con
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Last edited by Tobiah : 03-10-2005 at 12:09 PM.
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  #53  
Unread 03-10-2005, 01:13 PM
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Thank you for the new version perdition

The weird green con bug does happen in both NPC evaluation settings, as shown in the attachment. A relog of the game including running the patcher rather than bypassing it seems to fix the issue as others have indicated. It's not a deal breaker since it can be self fixed, but it still continues to perplex me.

Thanks again,
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  #54  
Unread 03-10-2005, 08:22 PM
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Noticed another oddity in the group window. All of the names of the first thru fourth group members is squished over to the left next to the F lables, but the 5th group member's name is in the middle like they were before the F labels were added (see attachment).
I think the names in the middle looks sharper than on the left side, but either way, make em all the same if ya can

Thanks,
Mystique
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  #55  
Unread 03-11-2005, 01:36 AM
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Default We should throw Perdition a party... :)

We should throw Perdition a party or something after this is over, because he as been so patient.

Perhaps /pizza?
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  #56  
Unread 03-11-2005, 10:29 AM
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Hello Eloara,

Please find Here the Groupmember and player fix.
Eq2uI.XML will maybe solve your strange bug with green color
Attached Files
File Type: xml eq2ui_mainhud_groupmembers.xml (22.4 KB, 222 views)
File Type: xml eq2ui_mainhud_player.xml (2.9 KB, 262 views)
File Type: xml eq2ui.xml (1.8 KB, 215 views)
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  #57  
Unread 03-11-2005, 10:32 AM
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Hello Tobiah,

Here are the requested fixes
Attached Files
File Type: xml eq2ui.xml (1.8 KB, 240 views)
File Type: xml eq2ui_mainhud_player.xml (2.9 KB, 261 views)
File Type: xml eq2ui_mainhud_groupmembers.xml (22.5 KB, 202 views)
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  #58  
Unread 03-11-2005, 04:04 PM
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Some odd thing with implied target.

It works fine when mob is on other than me

Any else has same problem?
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  #59  
Unread 03-11-2005, 07:38 PM
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Quote:
Originally Posted by Tobiah
Some odd thing with implied target.

It works fine when mob is on other than me

Any else has same problem?
If you are your target's target (whew, that's some circular logic) the Implied Target window doesn't show. You have a Player window to give you information about yourself. The Implied Target window will only show if either your target or your target's target is a groupmember, and neither your target nor your target's target is you.
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  #60  
Unread 03-11-2005, 09:12 PM
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I installed HealerV5 and must say its coming along very nicely. I have two comments:

1) The F2 when I am not in a group is directly over the "Search for Players that are LFG" toggle. Can the two toggles be shifted to the right so that they aren't interferring with the F#'s?

2) I can't seem to get my borders to appear unless I do a mouse over (note the 2nd attachment below). I have the window settings set with everything over to the right and the borders still will not show. My borders do not fade on me on any of my other windows so I am fairly sure its not something in Options overriding it. Any suggestions on how to fix this?
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ID:	1789  Click image for larger version

Name:	UIscreenshot2.jpg
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Size:	54.3 KB
ID:	1790  
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  #61  
Unread 03-11-2005, 10:28 PM
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Quote:
Originally Posted by Aeolith
2) I can't seem to get my borders to appear unless I do a mouse over (note the 2nd attachment below). I have the window settings set with everything over to the right and the borders still will not show. My borders do not fade on me on any of my other windows so I am fairly sure its not something in Options overriding it. Any suggestions on how to fix this?
Check your letterbox settings. You probably have it set to hide frames in the letterbox area.
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  #62  
Unread 03-12-2005, 05:25 PM
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Yes, thank you. That fixed the borders problem.
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  #63  
Unread 03-13-2005, 09:05 AM
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Perdition? Can you fix the short group window? I prefere the names next to the F2. The 6th group member is kinda off
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  #64  
Unread 03-14-2005, 03:04 AM
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What do you mean by kinda off ?
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  #65  
Unread 03-14-2005, 05:50 AM
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The 6th group member is in the center. Rest of the group is next to F numbers
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  #66  
Unread 03-14-2005, 06:06 AM
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Here it is Tobiah.
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File Type: xml eq2ui_mainhud_groupmembers.xml (22.3 KB, 197 views)
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  #67  
Unread 03-14-2005, 06:10 AM
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Hello Eloora and Aeolith.

Here is the groupmember with better alignment.
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File Type: xml eq2ui_mainhud_groupmembers.xml (22.4 KB, 225 views)
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  #68  
Unread 03-14-2005, 07:21 AM
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Poor Perdition.

Wonderful work

Omg are you worn out yet ?

This is a healers dream. Luv it <3
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  #69  
Unread 03-14-2005, 04:15 PM
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Perfection!

Thanks again for fix
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  #70  
Unread 03-15-2005, 12:46 AM
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Thank you Perdition. Got two more issues, the first of which I think was mentioned but I do not know if a fix was posted, if so, please point out where I can get it.

1) Names of main target are still in green despite the mob's relative strenth to myself. The target's target window seems fine. I'll attach a pic of what i'm seeing below. The bear conned yellow to me. Love to have this fixed please.

2) The Maintain buffs window is too small. When I cast more buffs than currently will show in the current buff box, you can only see an upper slice of the additional buffs. Again, a pic to follow. I was wondering if that Maintained Buff Box could be one line larger?
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ID:	1835  Click image for larger version

Name:	UIscreenshot3b.jpg
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Name:	UIscreenshot4.jpg
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ID:	1838  

Last edited by Aeolith : 03-15-2005 at 12:52 AM.
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  #71  
Unread 03-16-2005, 02:43 PM
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Perdition, THANK YOU!

I was actually happy with it like, at version 2.

Aeolith, you can resize your maintained buffs window---just stretch it.

And I think there is something wacky about the target colors anyway (I don't think it's just perdition's mod).


This really has made a lot of happy healers.

Think it is about ready to go to the downloads section?



PS- I gotta say, one of the best features of your mod is that it is SEPARABLE! You can rearrange the bits if you want them in slightly different places, and it is SOOO nice to be able to do that with my summoner and scout!
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  #72  
Unread 03-17-2005, 03:43 PM
macgregs macgregs is offline
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OK...for starters (i) this mod looks fantastic and (ii) I am a complete imbecile when it comes to figuring out how this xml stuff works (so plz be patient).

I use the latest TyeJae mod (complete set - 1280 version) and have downloaded, extracted, and copied the components for this "Healer's Dream" mod over to my custom ui folder, in which the other TyeJae components reside (replacing any files with the same name). However, nothing happens to my UI when I log in.

I know this is probably some incredibly stupid question to most of you, but I would greately appreciate somebody explaining either (i) how to get this mod to run with my current TyeJae set up or (ii) that it cannot be done.

Mucho gracias
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  #73  
Unread 03-17-2005, 06:32 PM
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It can be done, but if I remember correctly a fair bit of the TyeJae steel XML isn't in the XML files you'd expect it to be, so that when you copied the healer's dream in it didn't actually replace the XML you'd expect it to. I think Aalwein (?) did some work on straightening out what was supposed to be where, but I'm not entirely sure. Your best bet is likely to post in the thread on TyeJae's interface for help.
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  #74  
Unread 03-17-2005, 08:39 PM
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Thank you, Jerry. I'll try stretching the box. I know that thought occured to me but I think since I have the box 'locked', it would not allow me to stretch it. At least I know now that its an options and should work once I unlock it.

Now, can anyone tell me please where I am supposed to click to leave groups? I've tried a few things but so far, I can't find how to do it quickly. I keeping haveing to type /leavegroup to do it. What I have tried so far is right click on the group box and right click on my own healthbars and I don't see any option to leave group.
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  #75  
Unread 03-17-2005, 08:44 PM
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Quote:
Originally Posted by Aeolith
Thank you, Jerry. I'll try stretching the box. I know that thought occured to me but I think since I have the box 'locked', it would not allow me to stretch it. At least I know now that its an options and should work once I unlock it.

Now, can anyone tell me please where I am supposed to click to leave groups? I've tried a few things but so far, I can't find how to do it quickly. I keeping haveing to type /leavegroup to do it. What I have tried so far is right click on the group box and right click on my own healthbars and I don't see any option to leave group.
I use /disband (I'm 99.9% sure /d will work as well) although it'd be possible to add a small button to the first groupmember slot that'd do it...hm... /load UIBuilder hehe
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