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  #1  
Unread 11-23-2010, 07:43 PM
cooldeath cooldeath is offline
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Default [added] The Palace of Roehn Theer / Royal Palace of Erudin

Thought I'd give a shot at making a map this past weekend so I threw this together. I've been unable to get into Roehn Theer's room but that's easy enough to add on as a separate part (as I was going to do anyway)

As such for being a map newbie the map is off just slightly. But I figured since it was within the width of the arrow that shows you on the map, that this would be tolerable.

So I'll post this here and when I get Theer's room done I'll add it.

Code below, JPG attached, and the DDS are inside the zip file (wouldn't let me add more then 8 files)
*EDIT* Updated with Roehn's Room added and zonerect tweaked
*EDIT* Textured Roehn's Room

~ Xeblikaa

Code below for Palace of Roehn Theer
Code:
<ImageStyle Name="exp06_dun_erudin_raid_0" displayname="Palace of Roehn Theer (Level 1)" menugroup="Odus" zonerect="-282, -163, 229, 221" heightmax="80">
<ImageFrame Source="images/maps/map_exp06_dun_PoRT_0.dds" SourceRect="0,0,684,512" />
</ImageStyle>
<ImageStyle Name="exp06_dun_erudin_raid_1" displayname="Palace of Roehn Theer (Level 2)" menugroup="Odus" zonerect="-283, -163, 230, 221" heightmin="80" heightmax="170">
<ImageFrame Source="images/maps/map_exp06_dun_PoRT_1.dds" SourceRect="0,0,684,512" />
</ImageStyle>
<ImageStyle Name="exp06_dun_erudin_raid_2" displayname="Palace of Roehn Theer (Level 3)" menugroup="Odus" zonerect="-282, -163, 229, 221" heightmin="170" heightmax="250">
<ImageFrame Source="images/maps/map_exp06_dun_PoRT_2.dds" SourceRect="0,0,684,512" />
</ImageStyle>
<ImageStyle Name="exp06_dun_erudin_raid_3" displayname="Palace of Roehn Theer (Level 4)" menugroup="Odus" zonerect="-282, -163, 229, 221" heightmin="250" heightmax="380">
<ImageFrame Source="images/maps/map_exp06_dun_PoRT_3.dds" SourceRect="0,0,684,512" />
</ImageStyle>
<ImageStyle Name="exp06_dun_erudin_raid_4" displayname="Palace of Roehn Theer (Level 5)" menugroup="Odus" zonerect="-285, -165, 229, 222" heightmin="380" >
<ImageFrame Source="images/maps/map_exp06_dun_PoRT_4.dds" SourceRect="0,0,684,512" />
</ImageStyle>
<ImageStyle Name="exp06_dun_erudin_raid_5" displayname="Palace of Roehn Theer (Roehn)" menugroup="Odus" zonerect="80, -146, 500, 168" availablepriority="-1" heightmin="226" heightmax="270">
<ImageFrame Source="images/maps/map_exp06_dun_PoRT_5.dds" SourceRect="0,0,684,512" />
</ImageStyle>
Code below for Royal Palace of Erudin
Code:
<ImageStyle Name="exp06_dun_erudin_palace_0" displayname="Royal Palace of Erudin (Level 1)" menugroup="Odus" zonerect="-282, -163, 229, 221" heightmax="80">
<ImageFrame Source="images/maps/map_exp06_dun_PoRT_0.dds" SourceRect="0,0,684,512" />
</ImageStyle>
<ImageStyle Name="exp06_dun_erudin_palace_1" displayname="Royal Palace of Erudin (Level 2)" menugroup="Odus" zonerect="-283, -163, 230, 221" heightmin="80" heightmax="170">
<ImageFrame Source="images/maps/map_exp06_dun_PoRT_1.dds" SourceRect="0,0,684,512" />
</ImageStyle>
<ImageStyle Name="exp06_dun_erudin_palace_2" displayname="Royal Palace of Erudin (Level 3)" menugroup="Odus" zonerect="-282, -163, 229, 221" heightmin="170" heightmax="250">
<ImageFrame Source="images/maps/map_exp06_dun_PoRT_2.dds" SourceRect="0,0,684,512" />
</ImageStyle>
<ImageStyle Name="exp06_dun_erudin_palace_3" displayname="Royal Palace of Erudin (Level 4)" menugroup="Odus" zonerect="-282, -163, 229, 221" heightmin="250" heightmax="380">
<ImageFrame Source="images/maps/map_exp06_dun_PoRT_3.dds" SourceRect="0,0,684,512" />
</ImageStyle>
<ImageStyle Name="exp06_dun_erudin_palace_4" displayname="Royal Palace of Erudin (Level 5)" menugroup="Odus" zonerect="-285, -165, 229, 222" heightmin="380" >
<ImageFrame Source="images/maps/map_exp06_dun_PoRT_4.dds" SourceRect="0,0,684,512" />
</ImageStyle>
Attached Files
File Type: dds map_exp06_dun_PoRT_0.dds (171.1 KB, 671 views)
File Type: dds map_exp06_dun_PoRT_1.dds (171.1 KB, 590 views)
File Type: dds map_exp06_dun_PoRT_2.dds (171.1 KB, 691 views)
File Type: dds map_exp06_dun_PoRT_3.dds (171.1 KB, 718 views)
File Type: dds map_exp06_dun_PoRT_4.dds (171.1 KB, 681 views)
File Type: dds map_exp06_dun_PoRT_5.dds (171.1 KB, 615 views)

Last edited by cooldeath : 12-08-2010 at 04:04 PM.
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  #2  
Unread 11-24-2010, 02:09 AM
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Looks good mate. When I (or someone else) gets a chance, we can probably help you adjust the zonerect to get it closer to the lines if needed.
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Unread 11-24-2010, 01:59 PM
cooldeath cooldeath is offline
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Thanks, I tried to adjust it but it kept throwing off the rest of the map by a little bit, so I left it as is. The only reason I even noticed it being off was that in the tutorial it said to go to the farthest extents and check the lines. It's not really noticeable otherwise.
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Unread 11-24-2010, 06:36 PM
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In cases like that, you can always manually edit lines on the graphical side if wanted. Either manual editing, or scaling the whole image on only 1 axis slightly.

But regardless, it's not a big ideal.
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Unread 11-29-2010, 05:11 PM
cooldeath cooldeath is offline
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Zonerec fixed, I didn't notice any other problems, so this is good to go.
Textures work in progress.

Last edited by cooldeath : 12-02-2010 at 09:55 PM.
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Unread 12-08-2010, 12:43 AM
cooldeath cooldeath is offline
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I didn't properly get enough locs for the zone to properly texture the whole thing the way I want to, so I'm going to have to put this one on hold. This being the first map I did, I originally didn't have plans to texture it. Roehn Theer's Room has been textured though and I will update that.
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  #7  
Unread 12-08-2010, 02:42 AM
gm9 gm9 is offline
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Is this on hold or is it done? It could go live untextured as far as I'm concerned. If it's done do me a favor and upload the dds files to the first post individually please (you can drop the jpg's). Thanks.
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Unread 12-08-2010, 07:26 AM
cooldeath cooldeath is offline
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It can be used as is. DDS have been uploaded separately.
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Unread 12-08-2010, 12:30 PM
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That can be duplicated to work in the group instance as well. It won't need the 5th file for Roehn Theer's room though, since you can't get in there.
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Unread 12-08-2010, 03:54 PM
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Quote:
Originally Posted by Drumstix42 View Post
That can be duplicated to work in the group instance as well. It won't need the 5th file for Roehn Theer's room though, since you can't get in there.
I'll need internal and actual zone names for that.
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Unread 12-08-2010, 04:07 PM
cooldeath cooldeath is offline
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Posted code for Royal Palace in first post. Tested it as well.
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Unread 12-10-2010, 02:43 PM
gm9 gm9 is offline
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added both
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  #13  
Unread 12-10-2010, 03:17 PM
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gm9, i dont seem to be able to download any of the new maps you added.

I am getting a bunch of errors along the lines of:

Quote:
Vasty Deep: The Vestigial Cella - Bottom (Icons) Error
Error downloading File:
map_POI_exp06_dun_vastydeep03_1.xml.gz
The remote server returned an error: (404) Not Found.
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Unread 12-10-2010, 03:44 PM
gm9 gm9 is offline
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New maps should be downloading, the errors were just relating to the POI files for them. Seems Dolby didn't fix everything on the new server that needed fixing, we'll work it out. In the meantime I simply removed those files from the list of files the updater downloads so those errors will not appear. Since we do not have POIs for the maps yet they do not matter, anyway.

update: all fixed

Last edited by gm9 : 12-10-2010 at 04:09 PM.
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