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  #1  
Unread 09-14-2009, 08:41 PM
Xiane Xiane is offline
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Default [added] Shard of Love: A Moment of Valor

I decided tweak this a little bit. Please see the other map, etc., I am posting further in the thread.
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Name:	map_shard_of_love.jpg
Views:	529
Size:	70.1 KB
ID:	7038  
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File Type: dds map_shard_of_love.dds (108.3 KB, 428 views)

Last edited by Xiane : 09-15-2009 at 03:04 AM.
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  #2  
Unread 09-14-2009, 09:10 PM
lordebon lordebon is offline
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Looks pretty good to me. /thumbsup
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Unread 09-14-2009, 09:57 PM
Xiane Xiane is offline
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Quote:
Originally Posted by lordebon View Post
Looks pretty good to me. /thumbsup
Thanks! All those little curly-que thingies were a pain in the behind. :P
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  #4  
Unread 09-15-2009, 03:42 AM
Xiane Xiane is offline
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Updated Map and code:

Code:
<ImageStyle Name="shard_of_love" displayname="Shard of Love: A Moment of Valor" menugroup="Everfrost (Island)" zonerect="-258, -365, 203, 171" heightmin="-51">
<ImageFrame Source="images/maps/map_shard_of_love.dds" SourceRect="0,0,436,508" />
</ImageStyle>
map_shard_of_love.dds

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Name:	map_shard_of_love.jpg
Views:	635
Size:	263.3 KB
ID:	7045
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  #5  
Unread 09-15-2009, 04:29 AM
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nice and clean/helpful map, thank you!
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  #6  
Unread 09-15-2009, 06:08 AM
lordebon lordebon is offline
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Quote:
Originally Posted by Xiane View Post
Updated Map and code:

Code:
<ImageStyle Name="shard_of_love" displayname="Shard of Love: A Moment of Valor" menugroup="Everfrost (Island)" zonerect="-258, -365, 203, 171" heightmin="-51">
<ImageFrame Source="images/maps/map_shard_of_love.dds" SourceRect="0,0,436,508" />
</ImageStyle>
Attachment 7044

Attachment 7045
Did you scale that down? The original map looks somewhat larger and also clearer... that second map seems kind of fuzzy and harder to read. I like the first one better.
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Unread 09-15-2009, 06:47 AM
gm9 gm9 is offline
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Quote:
Originally Posted by lordebon View Post
Did you scale that down? The original map looks somewhat larger and also clearer... that second map seems kind of fuzzy and harder to read. I like the first one better.
I think you may have switched them around, second one is larger and looks better IMO. Hey, let's start another vote... j/k.

Nice map.
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  #8  
Unread 09-15-2009, 08:56 AM
Xiane Xiane is offline
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Quote:
Originally Posted by gm9 View Post
I think you may have switched them around, second one is larger and looks better IMO. Hey, let's start another vote... j/k.

Nice map.
Both are the same size, actually. I would love to make a larger one but not sure how to do that yet. The second one doesn't look quite as clear in the jpg because it's not quite as bright and the contrast isn't quite as high, but in game it's actually cleaner and easier to read.

*EDIT* Figured it out... YAY coffee! .... here's the larger one...

map_shard_of_love.dds

Click image for larger version

Name:	map_shard_of_love.jpg
Views:	308
Size:	94.7 KB
ID:	7047
Code:
<ImageStyle Name="shard_of_love" displayname="Shard of Love: A Moment of Valor" 

menugroup="Everfrost (Island)" zonerect="-256, -365, 202, 171" heightmin="-51">
<ImageFrame Source="images/maps/map_shard_of_love.dds" SourceRect="0,0,580,676" 

/>
</ImageStyle>

Last edited by Xiane : 09-15-2009 at 09:24 AM.
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Unread 09-15-2009, 09:21 AM
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nvm then 1-)

Last edited by brammator : 09-15-2009 at 09:37 AM.
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  #10  
Unread 09-15-2009, 09:26 AM
gm9 gm9 is offline
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Quote:
Originally Posted by Xiane View Post
Both are the same size, actually.
The image as such yes but the map picture on it is different. And just scale the entire thing up if you want it larger, and update the zonerect again accordingly.
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  #11  
Unread 09-15-2009, 09:52 AM
Xiane Xiane is offline
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Quote:
Originally Posted by gm9 View Post
The image as such yes but the map picture on it is different. And just scale the entire thing up if you want it larger, and update the zonerect again accordingly.

Yup - figured out I could do that. I just had to get around the dds file dimensions having to be divisible by 4 and wasn't coherent enough to wrap my brain around it yet when I posted earlier. LOL!

I made it fairly large, but it's working great for me in game.

Now if one of you wants to help me get rid of the fog on my maps....

Last edited by Xiane : 09-15-2009 at 09:55 AM.
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  #12  
Unread 09-15-2009, 06:13 PM
lordebon lordebon is offline
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Ah, maybe I did have them backwards when I was looking at it. Looking at it now, the later one does look better.
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Unread 09-18-2009, 07:28 PM
gm9 gm9 is offline
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Added.

Quote:
Originally Posted by Xiane View Post
Now if one of you wants to help me get rid of the fog on my maps....
We have the fog on purpose, although I can't remember whether I ever actually uploaded the fog image for the larger maps...
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  #14  
Unread 09-20-2009, 11:04 AM
Xiane Xiane is offline
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Quote:
Originally Posted by gm9 View Post
Added.


We have the fog on purpose, although I can't remember whether I ever actually uploaded the fog image for the larger maps...
So is there a way to get rid of it? I used to have a plugin that got rid of the map fog but it doesn't seem to be working anymore.
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Unread 09-20-2009, 11:34 AM
lordebon lordebon is offline
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Quote:
Originally Posted by Xiane View Post
So is there a way to get rid of it? I used to have a plugin that got rid of the map fog but it doesn't seem to be working anymore.
IIRC, you can 'get rid of it' visually by setting the fog layer for that map to be the same image as the map. I don't know if you can turn the layer itself off though, I think SOE 'broke' that with the new map system.
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Unread 09-20-2009, 12:17 PM
gm9 gm9 is offline
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Quote:
Originally Posted by lordebon View Post
IIRC, you can 'get rid of it' visually by setting the fog layer for that map to be the same image as the map. I don't know if you can turn the layer itself off though, I think SOE 'broke' that with the new map system.
Confirming this. You will need to edit core_blankmapstyles.xml and make sure the updater doesn't overwrite it.

We had discussed to create per-map fog images in the form of a tinted version of the map like the SOE maps have, but due to bandwidth considerations the fog images would need to be auto-generated by the updater and that code doesn't exist yet.
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