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  #1  
Unread 08-29-2009, 08:29 PM
brammator's Avatar
brammator brammator is offline
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Default [added] The Hollow Hedge

Code:
<ImageStyle Name="live_haunted_cauldroncove" displayname="The Hollow Hedge" menugroup="DLere" zonerect="-1050, -650, -849, -470">
<ImageFrame Source="images/maps/map_live_haunted_cauldroncove.dds" SourceRect="0,0,572,512" />
</ImageStyle>
some points for Gninja^Wgnome quest:

dagger 875 8 -505
doll 865 8 -585
journal 915 8 -640
skull 917 8 -525

gnome 1018 8 -581
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Name:	map_live_haunted_cauldroncove.jpg
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Size:	118.3 KB
ID:	6991  
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File Type: dds map_live_haunted_cauldroncove.dds (143.1 KB, 826 views)
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  #2  
Unread 08-30-2009, 03:33 AM
Xiane Xiane is offline
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Default [Map] Hollow Hedge

Code:
</ImageStyle><ImageStyle Name="live_haunted_cauldroncove" displayname="The Hollow Hedge" menugroup="DLere" zonerect="-1045, -674, -852, -453">
<ImageFrame Source="images/maps/map_live_haunted_cauldroncove.dds" SourceRect="0,0,436,508" />
</ImageStyle>
Click image for larger version

Name:	hollow_hedge.jpg
Views:	589
Size:	76.0 KB
ID:	6995

map_live_haunted_cauldroncove.dds

POIs:

997.42, 10.11, -547.19 Old Man Dave (right click door and choose treat to spawn)

874.30, 8.26, -504.15 dagger for Train to Zone! quest

883.61, 10.06, -565.58 A Headless Knight (click bag to spawn)

931.54, 7.87, -598.27 animated hedge

914.11, 10.08, -622.32 grime-covered chest

916.96, 8.19, -638.84 journal for Train to Zone! quest

1012.85, 8.19, -628.90 Raven

864.81, 8.19, -584.97 doll for Train to Zone! quest

891.58, 8.19, -636.25 risen corpse - kill for key to grime-covered chest

1018.01, 8.19, -579.96 a terrified gnome - starts Train to Zone! quest

949.2, 8.19, -579.91 Statue - click to enter center of maze

946.75, 7.83, -551.70 Altius Volfban

943.38, 7.83, -580.38 Statue - click to exit center of maze

999.28, 8.75, -583.41 terrified Norrathians

994.79, 7.99, -528.38 gleaming chest (only spawns on returning to zone after completing first quest

918.15, 8.19, -537.94 hedge section - disappears after killing Old Man Dave

965.61, 7.90, -561.17 hedge section - disappears after opening grime-covered chest
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  #3  
Unread 08-30-2009, 06:04 AM
gm9 gm9 is offline
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Threads merged.
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  #4  
Unread 08-30-2009, 08:23 AM
lordebon lordebon is offline
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Which map looks more like the actual zone?

Brammator's map looks pretty nice, but Lyssia's map looks nice as well.

My initial vote would be for Brammator's, it has a better contrast between the hedge, the buildings, and the ground. Lyssia's is nice, but there's so much gray/dark green it all seems to bleed together.
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  #5  
Unread 08-30-2009, 09:33 AM
gm9 gm9 is offline
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I'd have said Lyssia for better use of zone textures and more of a "haunted" look. All that without ever having seen the zone though.
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  #6  
Unread 08-30-2009, 09:54 AM
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brammator brammator is offline
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well, she missed one part with penetrable wall 1-) upper left portion of map.
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  #7  
Unread 08-30-2009, 10:42 AM
sharakari sharakari is offline
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How do I get this map into EQ2Maps? Not sure what that DDS file is for. I need this thing so bad because walking through that maze in first person gets me sick! lol
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  #8  
Unread 08-30-2009, 11:07 AM
Xiane Xiane is offline
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Quote:
Originally Posted by brammator View Post
well, she missed one part with penetrable wall 1-) upper left portion of map.
Funny I looked all over for that hole in the wall several times and never found it. Will look again and adjust as necessary.

I chose the gray/green colors as they match the zone itself.

*edit* You missed one as well. You are missing the section just below the one I missed.

Last edited by Xiane : 08-30-2009 at 11:12 AM.
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  #9  
Unread 08-30-2009, 11:11 AM
Landiin Landiin is offline
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/random 1000 in game and tell us what u got :P
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  #10  
Unread 08-30-2009, 12:26 PM
melae melae is offline
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Question How...

Quote:
Originally Posted by sharakari View Post
How do I get this map into EQ2Maps? Not sure what that DDS file is for. I need this thing so bad because walking through that maze in first person gets me sick! lol
Me too! I dropped the file into the maps folder but apparently theres someting else that needs to be done.. anyone?
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  #11  
Unread 08-30-2009, 12:27 PM
Xiane Xiane is offline
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Here are the updated/corrected files. Illusion hedge section added and lines made a bit more defined to help with contrast between path/hedges.

map_live_haunted_cauldroncove.dds

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  #12  
Unread 08-30-2009, 12:30 PM
Xiane Xiane is offline
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Quote:
Originally Posted by melae View Post
Me too! I dropped the file into the maps folder but apparently theres someting else that needs to be done.. anyone?
There are three things you need to make a map usable in game; the .dds image, the .xml code, and the poi file. (Well you don't have to have the poi file, but it helps )

You can find tutorials in the EQ2Map forums, which is how I learned to do it, or you can wait a little bit and I'm sure one of the maps posted here will be added to the autoupdater soon.
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  #13  
Unread 08-30-2009, 01:48 PM
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SaintPeter SaintPeter is offline
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Integration details can be found in section 6 of the mapping tutorial, found here:
http://maps.eq2interface.com/index.p...aptutorial&p=7

You do not need to create a POI file, since the website does that automatically.
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  #14  
Unread 08-30-2009, 01:55 PM
lordebon lordebon is offline
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If it's much more like it looks in the zone, then I revise my 'vote' to Lyssia's, I always like it when the maps look like the zone.
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  #15  
Unread 08-30-2009, 02:15 PM
xalmat xalmat is offline
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I prefer Brammator's. Much easier to actually see.

Lyssia's might be more accurate to what's actually in-game, but usability over aesthetics in my book. The contrasting colors makes Brammator's MUCH easier to use.

Lyssia's map also has the hedge size too thick, Brammator's is more precise to the actual thickness of the hedge.

Last edited by xalmat : 08-30-2009 at 03:23 PM.
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  #16  
Unread 08-30-2009, 04:51 PM
Llogwey Llogwey is offline
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There's a mistake with the "965.61, 7.90, -561.17" waypoint. The wall can be crossed only if you have killed Raven.

I didn't see anything behind except a shiny.
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  #17  
Unread 08-31-2009, 01:14 AM
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brammator brammator is offline
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Code:
<ImageStyle Name="live_haunted_cauldroncove" displayname="The Hollow Hedge" menugroup="DLere" zonerect="-1053, -663, -844, -459">
<ImageFrame Source="images/maps/map_live_haunted_cauldroncove.dds" SourceRect="0,0,600,580" />
</ImageStyle>
fixed doors and minor minimap bordering issue, added 'spooky' variant (but first looks better at minimap imo)
Attached Thumbnails
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Name:	map_live_haunted_cauldroncove.jpg
Views:	473
Size:	127.3 KB
ID:	7002  Click image for larger version

Name:	spooky_map_live_haunted_cauldroncove.jpg
Views:	496
Size:	126.6 KB
ID:	7003  
Attached Files
File Type: dds map_live_haunted_cauldroncove.dds (170.0 KB, 643 views)
File Type: dds spooky_map_live_haunted_cauldroncove.dds (170.0 KB, 786 views)
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  #18  
Unread 09-10-2009, 02:50 AM
Xiane Xiane is offline
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After reading over the comments in this thread and the poll thread, I've modified my map slightly. The background is now a bit lighter which gives a bit more contrast, and I added steps to the buildings. I made two versions of the modified map, with and without shadows.

Hollow_Hedge_Shadows.dds

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Name:	Hollow_Hedge_Shadows.jpg
Views:	354
Size:	77.1 KB
ID:	7026



Hollow_Hedge_No_Shadows.dds

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Name:	Hollow_Hedge_No_Shadows.jpg
Views:	364
Size:	79.1 KB
ID:	7028
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  #19  
Unread 09-10-2009, 10:00 AM
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Calain80 Calain80 is offline
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1st: great maps! Esp. the one without shadows should now also be easy enough to read for most people.

At least I will use your map. Please keep up the good work. It would be a shame to loose a talent like you.
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  #20  
Unread 09-10-2009, 01:53 PM
Xiane Xiane is offline
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Quote:
Originally Posted by Calain80 View Post
1st: great maps! Esp. the one without shadows should now also be easy enough to read for most people.

At least I will use your map. Please keep up the good work. It would be a shame to loose a talent like you.
Thanks for the kind words, and don't worry, I'll be trying my hand at more maps, I'm sure.
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