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Unread 10-01-2007, 06:33 PM
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Default [Test] 10.01.07 (GU39) - Interface Changes

UI Notes:
  • When you run out of a charged item (* totem) the tooltip will no longer say "Charges: 5 / 5" it will instead say "Charges:0/5" to reduce confusion.
  • There is a new UI window that will show only debuffs on your character:
    - The UI window is called MainHUD.DetrimentalEffects
    - The old effects window will now only show beneficial effects
More...

Here are the following XML Changes found on the test server 10.1.07. The left side is what is on Live server and the right side is what is on the Test server. Changes are shown in red and some xml above and below the changes are left in for context.

Changed:
eq2ui_fonts.xml
eq2ui_gamedata.xml
eq2ui_inventory.xml
eq2ui_inventory_guildbank.xml
eq2ui_mainhud.xml
eq2ui_mainhud_effects.xml
eq2ui_mainhud_inspectplayer.xml
eq2ui_playerhousing.xml

New:
eq2ui_inventory_guildbanksettings.xml
eq2ui_mainhud_detrimental_effects.xml
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  #2  
Unread 10-01-2007, 06:49 PM
gm9 gm9 is offline
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Thanks for now linking new files as well Dolby.

For maintained window modders, as previously announced we now have:

<DynamicData Name="AmountRemaining"/>
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Unread 10-02-2007, 04:36 PM
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Has anyone tried using the AmountRemaining DynamicData in the maintained window? I've been testing it but it doesn't show up.
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Last edited by Othesus : 10-02-2007 at 08:17 PM.
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Unread 10-02-2007, 05:09 PM
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Quote:
Originally Posted by Othesus View Post
Has anyone tried using the AmountRemaining DynamicData in the maintained window? I've been testing it but it doesn't show up.
Don't know othesus, maybe adding DDfilter 0002 will force it to push the text value but I doubt it.
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Unread 10-02-2007, 06:48 PM
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The DynamicData works fine and the value is properly pushed and updated. However, it is forced to Visible="false", overriding even a DynamicDataFilter="0000".

There is however an easy workaround. You can manually set Visible=true OnShow of the window. Works fine even if you zone. I have still /bugged this, because I would like the visibility data to toggle some other text.
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Unread 10-02-2007, 06:51 PM
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Ah ok, sounds like a bug since the Visible information works well for all the other DynamicData types.

Hmm, you use OnShow to force Visible=true for all 30 icons? I'll try that.
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Last edited by Othesus : 10-02-2007 at 07:06 PM.
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Unread 10-02-2007, 07:50 PM
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Quote:
Originally Posted by Othesus View Post
Hmm, you use OnShow to force Visible=true for all 30 icons? I'll try that.
Yes exactly.
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Unread 10-02-2007, 07:53 PM
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Ok, I'm working on a way to force the AmountRemaining to show up. I think DynamicDataFilters are ignored when you're zoning or logging in and that's what's hiding it. I set the DynamicDataFilter="FFFE" (everything except Visible) and it's still hiding the text.
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Unread 10-02-2007, 07:58 PM
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Oh yes, forgot to mention that, you still have to filter the visibility information (FFFE is what I used as well) or otherwise the OnShow method doesn't work. So the filter does work, but only in one direction...
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Unread 10-02-2007, 08:27 PM
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Thanks gm9! I was just about to stop messing with it today after spending most of last night working on it.

Here's what I came up with:


The Visible flag thing will be fixed hopefully, but at least this works for now.
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Last edited by Othesus : 10-24-2007 at 04:00 AM.
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Unread 01-20-2009, 06:13 PM
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Zoltaroth just fixed the visibility issue with the AmountRemaining data. Coming to a hotfix near you soon.

PS: Yeah necroposting is bad but I felt it was appropriate in this case because it nicely illustrates the time it took.
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Last edited by gm9 : 01-20-2009 at 08:51 PM. Reason: hotfix it is
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Unread 01-20-2009, 06:31 PM
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Quote:
Originally Posted by gm9 View Post
Zoltaroth just fixed the visibility issue with the AmountRemaining data. Coming to a hotfix or game update near you soon.

PS: Yeah necroposting is bad but I felt it was appropriate in this case because it nicely illustrates the time it took.
Sweet. Thanks, Zoltaroth! That has been bugging me for a long time, heh.
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Unread 01-20-2009, 06:41 PM
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When I saw this in recent post I was like what kind of ass necro posted this thread ha! But your reasoning is spot on!
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