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  #26  
Unread 10-16-2010, 07:12 PM
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This isn't on the patcher for Profit yet & I'm not sure how this is supposed to be done, (IE modded in the file somewhere or ran as a script in PCC).

Am I missing something?
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  #27  
Unread 10-16-2010, 07:16 PM
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It's on profit's updater. If you don't want it to show on first load you have to edit a file in the profitui directory named _ProfitUI_ShowWelcomeSetting.txt. Change true to false.

Silat
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  #28  
Unread 10-16-2010, 08:02 PM
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any chance of a stand alone for the welcome screen not showing
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  #29  
Unread 10-16-2010, 08:46 PM
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I'm uploading one now. Details will be included.

Cheers.

*edit* now available: http://www.eq2interface.com/download...deWelcome.html
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Last edited by Drumstix42 : 10-16-2010 at 08:59 PM.
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  #30  
Unread 10-16-2010, 09:06 PM
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Thanks Drums, I tried the one in Profit (with both settings in the txt file), but I run a modified profit and must have replaced a pre-req file. Will give that a try.
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  #31  
Unread 10-16-2010, 10:31 PM
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awesome man thanks Drums keep up the great work
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  #32  
Unread 10-17-2010, 09:35 AM
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Drums version closed as described, unfortunately it makes the window useless if someone tries to open it from the menu....
When I load the vanilla Profit it works just as I like.

TalTal, might you be willing to advise what files the Welcome code is reliant on in Profit? It seems to be more then the ones in the Zip you attached in the Profit GU58 post...as I copied all those to my custom Profit and it still doesn't fix the Welcome window issue for me.

PM or post is fine =)

Thanks in Advance

Last edited by abbelyn : 10-17-2010 at 10:33 AM.
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  #33  
Unread 10-17-2010, 12:39 PM
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Quote:
Originally Posted by abbelyn View Post
Drums version closed as described, unfortunately it makes the window useless if someone tries to open it from the menu...

My code uses an internal timer. So you may be opening it too quickly after logging in. Rather than use complex code to see if it "successfully" closed itself at least once, I just used a timer, and I compensated for anyone that may load slower than others.

I did little experimentation however and simply coded it up in about 5 minutes
However, it should work as intended!
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  #34  
Unread 10-17-2010, 02:10 PM
Siliconeclone Siliconeclone is offline
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I have cleaned up profits version for a default UI (or EQ2Maps).

Two different versions one with XP bar PRE-GU57 and one for the Current Default XP bar.

However I tried to upload and it wanted a picture and since this doesn't change anything I have no pic. So not sure if I can direct link or not
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  #35  
Unread 10-17-2010, 03:06 PM
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Quote:
Originally Posted by abbelyn View Post
Drums version closed as described, unfortunately it makes the window useless if someone tries to open it from the menu....
Works fine for me closes after a second or 2 and i can re-open it anytime after
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  #36  
Unread 10-18-2010, 08:51 AM
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I guess when I am testing UI pieces I am too impatient =)
If it is timer related that would make sense why I was seeing the same issue as I was not sitting there but seeing if it would open after the initial close (within 1 minute or so).

I also found what file I was missing in Profit UI, I use a custom XP window which had an OnShow for the ControlCenter which I did update, so I should have it now =)
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  #37  
Unread 10-18-2010, 11:48 AM
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Quote:
Originally Posted by abbelyn View Post
I guess when I am testing UI pieces I am too impatient =)
One thing I've seen happen is that the welcome window won't show while it's trying to load something via HTTP. Some of the information (news articles, apparently the mission information) comes in that way, and if the servers are slow the window kind of stalls waiting for it. I've seen inconsistent behavior, sometimes the welcome window'll open quickly when I open it from the menu and sometimes it'll take several moments to open, and when it does open sometimes it takes several moments for various bits to be populated with anything. The only explanation I can think of for the inconsistencies is trouble with slow HTTP requests.
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  #38  
Unread 10-18-2010, 01:48 PM
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Interesting. Probably another good reason I used the timer on it I suppose. Again, it could probably be cleaner, but it seems to get the job done.
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  #39  
Unread 10-18-2010, 02:34 PM
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Part of what I've done is set its viability to false, add flag=false to the window so I know this has happen. I attempt to activate the close_window script by checking the welcome windows flag and visible properties. If both are false then I close the window and get it out of memory, other wise the user has reopened the window and I don't attempt to close it.

Now one day I'll update eXtreme to match what I have locally :P
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