EQ2Interface.com
Search Downloads


Go Back   EQ2Interface > Featured Projects > DarqUI

Reply
Thread Tools Search this Thread Display Modes
  #1  
Unread 02-05-2019, 04:49 PM
Sigrdrifa Sigrdrifa is offline
A Griffon
Interface Author - Click to view interfaces
 
Join Date: Jan 2006
Server: Crushbone
Posts: 153
Default Harvesting Window limitation?

When I am harvesting with a low skill character especially, or with any character in range of three nodes, it harvests a limited number of times and then stops. You have to move a step or two and it will start again. Is this intended?
Reply With Quote
  #2  
Unread 02-06-2019, 08:44 AM
Darqwood's Avatar
Darqwood Darqwood is offline
A Griffon
Interface Author - Click to view interfaces
 
Join Date: Aug 2005
Posts: 849
Default

Yes, otherwise a player could set up next to a known harvesting node and leave it running while AFK. This would likely anger the EULA gods into random lightning strikes and potentially even bixie swarms in certain zones.


.
Reply With Quote
  #3  
Unread 02-06-2019, 01:56 PM
Sigrdrifa Sigrdrifa is offline
A Griffon
Interface Author - Click to view interfaces
 
Join Date: Jan 2006
Server: Crushbone
Posts: 153
Default

Quote:
Originally Posted by Darqwood View Post
Yes, otherwise a player could set up next to a known harvesting node and leave it running while AFK. This would likely anger the EULA gods into random lightning strikes and potentially even bixie swarms in certain zones.
LOL! Thanks for the response.
Reply With Quote
  #4  
Unread 02-07-2019, 02:12 PM
Sigrdrifa Sigrdrifa is offline
A Griffon
Interface Author - Click to view interfaces
 
Join Date: Jan 2006
Server: Crushbone
Posts: 153
Default

How are you limiting it? I'm thinking that it should keep trying to harvest as long as there's a node in reach. Then when there is no node currently in reach, stop trying until the toon moves.
Reply With Quote
  #5  
Unread 02-08-2019, 10:15 AM
Darqwood's Avatar
Darqwood Darqwood is offline
A Griffon
Interface Author - Click to view interfaces
 
Join Date: Aug 2005
Posts: 849
Default

Having more than four or five nodes within reach is fairly rare, so in the vast majority of cases the character needs to move anyway. With an unskilled harvester you will need to move more often since not every adjacent node will be spent after three pulls. I can see your logic of stopping when the next nearest target is out of range, although using the /use command on non-harvests or out-of-range targets is harmless and it keeps distance checking out of the code.

There is the extra wrinkle of shiny collecting which, when active, piggybacks onto the harvesting sequence. Currently if harvesting is suspended, shiny collecting suspends as well. Although it's rare to have a shiny in range along with harvesting nodes (preventing the need to move), the window would need two routines with separate triggers if you are collecting shinies and the harvesting sequence gets suspended due to out-of-range.


.
Reply With Quote
Reply


Thread Tools Search this Thread
Search this Thread:

Advanced Search
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

vB code is On
Smilies are On
[IMG] code is On
HTML code is Off
Forum Jump


All times are GMT -5. The time now is 04:39 PM.


Our Network
EQInterface | EQ2Interface | WoWInterface | LoTROInterface | ESOUI | MMOUI