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  #51  
Unread 05-02-2005, 05:34 PM
diabolist diabolist is offline
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Default wish list

Self.Name.Prefix
Self.name.first
Self.Name.surname
Self.Name.Sufix
How many times died
what killed you last

ability to make more then 10 emotes and macros on one page.
ability to move the emote and macros to a different window ( such as knowledge)

the ability to cancel a maintained spell, other than right click, ie command line, button, etc

the ability to add dynamic data to a tooltip
  #52  
Unread 05-02-2005, 08:01 PM
Chumba Chumba is offline
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I just want them to restore the timers on the spells in the Maintained window.

Us Chanter types need it to know when to refresh our mezzes and DOTs.
  #53  
Unread 06-19-2005, 12:54 PM
officerbinary officerbinary is offline
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Default xp bars like WoW

id like to see a numerical value of 0/xxxxx xp for lvls in a mod or heck even part of the game itself similar to wow and also when u kill a creature maybe show how much xp u get per kill that way u can accutly see how many of them you have to kill to lvl... also such as quests id like to see exactly how much xp i get from quests... cuz it dosnt seem like much\


also another thought... maybe a overlay on top of spells with a numerical cooldown value so u dont have to hover over them? maybe this exists i dunno
  #54  
Unread 06-21-2005, 03:49 AM
officerbinary officerbinary is offline
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also in wow we have a group dmg report and a healing report on dmg done and healing done and healing taken would ther be a way to have a dmg/healing report that gahters dmg done per hit and healing done per heal and disply it for a group raid or whatever?just calculating it for the timealloted untilits cleaerd? and updated per kill and such?
  #55  
Unread 06-21-2005, 09:55 AM
SOE_Bobble SOE_Bobble is offline
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Default Maintained.Spell_<n>.Duration

Quote:
Originally Posted by Chumba
I just want them to restore the timers on the spells in the Maintained window.

Us Chanter types need it to know when to refresh our mezzes and DOTs.
Coming to a test server near you. I checked in the change last night along with a much easier way for us to test/verify the dynamic data (/dynamicdata <path>)


Bobble
  #56  
Unread 07-01-2005, 11:12 AM
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Findarato Findarato is offline
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Any chance that you could turn on the modifying of the target Ring?
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  #57  
Unread 08-08-2005, 05:28 PM
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dragowulf dragowulf is offline
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Question

Can you make Dynamic Data for the spelleffects thats on mainhud_character
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  #58  
Unread 08-17-2005, 06:33 AM
Prefader Prefader is offline
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I think I saw this in here already, but just in case it got glossed over . . .

The tooltip data from the effects window. Please. Names and durations, where applicable.
  #59  
Unread 12-01-2005, 03:38 PM
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mother9987 mother9987 is offline
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In the trade-window, the text names of the items placed in there (currently available via tooltip)

/GameData.Items.TradeItem_0 through 8

&

/GameData.Items.TradeTheirItem_0 through 8

would probably be the most logical names for them. The coin is already dynamic data...
  #60  
Unread 12-02-2005, 07:59 AM
mr.wolfie mr.wolfie is offline
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Quote:
Originally Posted by attriel
40) In tradeskill, you get the numbers over your head for +- durability/progress. I'd really like to get that into the window where I cram all the tradeskill info, so I can look in one place (actually 75% of the time, the numbers are outside my field of view anyway). I'd settle for it being added as a chat message, but I'd much prefer it appearing for the UI (either as seperate values or as a combined value ; I'm not that picky )
I'd settle with this as a chat message too. It's quite important info that is easily missed when you're paying close attention to the crafting window...
  #61  
Unread 12-24-2005, 05:54 PM
dblalock dblalock is offline
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I would really like to see the integration of the group and raid windows, perhaps bind the raid window to the end of the individuals group window. When not in a raid, you would see only your group window, but when your group joins a raid, the group window would extend to include the other groups in the raid, with the option of transparency, of course, just like the group window.
  #62  
Unread 02-15-2006, 07:12 PM
Juggalo Juggalo is offline
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Default Equipment Comparing

If this has been asked before, iam sorry for repeating but i couldnt find any info on it. Is there a ui or way to make one that will bring up a tooltip on mouseover of equipment that will display currently equipped items for faster comparison?
  #63  
Unread 02-18-2006, 12:31 AM
SOE_Bobble SOE_Bobble is offline
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Default Item comparison tooltips

Quote:
Originally Posted by Juggalo
If this has been asked before, iam sorry for repeating but i couldnt find any info on it. Is there a ui or way to make one that will bring up a tooltip on mouseover of equipment that will display currently equipped items for faster comparison?
Yes..There is a nice surprise in LU #20.
bobble
  #64  
Unread 03-25-2006, 12:28 PM
Cyberlink Cyberlink is offline
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I'm not sure if this already is built in as I found some commands but don't get them to work.

Well let me explain what I'm trying to do:
I'm working on a Questwindow which has a new tab for the HeritageQuests. (nothing special as this has been done before)

I also have a button in there so the user is able to create a waypoint to the questgiver.

Now I would like to add a QuestReward-Button, so the user is able to click this Button and get a new window which shows the Reward-Item together with the stats aso. (like the Examine.ExamineItem-Window)

I know there are commands like /inspect_reward and /show_item ....or something similar. The problem is I'm not able to use this commands to show the reward.
The only way I've found is to send an Item-Link to the chat window but this way the user always has to press enter and everyone near him will see the ItemLink too, which is a bit annoying.

It would be great if there would be a command like /inspect_item X Y to open the ExamineItem Window displaying the X Y Item.

like:
Chat:
Code:
\aITEM 2092933802 1193483532:Boots of the Champion\/a
Direct Item-Command:
Code:
/inspect_item 2092933802 1193483532
thx
--Cyber

Last edited by Cyberlink : 03-25-2006 at 12:30 PM.
  #65  
Unread 04-16-2006, 02:23 PM
Lange Lange is offline
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Default

Last update here test 1/28???

I'm wondering if individual bagslot info and/or primary/secondary slot info has been given to us so that we can create swap in/out UI's like we had in EQ1...

Did a quick search and found nothing informative. Anyone know?
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