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  #1  
Unread 08-09-2012, 01:02 AM
Praetorian Praetorian is offline
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Join Date: Mar 2005
Server: Antonia Bayle
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Default Fixed Group Window for ProfitUI - Please test

I believe I have fixed the ProfitUI Group Members Window for display in Vertical Mode. Can I please have some people test this out for me to make sure? This is the first actual public fix for me but I thought I would post it anyways.

Please let me know if anything is wierd.

Thanks!

Sharpcharm of Guk
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File Type: xml eq2ui_mainhud_groupmembers.xml (94.4 KB, 517 views)
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  #2  
Unread 08-09-2012, 10:40 AM
chalupa chalupa is offline
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Seems to be working fine. Thanks!
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  #3  
Unread 08-10-2012, 11:46 AM
Liftik Liftik is offline
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Quote:
Please let me know if anything is wierd.
With ProfitUI or in general? 'cause where do I start??
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  #4  
Unread 08-17-2012, 02:15 AM
Noviets Noviets is offline
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Nope, the window is still twice as tall as the previous.
If you change it to horizontal then back it works for 1-2 seconds then widens again.

So the 6th group member is actually cut off still.
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  #5  
Unread 08-17-2012, 03:02 AM
Noviets Noviets is offline
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On line 83, changing
Quote:
<Page BackgroundColor="#00FF00" HLoc="128,0" Location="0,38" Name="GroupMember1" ScrollExtent="219,38" Size="219,38" VLoc="0,38">
to
Quote:
<Page BackgroundColor="#00FF00" HLoc="128,0" Location="0,30" Name="GroupMember1" ScrollExtent="219,38" Size="219,38" VLoc="0,30">
Makes group member 2 sit in the perfect spot prior to the break.

It just seems like the other group members do not want to do as they're told when making the same changes. Im guessing its something to do with the content for the original group member that's preventing them from moving up.

Has anyone else had success with this?
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  #6  
Unread 08-17-2012, 10:31 AM
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tknarr tknarr is offline
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Part of it's the Size attribute. It sets the GroupMemberN element to 38 pixels height, but the Size attributes on the contained elements is set to 44 pixels height. That combined with some of the size-changing hard-coded into the window for the SOEmote portraits seems to cause positioning to go wonky. I had to increase the Size height of GroupMemberN to 44 pixels to match the contained elements before it'd work right. And it's still a little shifty when it first comes up, until some activity triggers the hard-coding and gets everything to settle into place.
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