RISE OF KUNARK IS HERE!
To arms! The continent of Kunark has been rediscovered in the waters of the Timorous Deep! The lich emperor, Venril Sathir, has spent the last 500 years nearly conquering the breadth of the land, driving the Di?Zok to make their final stand in the city of Chardok. Suddenly awakened into a hostile world, the sarnak of Gorowyn have begun to explore not only a vast and varied land, but also their own mysterious past -- not stopping for anything that might stand in their way. Will you be able to tame this harsh land, or will you be unable to stop the Rise of Kunark?
- Most races have had their racial traits improved to be useful from levels 1-80!
- Along with the new racial traits there is a new way to see what racial and class traits you can choose now and further along in your adventuring career.
- By pressing the ?L? button you will open a window that contains three tabs. Two of them are for spending your Achievement points, and the third is the new ?Character Development? tab. Check out this new tab to see all your options and at what level you will achieve them.
- As a part of the launch of this new system, every existing player will be able to review and change their character development choices one time.
- Level 20-70 experience gain rate has been smoothed to be more beneficial, and pre-70 quests now pay out more experience!
- New characters who choose Gorowyn or Kelethin as their home city will be greeted with a new, in-game, cinematic when they first enter the game.
- Only items in ranged and melee weapon slots can be swapped while in combat.
- Zoom, pan and resizing have been added to the in game map.
- To zoom in use your mouse wheel or the buttons in the lower right corner of the map.
- Once you are zoomed in you can pan around the map my clicking and dragging your mouse when the cursor displays as a hand.
- The map window can now be resized just like other UI windows in the game.
- Always wanted a minimap? Now you can make one!
- EverQuest II now boasts all-new adaptive combat music!
- Expect fights to sound differently based on the pace of combat, whether you're winning or losing, as well as how difficult the fight is
- Turn your combat music back on! It's seriously worth it.
- The daze effect has been removed from Precision of the Maestro.
- Concentration is no longer needed for the Performer?s Talent line.
- Performer?s Talent line will now only trigger on the initial damage hits.
- The Death?s Door line no longer requires concentration.
FOUR YEAR VETERAN REWARDS
- The level cap on all primary and secondary tradeskills has been raised to 80 for players who have purchased the Rise of Kunark expansion.
- New level 70-80 tradeskill recipes are now available for all classes, as are level 70-79 tradeskill city writs for all starting cities.
- Several new quests are now available in Kunark for higher level crafters of all adventure levels. Speak to
- Assistant Jones at the docks in Kylong Plains, and Taskmaster Greeblentus in Teren?s Grasp to learn how you can assist.
- Several optional new faction paths allow crafters to assist certain factions within Kunark and earn their trust. Taskmaster Greeblentus can guide you towards these.
- A new tradeskill faction has entered Norrath with the discovery of Gorowyn: the Academy of Logistics, bringing more titles for players to earn and new faction furniture items to be purchased.
- Stack sizes of harvested items have been increased across all level ranges.
- Changes to the crafting UI automatically bring up the reaction arts you need, and will override your 1-6 keys while the window is up. If you want to continue using your old hotbars, simply click elsewhere so the crafting window loses focus.
- Tradeskill delegates now offer a new tradeskill tutorial quest series to give more information to new crafters (or old ones who would like a refresher). If you were in the middle of the old tutorial quest series you will find these autocomplete, and you can pick up the new one.
- Tradeskill reaction arts now auto-upgrade as you level up, no more hunting in knowledge books to find your latest!
- Tinkerers and transmuters now have 6 reaction arts like other classes. These still need to be purchased from the appropriate vendors, however.
- Harvesting tools no longer need to be equipped to be used. They do however still need to be attuned.
- Recipes no longer yield non-pristine products. Instead, if you fail to create a pristine quality product, your fuel will be returned for handcrafted recipes, or your rare for mastercrafted. More details can be found in this discussion: http://forums.station.sony.com/eq2/...topic_id=366825
- Carpenters will find some belated evil furniture items appearing in their existing recipe books ? just in time for a very evil Frostfell?
- Experience granted by tradeskill writs will now scale more smoothly. They should grant about 5% at higher levels and a bit more at lower levels.
It's only our third birthday! Why four year veteran rewards already? Remember that you get 90 days free Veteran Reward time for each expansion that you own. Four expansions plus three years means new rewards!
- A title The Zealous
- Your fame has grown. Tales of your exploits have been told among the citizenry of major cities across Norrath. In the cities, children grow up wanting to be just like you. Don't be surprised if you're worshipped by all while gracing them with your presence.
Mystic Moppet Billy
- A treasure chest that symbolizes your amassed wealth as an accomplished citizen of Norrath. Your home city is lucky to have you as a citizen. Placing one of these items in your home will cause all landlords to give you a 25% discount on your coin rent.
Draft of the Skilled (x3) and Draft of the Wise (x3)
- All that fame and constant recognition can be draining on Norrath's own superstars. Sometimes it's refreshing to be able to disappear into the background. You can do so more easily with your own Billy Illusion.
Check out this news article on EQ2Players.com for all the details about the veteran rewards.
- Not that a person of your stature would need such assistance, but famous people lead busy lives. Any time they can save leads to more time for heroic deeds and economic exploits. The most advanced adventurers and crafters do have their public to think about, after all