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Unread 12-17-2008, 10:15 PM
SOE-Rothgar SOE-Rothgar is offline
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Default ColorStyles

I have an early Christmas present... ColorStyles!

Anyone interested in trying out the new UIBuilder and beta testing them for me?
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Unread 12-17-2008, 10:21 PM
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I am!!!
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Unread 12-17-2008, 11:35 PM
Landiin Landiin is offline
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You know I am.. I can down load it at the normal spot?
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Unread 12-18-2008, 02:29 AM
SOE-Rothgar SOE-Rothgar is offline
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Yes, if I've sent any of you a URL recently, you can get the updated version from the same place.

Let me know what you think and if you find any problems so far. I hacked it all together in just a couple of hours, but it seems to be working fine from the limited testing I've done.
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Unread 12-18-2008, 04:31 AM
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I havent found any problems in UIBuilder and I have yet to test them in game.

As a suggestion - you should have a new file like eq2ui_colorstyles.xml that uses the colorstyles. The window's titlebar, and other window elements should use their own colorstyle within eq2ui_colorstyles.xml that corresponds to their category (ie header, titlebar, info, etc etc). This would probably have to be a long term thing for you because you would have to edit each file to use eq2ui_colorstyles.xml and I know how long that would take.
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Last edited by dragowulf : 12-18-2008 at 04:34 AM.
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Unread 12-18-2008, 08:47 AM
Landiin Landiin is offline
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Quote:
Originally Posted by dragowulf View Post
I havent found any problems in UIBuilder and I have yet to test them in game.

As a suggestion - you should have a new file like eq2ui_colorstyles.xml that uses the colorstyles. The window's titlebar, and other window elements should use their own colorstyle within eq2ui_colorstyles.xml that corresponds to their category (ie header, titlebar, info, etc etc). This would probably have to be a long term thing for you because you would have to edit each file to use eq2ui_colorstyles.xml and I know how long that would take.
If they do that, they might as well template the entire WindowFrame Tree and just have the client copy it form one spot to all windows. Then you would really only have to make a couple of WindowFrame trees and use some sort of template object (node) to tell the game what template to use.
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Unread 12-18-2008, 01:36 PM
SOE-Rothgar SOE-Rothgar is offline
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Quote:
Originally Posted by dragowulf View Post
I havent found any problems in UIBuilder and I have yet to test them in game.

As a suggestion - you should have a new file like eq2ui_colorstyles.xml that uses the colorstyles. The window's titlebar, and other window elements should use their own colorstyle within eq2ui_colorstyles.xml that corresponds to their category (ie header, titlebar, info, etc etc). This would probably have to be a long term thing for you because you would have to edit each file to use eq2ui_colorstyles.xml and I know how long that would take.
Yes, I would like to do this a little overtime and you're right, making an eq2ui_colorstyles.xml is exactly what I would do. /gu noUnfortunately you won't be able to test these changes in game yet because the client would need to be recompiled to use the changes I made to our UI library.

I'm looking at getting this out for the next game update coming in January. So you have some time to play with UI builder. If you find any issues let me know asap so I can get them resolved.
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