i played around with the inventory, wanting one that's always on top etc.
as an attachement you can see a ingame screen and the xml (lu16 UI from test).
i set the boundary polygon of the parent page (Inventory.Inventory) to my needs and when in the ui builder, it works correct, allowing to click through the parts of the window that don't lie within the polygon. but ingame the window has it's rectangle boundary back again, covering half the screen.
why's that?
p.s.: the xml is still quick n (very) dirty
btw, the screen is taken from live servers. but the problem on test server is the same. the only difference: on test you can set windows to "click through enabled" which solves the problem. but odd enough, boundary polygon won't work Oo