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  #1  
Unread 07-22-2004, 11:53 AM
Deathbane27's Avatar
Deathbane27 Deathbane27 is offline
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Default Modders, start your engines... (UI sample on Pre-order CD!)

Time to start practicing!

If you've got the character creation CD, it includes several moddable UI elements.

(EQ2 installation folder)\DemoCreateIU\demo\

Here's a little sample I whipped up:



All I did was change colors and increase the size of the Accept button.

The XML format is VERY different from EQ1's setup... random sample:

Code:
<TextboxStyle CaratColor="#FFFFC0" CaratWidth="2" Cursor="/Cursor.Text" Name="InputStyle" NormalTextStyle="/Fonts.FontArial14" SelectedTextStyle="InputStyle" SelectionColor="#222266" TextColor="#AAAAFF" TextPadding="3,2,3,0"/>
<Text Color="#D0B97B" Font="/Fonts.FontZapf24" LocalText="Options" Location="58,14" Name="LabelTitle" ScrollExtent="647,26" Size="647,26" TextAlignment="Center" TextAlignmentVertical="Center" Visible="false">Options</Text>
<Scrollbar ArrowPressSound="sounds/button" Control="ReplyList" ExtendedTooltip="Scrolls the listing of replies." HideIfUnnecessary="true" LocalTooltip="Scrollbar" Location="723,40" Name="ScrollbarPage" ScrollExtent="20,568" Size="20,568" Style="/ScrollStyles.default_vscroll" Tooltip="Scrollbar"/>
<Text Color="#D0B97B" Font="/Fonts.FontZapf15" LocalText="Configuration" Location="108,616" Name="LabelCurrentConfig" ScrollExtent="148,26" Size="148,26" TextAlignment="Right" TextAlignmentVertical="Center">Configuration</Text>
<Dropdownbox DataSource="FloorplanSource" Location="259,622" Name="DropdownboxConfig" RowTemplate="/Templates.dropdowntemplate" ScrollExtent="138,20" Size="138,20" Style="/dropdownlist.dropdown_default"/>
Looks more like HTML, which is good. No more having an individual tag for EVERY setting...

Anyway, we have a lot to learn. Go forth and MOD!
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  #2  
Unread 07-22-2004, 01:06 PM
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Kudane Kudane is offline
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Quote:
Originally Posted by Deathbane27
Go forth and MOD!

ROFL... can i use that?
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  #3  
Unread 07-22-2004, 01:09 PM
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Sir Taleisin The Seer Sir Taleisin The Seer is offline
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yes the new code is very different from EQ1, but it allows for alot more modding... dare I say "good job SOE"? I can only hope this IS how the EQ2 UI code will work.
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  #4  
Unread 07-23-2004, 03:15 AM
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Quote:
Originally Posted by Sir Taleisin The Seer
yes the new code is very different from EQ1, but it allows for alot more modding... dare I say "good job SOE"? I can only hope this IS how the EQ2 UI code will work.
I can say with 99.9% assurance YES
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  #5  
Unread 07-30-2004, 01:10 AM
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I am very impressed at how this looks. I did some digging around and it really does seem like the UI will be easier to mod.

I sure hope I see a vert mod for it soon after launch, I just loved vert.
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  #6  
Unread 08-27-2004, 09:36 PM
AmbroseFurback
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Default SIDL Fiddle V2 in the works

Hi all.

I'm back to working on SIDL Fiddle for EQ2. I'm redesigning the program pretty much from the ground up to fix a number of problems (and there were a lot).

I haven't received the starter kit yet, so if anyone has any info you can share on the new XML structure please let me know.

http://www.barbre44.com
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  #7  
Unread 08-28-2004, 12:01 PM
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glad to see your still working on that program, I loving using it to see my UI's before going into EQ.
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  #8  
Unread 08-30-2004, 09:11 AM
AmbroseFurback
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Thanks! I think you'll be impressed with the improvements when I finally get it ready. It should be a much smaller footprint, use current Java runtimes, and have significantly less bugs.
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  #9  
Unread 09-05-2004, 12:00 PM
ghesta ghesta is offline
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How funny is it that when seeing the EQ2 UI one of the first things I thought was "Gosh, I wonder how Im (and others are) going to start modifiying this."
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  #10  
Unread 10-12-2004, 06:20 PM
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Well, looks like it's gonna be fun playin around with it. I'll be there will be some extremely interesting stuff out soon, (to say the least).
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  #11  
Unread 10-13-2004, 11:22 AM
EQJunky
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Thats awesome, there were some really nice custom UI's for EQ.
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