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12-12-2009, 08:23 AM
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A Forest Scavenger
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Join Date: Sep 2005
Server: Nagafen
Posts: 16
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UI mockup
Hi!
I started playing around with the a screenshot from eq2 and the image used on the new streaming launcher. I think the result is quite good, but might be hard to implement. Anyway, just wanted to share the result, some ideas might spawn from it.
Note: The buttons, slider and tabs in the screenshot are from another profitUi mod i made.
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Ratzy @ Nagafen
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12-12-2009, 11:10 AM
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A Forest Scavenger
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Join Date: Sep 2005
Server: Nagafen
Posts: 16
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Ratzy @ Nagafen
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12-14-2009, 05:41 AM
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A Forest Scavenger
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Join Date: Jan 2005
Server: Antonia Bayle
Posts: 19
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I think this is wonderful, I would send them to SOE see if they would release it with Sentinel's Fate =D
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12-14-2009, 09:42 AM
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gm10-1
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Join Date: Feb 2006
Posts: 6,479
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Quote:
Originally Posted by vakuum
but might be hard to implement.
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Looks pretty good. Most of it could be implemented as a simple skin, i.e. change to the graphics file. However those ornaments on the corners look like the go further than current window boundaries. There was a bug which would actually render image objects outside of the window boundaries - if that bug is still in game that could be exploited to make the implementation of your design very easy indeed. Otherwise you would need to resize all windows which would still be easy but a lot of work.
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12-14-2009, 03:25 PM
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A Forest Scavenger
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Join Date: Sep 2005
Server: Nagafen
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Quote:
Originally Posted by gm9
Looks pretty good. Most of it could be implemented as a simple skin, i.e. change to the graphics file. However those ornaments on the corners look like the go further than current window boundaries. There was a bug which would actually render image objects outside of the window boundaries - if that bug is still in game that could be exploited to make the implementation of your design very easy indeed. Otherwise you would need to resize all windows which would still be easy but a lot of work.
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After some playing with the xml files i now understand that most backgrounds are based on a single rectangular. I was hoping to only change some stuff and it would go out over the whole game, sucks
But I might be able to figure something out, but I would really love to be able to add extra images. (hint SOE dev)
Here is my final sketch!
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Ratzy @ Nagafen
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12-14-2009, 04:42 PM
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A Forest Scavenger
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Join Date: Sep 2005
Server: Nagafen
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I managed to replace the DialogFrame, But every windows using it needs increased padding..
Any idea how I can fix the padding issue?
In-game screenshot:
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Ratzy @ Nagafen
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12-14-2009, 06:12 PM
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Fetish Core author
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Join Date: Jun 2005
Server: Crushbone
Posts: 2,667
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Quote:
Originally Posted by vakuum
I managed to replace the DialogFrame, But every windows using it needs increased padding..
Any idea how I can fix the padding issue?
In-game screenshot:
{snip}
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Change the location so that the left / top edges are where you want it, then change the size so it fits.
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12-14-2009, 07:52 PM
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A Forest Scavenger
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Join Date: Sep 2005
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It seems I need to edit (and fix) almost every single .xml file to make this ui come true
Looks like it will forever stay a concept...
Another in-game screenshot
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Ratzy @ Nagafen
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12-14-2009, 09:40 PM
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A Griffon
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Join Date: Jul 2004
Server: Nagafen
Posts: 339
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I love the UI. When you finish it will it be a simple profit overwrite?
Your graphics are also very nicely done.
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12-14-2009, 09:49 PM
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gm10-1
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Join Date: Feb 2006
Posts: 6,479
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Quote:
Originally Posted by vakuum
It seems I need to edit (and fix) almost every single .xml file to make this ui come true
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I did check in game and the bug I mentioned above is still not fixed. Easy example: If you use EQ2MAP open the minimap in a non-mapped zone (or use /loadui in any zone to break the minimap intentionally). See how the EQ2MAP logo graphics behave as you resize the window. They remain visible in their entirety as long as at least 1 pixel of them is inside of actual window area. If you set your graphics up the same way you'd still need to edit a lot of files but without moving anything around, it would be simple copy&paste and thus quickly done.
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12-15-2009, 04:25 AM
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A Forest Scavenger
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Join Date: Sep 2005
Server: Nagafen
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Quote:
Originally Posted by gm9
I did check in game and the bug I mentioned above is still not fixed. Easy example: If you use EQ2MAP open the minimap in a non-mapped zone (or use /loadui in any zone to break the minimap intentionally). See how the EQ2MAP logo graphics behave as you resize the window. They remain visible in their entirety as long as at least 1 pixel of them is inside of actual window area. If you set your graphics up the same way you'd still need to edit a lot of files but without moving anything around, it would be simple copy&paste and thus quickly done.
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Can you provide a demo code? Have juste played with the xml for one day
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Ratzy @ Nagafen
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12-15-2009, 05:57 AM
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A Forest Scavenger
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Join Date: Sep 2005
Server: Nagafen
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Found the bug you where talking about.
Apparently when you have a image and set it to strech with a size un-proporsonal to the image it will draw. The problem however is that I cannot make it "pixel perfect" since then the bug don't work
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Ratzy @ Nagafen
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12-15-2009, 06:46 AM
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A Forest Scavenger
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Join Date: Sep 2005
Server: Nagafen
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Slowly progressing.
A few questions to the issue:
Is it possible to use the <include> more than once in a file? or is there another method for this.
Is it possible to make a image or page maximize to the parent without setting the left and top to static values?
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Ratzy @ Nagafen
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12-15-2009, 10:40 AM
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gm10-1
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Join Date: Feb 2006
Posts: 6,479
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Quote:
Originally Posted by vakuum
Is it possible to use the <include> more than once in a file? or is there another method for this.
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For the same file not directly, but you can trick the client into thinking that it is a different file by changing the path, e.g. border.jpg and ../images/border.jpg.
Quote:
Originally Posted by vakuum
Is it possible to make a image or page maximize to the parent without setting the left and top to static values?
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left and top are not relevant, I take it you mean the size attribute? If you have not set a static value in the XML you would need to script it dynamically, e.g. on the first page of a window OnShow="Path.Image.Size = Size"
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12-15-2009, 11:49 AM
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Slayer of clock cycles
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Join Date: Nov 2004
Server: Oasis
Posts: 3,464
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Quote:
Originally Posted by vakuum
Slowly progressing.
Is it possible to make a image or page maximize to the parent without setting the left and top to static values?
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Sadly there is no align property for the Objects
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12-15-2009, 12:11 PM
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A Forest Scavenger
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Join Date: Sep 2005
Server: Nagafen
Posts: 16
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Quote:
Originally Posted by Landiin
Sadly there is no align property for the Objects
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I want a Right and Bottom property!!
And I would also like a <include> that doesn't kill multiple includes..
Should have a way to include other xml files and put stuff into them.
Example:
form.xml
<form> ...
<content name="mainContent"></content> </form>
And some other xml file..
<include path="form.xml"> <setContent name="mainContent"><image>....</image>
<etc /> </setContent> </include>
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Ratzy @ Nagafen
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12-15-2009, 12:23 PM
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gm10-1
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Join Date: Feb 2006
Posts: 6,479
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you can align everything where you want it to by putting it into a container object (e.g. a page)
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12-15-2009, 04:22 PM
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Slayer of clock cycles
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Join Date: Nov 2004
Server: Oasis
Posts: 3,464
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I agree I have longed for an Align property but thats just the laziness in me :P
Last edited by Landiin : 12-15-2009 at 04:26 PM.
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