EQ2Interface.com
Search Downloads


Go Back   EQ2Interface > Developer Discussion > Wish List

Closed Thread
Thread Tools Search this Thread Display Modes
  #1  
Unread 12-19-2006, 08:50 PM
kielblade kielblade is offline
A Young Mystail Rat
 
Join Date: Nov 2005
Server: Antonia Bayle
Posts: 2
Default Countdown for Autoattack

i playe a Ranger and its importent to make the autoattack if it is able to use but sometimes my ca's interupt the autoattack and it will came 1or2 sec later.

if there will be a window wher i cane see when the next autoattack will start it be easyer to play and i'm able to make more dps)

I hope it will be possible to make it
  #2  
Unread 12-20-2006, 10:34 AM
Landiin Landiin is offline
Slayer of clock cycles
This person is a EQ2Map developer.
Featured
 
Join Date: Nov 2004
Server: Oasis
Posts: 3,464
Send a message via ICQ to Landiin Send a message via AIM to Landiin Send a message via MSN to Landiin Send a message via Yahoo to Landiin
Default

Any time you are casting a spell or doing a CA you stop auto attacking and you will auto resume auto attacking once the spell or CA is completed. So basically the cast bar is doing what you are looking for, unless I just totally misunderstood what you are requesting.
__________________
Landiin's EQ2MAP Updater Discussion Download
  #3  
Unread 12-20-2006, 02:39 PM
thorvang thorvang is offline
A Rumbleroot Sapling
Interface Author - Click to view interfaces
 
Join Date: Nov 2004
Server: Antonia Bayle
Posts: 68
Default

autoattack is independant from CAs. swinging a weapon with 2 seconds delay attempts to land every 2 seconds. say you're hitting a target with your autoattack and then use a CA with a casting time of 1.5 seconds. it will land and .5 seconds later the next autoattack will hat too.

now use a CA with a casting time of 3 seconds. the CA will hit and right after that the next autoattack that has been sitting in the "queue" for at least 3 seconds by then. after hitting with autoattack it's another 2 seconds for the next autoattack. you spilled 1 second of autoattack with this.

with long delay weapons as bows it is rewarding to find a CA combination that allows for the least spilled autoattack time, resulting in higher dps. not much, but noticable.

that's the game mechanic. i don't think any mod would offer a benefit. just get your CA chains right
  #4  
Unread 12-20-2006, 02:53 PM
kielblade kielblade is offline
A Young Mystail Rat
 
Join Date: Nov 2005
Server: Antonia Bayle
Posts: 2
Default

@thorvang i allway do what you say but some time my delay change by my hast buffs and then it isn't easy to make the CA's in the delay time. I have a good dps whis my Ranger but a Countdown like the Castbar will be help to managed it and make more dps
  #5  
Unread 12-30-2006, 07:19 AM
Booma Booma is offline
A Coastal Crab
 
Join Date: Oct 2005
Server: Antonia Bayle
Posts: 1
Default

would be nice to see an uimod with autoattack timer.
we have an assa in our raidgroup who is allways above 1800 dps and he uses ca chains and waits for his autoattack swings.
im a new ranger and i spam my cas like crazy so i normaly do 10 ranged autoattacks / 60 seconds i miss 2-3 autoattacks in this time, thats 4500-7000 dmg
  #6  
Unread 11-06-2008, 11:45 AM
SVicious SVicious is offline
A Young Mystail Rat
 
Join Date: Feb 2007
Server: Antonia Bayle
Posts: 2
Default

is there a way to change your combat colors to show you what is hitting

ex

white numbers = auto attack
blue numbers = ca's

think timming be alot easier in retrospect if in game that could be done
  #7  
Unread 11-06-2008, 01:23 PM
EQAditu's Avatar
EQAditu EQAditu is offline
A Griffon
Interface Author - Click to view interfaces
 
Join Date: Mar 2005
Server: Permafrost
Posts: 256
Default

I once tried doing something like this in ACT (as a plugin) but due to the volatile nature of haste with bards around, it was usually off. There's another thread in Requests that talks about doing the calculations in the UI. It doesn't sound like either solution can do it alone very well.

I suppose a simple UI that exports(to chat) the haste values at the end of a cast would work better if be messy. The final problem being dual wielding characters. For a DynamicData based mod, I suppose SoE could be nice enough to add both weapons as separate data. But a parser based solution could not tell the difference between two piercing weapons for instance.
  #8  
Unread 11-07-2008, 03:54 PM
EQAditu's Avatar
EQAditu EQAditu is offline
A Griffon
Interface Author - Click to view interfaces
 
Join Date: Mar 2005
Server: Permafrost
Posts: 256
Default

Amusing that I should mention that thread because it seems to have taken off since I talked about it due to an EQ2Flames thread linked therein.
  #9  
Unread 11-11-2008, 06:06 PM
Drumstix42's Avatar
Drumstix42 Drumstix42 is offline
A Griffon
Featured
 
Join Date: Oct 2004
Server: Antonia Bayle
Posts: 3,287
Send a message via AIM to Drumstix42 Send a message via MSN to Drumstix42 Send a message via Yahoo to Drumstix42
Default

huh? the thread you linked in your last post?
__________________
"I'm afraid you're guilty of thought-crime. Don't bother getting the door, we'll let ourselves in..."
<Donate to DrumsUI> < [DrumsUI] Updater > < [DrumsUI] Full Interface> < Drumstix42 on Twitch.tv
>
  #10  
Unread 11-11-2008, 06:07 PM
dragowulf's Avatar
dragowulf dragowulf is offline
A man among men
This person is a EQ2Map developer.
Interface Author - Click to view interfaces
 
Join Date: Dec 2004
Server: Nagafen
Posts: 934
Send a message via AIM to dragowulf Send a message via MSN to dragowulf
Default

I think she thinks that this is that other autoattack thread

I suggest either merging topics or locking.
__________________
May Jesus Have Mercy On Us
  #11  
Unread 11-12-2008, 03:00 AM
gm9 gm9 is offline
gm10-1
Premium Member
EQ2Interface Super Mod
Featured
 
Join Date: Feb 2006
Posts: 6,479
Default

No, it was amusing for the fact that the other thread had been pretty inactive at the time of referencing it and had exploded pretty much right after it.

Originally the other thread and this one had also been about different topics, but since the other one evolved and now covers this one as well I'll I agree about locking this one (merging would be too much of a mess), so discussion here is now closed.
__________________
P R O F I T U I ∙ R E B O R N [Auto-Updater] | [Portal] | [F.A.Q.] | [Support Forums]
~ Retired ~
If it does not work, you likely installed it incorrectly. Always try a clean install before reporting bugs.
Closed Thread


Thread Tools Search this Thread
Search this Thread:

Advanced Search
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

vB code is On
Smilies are On
[IMG] code is On
HTML code is Off
Forum Jump


All times are GMT -5. The time now is 01:17 AM.


Our Network
EQInterface | EQ2Interface | WoWInterface | LoTROInterface | ESOUI | MMOUI