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  #51  
Unread 01-17-2005, 07:36 PM
Dr_dre Dr_dre is offline
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blaz,

ive been searching all the goodie stuff for a while now and the script language used in doing ingame commands is straightforward.. What about editing and recompiling some of these and injecting them back into assetslib is that possible aswell ( not thinking about a possible violation of the the Eula atm :P )

Cheers

DRe
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  #52  
Unread 01-17-2005, 11:32 PM
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i can only hear stuff in the sounds vpk, i cant get the voiceover stuff to work either even with ace's mega codec pak o.O
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Last edited by tonyis3l33t : 09-16-2011 at 03:22 AM.
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  #53  
Unread 01-18-2005, 03:59 AM
blaz blaz is offline
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Dr_dre,

There's no need to re-insert modified files into the VPKs. If you copy the modified file to the correct path under the EQ2 directory the client will use it instead of the file in the VPK file. It will only search inside the VPK files if it can't find the file outside.

This means you should be able to modify the commands if you create a "clientvdl" folder in EQ2 installation directory, copy the 'clientvdl/gamecmds.vdl' script there and edit it.
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  #54  
Unread 01-18-2005, 10:13 AM
Dr_dre Dr_dre is offline
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thnx i should of thought of that..


ah well i think its time to do some testing :P


Cheers,

Dre
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  #55  
Unread 01-30-2005, 02:45 AM
Karn Karn is offline
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Hi Blaz i stumbled over this webpage with a lot of luck

I was woundering if you anymore details on what files can be opened at this time ?

I am using windows XP and it seems to be runnig well i think it is.

I had a prolem unzipping it at first with winace. The Readme and License.txt gave me an error message.

I also get these error messages from within the programm when i try to open a file :

at System.IO_Error_WinIOError(Int32 errorcode, String str)
at System.IO.FileStream.SeekCore(Int64 offset, SeekOrigin origin)
at System.IO.FileStream.Seek(Int64 offset, SeekOrigin origin)
at Everquest2.IO.FileSystem.ReadVpkDirectory(Stream stream, VplHeader header)
at Everquest2.IO.FileSystem.ProzessVplFile(Stream stream, VplHeader header)
at Everquest2.IO.FileSystem.Intialize(Stream stream)
at Everquest2.IO.FileSystem.Open(String path FileMode mode, FileAccess access)
at Everquest2.IO.FileSystem.Open(String path)
at Eq2VpkTool.FileSystemViewController.OpenFileSystem(Objekt obj)

Anyhow great job

email me: [email protected]
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  #56  
Unread 02-23-2005, 09:36 AM
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Quote:
at System.IO_Error_WinIOError(Int32 errorcode, String str)
at System.IO.FileStream.SeekCore(Int64 offset, SeekOrigin origin)
at System.IO.FileStream.Seek(Int64 offset, SeekOrigin origin)
at Everquest2.IO.FileSystem.ReadVpkDirectory(Stream stream, VplHeader header)
at Everquest2.IO.FileSystem.ProzessVplFile(Stream stream, VplHeader header)
at Everquest2.IO.FileSystem.Intialize(Stream stream)
at Everquest2.IO.FileSystem.Open(String path FileMode mode, FileAccess access)
at Everquest2.IO.FileSystem.Open(String path)
at Eq2VpkTool.FileSystemViewController.OpenFileSystem (Objekt obj)
I believe that is the message I got before I installed the .net 2 beta.
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  #57  
Unread 03-18-2005, 05:18 AM
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(Yes, the thread is old, but that doesn't seem to bother anyone else...)

Quote:
Originally Posted by blaz
There's no need to re-insert modified files into the VPKs. If you copy the modified file to the correct path under the EQ2 directory the client will use it instead of the file in the VPK file. It will only search inside the VPK files if it can't find the file outside.

This means you should be able to modify the commands if you create a "clientvdl" folder in EQ2 installation directory, copy the 'clientvdl/gamecmds.vdl' script there and edit it.
I'm attempting to modify what I consider to be an ugly texture (or, rather, experimenting to get up to that point), and can't get the game to look at my file instead of the one in the vpk.

I used Blaz's tool to extract the file cooked\characters\accessories\wieldable_items\weapons\rapier\sabre\sourceimages\ sabre001_rusty_tex.dds to my EQ2 folder (E:\EQ2). I've modified it to my liking and left it where it was extracted to (e:\eq2\cooked\characters\accessories\wieldable_items\weapons\rapier\sabre\source images\), but there's no change in-game.

Does anyone have any advice or assistance to offer in this matter?
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  #58  
Unread 03-18-2005, 06:25 AM
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yea, i couldnt get it to work either
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Last edited by tonyis3l33t : 09-16-2011 at 03:33 AM.
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  #59  
Unread 04-02-2005, 02:01 AM
naikrovek naikrovek is offline
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Default VoiceOvers

Anyone got the voiceovers to work yet? They won't play for me.

edit: i just looked at some of the MP3 files, none of them have the same file headers, so they're probably encrypted. If anyone knows how to do such things then I'd like to take this opportunity to kindly prod them with i hot branding iron and get them into gear on these things.

Last edited by naikrovek : 04-02-2005 at 04:39 AM.
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  #60  
Unread 07-31-2005, 05:52 PM
Telloh Telloh is offline
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Hi!

Does this tool work in Windows XP? I am running the .Net 2.0 Beta 2 and when I try to load the tool, I recieve this error:

An exception System.InvalidOperationException has occured in Eq2VpkTool.exe. Anyone have any idea?
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  #61  
Unread 08-01-2005, 05:00 AM
blaz blaz is offline
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Default New version released.

Sorry to add replies to such an old thread.

Just wanted to mention that I have uploaded a new version of the tool that fixes the issue Telloh was describing. It seems the newer .NET Framework 2.0 Beta 2 version is not 100% compatible with the previous Beta 1, which I used when developing the app. It should work now.

Eq2VpkTool-1.2.1.zip
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  #62  
Unread 08-07-2005, 04:05 AM
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download .NET Framework Version 2.0 Redistributable Package Beta 2 (x86)

the exact version is 2.0.50215.45

http://www.microsoft.com/downloads/d...DisplayLang=en
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  #63  
Unread 08-08-2005, 03:45 PM
adorya adorya is offline
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Is it just me or the feature tu overrides files from vpack has been nerfed? Some patch ago, I was able to modify some UI sound by just adding waves files and a folder /sounds/ in the UI folder, now it doesnt work anymore. That would explain why others file overwrite not working.
Also there are many files that are not used, and/or that should be used, but that are not working even with their default path. The only file I saw working is eq2_recipefilter.vdl, but it was already by default in eq2 folder and was not at his default vpk location (also name slightly changed).
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  #64  
Unread 08-09-2005, 04:44 PM
blaz blaz is offline
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As you say, it might have been nerfed. I know for sure that back in January I could override files with the method I outlined.

This was probably a feature which was useful for debugging but which made little sense in the retail game, apart from being a possible exploit, so I guess they removed it when they saw it was still there.
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  #65  
Unread 08-26-2005, 08:00 PM
RamosDelta RamosDelta is offline
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Has anyone found a way to play the voiceover files yet? They are in .mp3 format, but nothing I have will play them.
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  #66  
Unread 11-13-2005, 03:36 AM
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Hmm, sorry to resurrect an old thread! Blaz if you're still around, or someone, could you compile this to work with .NET version 2? Currently the executable crashes for me. I tried opening the solution up in Visual Studio 2003 but the project files aren't compatible. Otherwise maybe I can just make a new project and manually add in all the source files?
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  #67  
Unread 11-25-2005, 03:31 AM
blaz blaz is offline
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I tried compiling the tool on Visual Studio 2005 and .NET 2.0 final and there are quite some errors, mainly due to Windows Forms controls that no longer exist and methods that were renamed. I was unable to fix them in the 10 minutes I spent this morning on this, so I'll try to compile a proper version tonight and upload it as soon as possible.

Ah, the joys of using a beta framework
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  #68  
Unread 11-27-2005, 11:16 AM
blaz blaz is offline
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Default Version 1.2.2 released

I just uploaded a new version that works on the final .NET Framework 2.0.

As usual, you can grab the binaries and source code here.
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  #69  
Unread 11-29-2005, 06:58 PM
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Woooo! Cool, thanks!

Going to try it out now.

Anyone get anything interesting out of the .vpk files?
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  #70  
Unread 07-10-2006, 10:48 PM
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the blaz site doesnt seem to be active anymore.. anyone have the vpk extracter anymore?
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  #71  
Unread 07-11-2006, 08:27 AM
lordebon lordebon is offline
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I have a copy of it (It's attatched.), but it only works on one of the VPL files... the other remains tantalizingly out of reach with this tool.

What I was looking for, but was unable to find, was the objects in-game in some kind of 3D format, and/or the textures that go on said objects.
Attached Files
File Type: zip Eq2VpkTool-1.2.2.zip (110.4 KB, 666 views)
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  #72  
Unread 07-11-2006, 10:57 AM
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Many thanks, that's just what I wanted!
Was interested in the sound files anyways (of course the graphics would have been nice)
aparently, I need some other codex for some of these sounds.. about 3/4 of them are not playing on winamp
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  #73  
Unread 07-11-2006, 11:09 AM
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skip that.. my Audio Mixing program, that i use to record my parody songs, will play the voc files just fine.
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  #74  
Unread 08-13-2006, 12:00 AM
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sorry to bring back such an old thread but... has anyone been able to extract the voiceovers? i downloaded the program but couldn't open any of the VPK files... kept getting some memory exception error.

i really really want to get the nathan ironforge voiceovers to annoy my friends (i want them for my voice mail's greeting)
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  #75  
Unread 08-15-2006, 07:35 AM
Fyyre Fyyre is offline
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Eq2VpkTool-1.2.2.zip still works, fine. You need to target assetslib.vpl

For more detail, I suggest this paper:

http://www.openrce.org/articles/full_view/16

Has for the voiceovers, I will just say see this:

http://www.radgametools.com/

Fyyre

Quote:
Originally Posted by anfrey
sorry to bring back such an old thread but... has anyone been able to extract the voiceovers? i downloaded the program but couldn't open any of the VPK files... kept getting some memory exception error.

i really really want to get the nathan ironforge voiceovers to annoy my friends (i want them for my voice mail's greeting)
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